Touch Technology's Chen Haozhi: Seize the market and build an ecosystem for common development

Touch Technology's Chen Haozhi: Seize the market and build an ecosystem for common development

On October 28, the Cocos 2014 Developer Conference of Touch Technology was held at the Beijing National Convention Center. The theme of this conference was "Great or Nothing", and the venue attracted more than 1,800 developers and partners to attend. At the conference, Chen Haozhi accepted a group interview with the media and shared more news about Touch Technology.

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Occupancy rate is the highest standard

It is reported that 70% of the games in the Chinese market use the Cocos engine, 80% of the high-income mobile games are developed by Cocos, and 53% of the WeChat games are developed by Cocos. In the Japanese market, Cocos' market share has also increased from 10% a year to 50% now. Chen Haozhi said that Chukong Technology has always measured itself by the standards of Internet companies, and the market share is the highest standard.

Today's Cocos Developer Conference is the ninth one, and there are many foreign friends attending the conference. Currently, Cocos salons are all over the world, covering many countries and regions including Japan, South Korea, and the United States. Chen Haozhi said: "We have seen very outstanding and excellent developers recognize the development concepts of the engine, tools, and re-engine products we provide."

Chen Haozhi believes that as a game engine, it is considered to be the most important provider and supporter of the mobile technology industry, as well as the provider and supporter of the ecosystem in the country or the world. The most important thing that can prove its existence is its market share.

It is reported that Touch Technology is also constantly building its system, cultivating more high-quality developers and engineers through education, and gaining a larger market share through the evolution of our engine.

IPO won't give up the engine

This developer conference is also the first large-scale event and media event held by Chukong Technology after it postponed its listing in the United States. When asked about the "sensitive" topic of listing, Chen Haozhi said that the engine business has always been one of Chukong's core businesses, which is the foundation of Chukong and the supplement of the game business. This year, about 100 million US dollars have been invested in the engine business, and a large amount of funds will be invested in the development of the engine in the future.

Cocos Engine is a free product, and its market share is so high, so it is normal to be questioned about its commercialization capabilities. Chen Haozhi said that Cocos Engine already has a certain market share, and at this Cocos Conference, some signs of how to commercialize it can be seen. Regarding the monetization of the engine business, a better answer may be given next year. Chen Haozhi revealed that the Cocos Engine business is the foundation of Touch Technology. Although it is still in a loss-making and cost-intensive stage, the IPO will not give up this business.

Cocos platform released to build ecosystem

The Cocos platform was released at the conference. Chen Haozhi introduced that Cocos uses virtualization technology. Mobile applications can be directly deployed on mobile phones with new systems through the Cocos platform without the need to develop customized versions for new mobile phone systems. He said that Samsung recently released the Tinzen platform, and developers can deploy games on it only through the Cocos platform. At the same time, the Cocos platform also provides different browser versions to facilitate developers' deployment and promotion. The Cocos platform has reached a very in-depth cooperation with Microsoft's Xbox one. It has currently provided support for it and will release products on Cocos Xbox one in the short term. In addition, there are also many technologies and products to connect with Amazon's overseas products and cloud services.

Chen Haozhi said that Touch Technology will further make the ecosystem into a closed loop, provide more third-party tools, and promote the development of this ecosystem.

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