Cocos Studio v2.0 Beta0 is officially released: multi-dimensional upgrades and comprehensive performance improvements

Cocos Studio v2.0 Beta0 is officially released: multi-dimensional upgrades and comprehensive performance improvements

The explosive growth of the mobile game market is jaw-dropping. More than a dozen games, led by "Dota Legend", "Fishing Master 2" and "My Name is MT", have achieved historical highs of cumulative turnover exceeding RMB 1 billion. These national-level mobile games are all supported by the Cocos2d-x engine, which is known as the "cradle of global mobile games."

As a supporting tool for the Cocos2d-x engine, Cocos Studio adheres to the mission of "improving industry efficiency and reducing industry costs". After continuous upgrades and improvements, Cocos Studio has attracted nearly 300,000 developers around the world, including Tencent, NetEase, ***, Shanda, Sohu, Big Fish, Babel Times and other well-known developers.

The ARPG mobile game "Crazy Three Kingdoms 2", which topped the App Store paid charts on the day of its launch, was developed using Cocos Studio. Tim, the project lead, said in an interview with the media that "the animations provided by Cocos Studio provide strong support for the core Avartar system of Crazy Three Kingdoms, which shortens the development cycle by more than half." In addition to being recognized by excellent domestic developers, Cocos Studio has also been favored by international top developers: "Big Fish Casino" from Big Fish Company in the United States is being developed using Cocos Studio. The general manager of Big Fish also made an important speech at the Cocos 2014 Developer Conference on October 28.

After close communication with developers and based on their core needs, Cocos Studio v2.0 Beta0 has been officially released! Let’s take a look at what surprises 2.0 Beta0 brings to everyone:

Scene, UI, and animation are integrated to comprehensively improve the user experience

In version 2.0 Beta0, Cocos Studio boldly adopted a new interface style, combining the original scene, UI, and animation editors into one, comprehensively improving the user experience. From now on, developers no longer need to switch back and forth when editing resources, and can easily create three types of resources in the same file. The operation is intuitive and the conversion is flexible, which greatly improves the efficiency of game development.

Directly create Cocos2d-x projects, real-time debugging, one-click publishing

This new version has unprecedentedly added the function of directly creating Cocos2d-x projects, which can be completed in one go from resource editing to project generation, greatly improving development efficiency and making game creation more coherent. The new function solves the problem of being able to simply create art resources in the past, allowing users to immediately test the compatibility of game code and resources without any worries.

Supports nested reuse of different files to improve resource utilization

Four different types of files can be created in a Cocos Studio project, including scenes, layers, nodes, and composite images. This new version supports nested reuse of scenes, layers, and node files, which means that users can reuse resources multiple times by referencing them. It is worth mentioning that after the nested file is updated and saved, the target file that uses the file will be automatically updated synchronously, further reducing maintenance costs.

Support multiple control assignment methods to meet different operating habits

In order to meet the operating habits of different users, Cocos Studio v2.0 Beta0 will support four assignment methods. During use, users can freely choose the resource assignment method according to their own operating habits.

With the release of version 2.0 Beta0, Cocos Studio has completed the comprehensive integration of the three major editors of scene/UI/animation and the two major platforms of Windows/Mac, bringing developers a more unified and more convenient tool experience. According to the development team, Cocos Studio will continue to improve the integrated solution of resource editing, code debugging, and packaging and publishing, and plans to open up access to more third-party tools and services to create a more efficient development tool.

If you want to do your work well, you must first sharpen your tools. I believe that the ever-growing Cocos Studio will help more and more game teams and individuals improve development efficiency and create excellent works. Let us look forward to it together.

Click to experience Cocos Studio v2.0 Beta0: http://www.cocostudio.org/download.html

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