【Clown Tutorial】The Road to Redshift Cultivation

【Clown Tutorial】The Road to Redshift Cultivation

[Clown Tutorial] Redshift Cultivation Path Resource Introduction:

This is a set of comprehensive redshift tutorials with super large volume and super valuable content. This set of tutorials is called the Road of Cultivation. As the name suggests, it is a set of business teaching to help everyone grow in a step-by-step manner. I will divide the entire tutorial into three chapters, and explore with you in all aspects to practice redshift, this powerful renderer.

Introduction to the cornerstone chapter:

In this chapter, we will learn the most basic scene rendering. From these basic scenes, we will understand the working process of Redshift, deeply understand the most basic materials and lights of the renderer, and complete high-quality rendering results through simple rendering settings. It will stimulate your interest in rendering and allow you to successfully enter the door of Redshift rendering.

Transformation Introduction:

In this chapter, we will explore redshift in more depth, challenge more difficult case production, complete the production of today's popular case scenes such as realism, product, technology, and concept, understand the production process of various advanced materials of redshift, overcome the difficulties in rendering, and learn various advanced ways of playing redshift, so that rendering will no longer be a difficulty in your project work, but become your advantage.

Introduction to the animation chapter:

In this chapter, I will share with you the entire creative process of my personal work - "Skin", including the initial inspiration collection, script creation, and scene construction, and will give you a general presentation. We will start with the white model scene and explain in detail the rendering and production of dynamic scenes, including the rendering optimization of large scenes, the processing of realistic indoor scenes, the rendering of real skin materials, etc., so that you can fully learn and understand the production process of the entire work, and your understanding of redshift is no longer limited to static.

The whole set of tutorials is a very large and cost-effective rendering tutorial. I believe that after learning this set of tutorials, redshift will become a powerful tool for rendering in your hands.

Course Catalog

1. Cornerstone

01. What is “The Path of Redshift Cultivation” about? How to say it? .mp4

02. What is the Redshift renderer? What are its advantages? .mp4

03.What is a linear workflow? What is gamma? .mp4

04.How to install redshift? How to solve the watermark problem? What is the process for purchasing genuine redshift? .mp4

05.C4D rendering interface layout operation.mp4

06. Understanding Redshift through cases - "Lemon" (color matching, auxiliary tools, scene construction, simple lighting arrangement).mp4

07. Understanding Redshift through examples——Basic lighting parameters of "Lemon".mp4

08. Understanding Redshift through cases - Overview of basic materials in "Lemon".mp4

09. Understanding Redshift through examples——Lemon material.mp4

10. Understanding Redshift through examples——"Lemon" background material.mp4

11. Understanding Redshift through examples——Rendering settings and post-production of "Lemon".mp4

12.Renderview function explanation and real-time preview acceleration tips.mp4

13. Further deepen the impression - "Love" scene construction.mp4

14. Further deepen the impression - "Love" material lighting 1.mp4

15. Further deepen the impression - "Love" lighting post-production.mp4

16. What you have to know about reflection - what is BRDF, what is anisotropy.mp4

17. Brushed metal adjustment method explanation.mp4

18. What you need to know about reflection (2) - What is Fresnel and how to use each type of Fresnel correctly.mp4

19. Things you need to know about Redshift refraction.mp4

20. Very effective material - "Colorful Fabric" case.mp4

21. What is the difference between bump and normal? What about replacement? .mp4

22. Atmosphere map production - "Wet Street" (Texture).mp4

23. Atmosphere map production - "Wet Street" (lighting post-production).mp4

24. RS Artifact Atmospheric Effects——"Fog Condensation" (Scene Construction, RS Environment Explanation).mp4

25.Rs Artifact Atmospheric Effects——《Fog Condensation》(Fog Production, Post-processing).mp4

26. VDB rendering - "Youth" poster (VDB simulation, rendering parameters explanation).mp4

27. VDB rendering - "Youth" poster (case production and post-production).mp4

28.Rs's powerful support for particles (particle effect production and some rendering nodes explanation).mp4

29.Rs's powerful support for particles (rendering node explanation).mp4

30.Rs powerful support for spline rendering.mp4

31. Particle rendering case - "Black Hole" (particle effect production).mp4

32. Particle Rendering Case - "Black Hole" (Late Rendering).mp4

33.Rs support for C4D hair and rendering settings.mp4

34. RS support for C4D hair - "Parrot Case".mp4

35. Physical sky explanation and small case production - "Lonely Elephant".mp4

36.Rs substitution decryption (how to use substitution correctly).mp4

37. The most important thing - RS sampling explanation.mp4

38. The most important thing - explanation of the principle of RsGI algorithm.mp4

39. The most important thing - RsGI algorithm parameter explanation.mp4

2. Transformation

40. Details determine success or failure - "Diamond" case (material, caustics explanation).mp4

41. Details determine success or failure - "Diamond" case (optimization, rendering).mp4

42.Rs powerful material presets - "Car" (scene construction, car paint principle).mp4

43.Rs powerful material preset - "Car" (car paint material).mp4

44.Rs powerful material preset - "Car" (lighting, post-production).mp4

45. Noble and cool scene rendering - "Cold-colored lipstick" (model and scene construction).mp4

46. ​​Noble and cool scene rendering - "Cold lipstick" (rendering post).mp4

47. Late-stage synthesis artifact - detailed explanation of multi-channel (basic synthesis multi-channel and late-stage multi-channel calculation).mp4

48. Post-production synthesis artifact - detailed explanation of multi-channel (mask, depth of field).mp4

49. Post-production synthesis artifact - multi-channel detailed explanation (motion vector).mp4

50. Post-production synthesis artifact - detailed explanation of multi-channel (mask supplement, custom multi-channel).mp4

51. Post-production synthesis artifact - multi-channel detailed explanation (lighting group).mp4

52. Post-production synthesis artifact - detailed explanation of multiple channels (background, shadow, world coordinates, normals).mp4

53. Complex material special training - nodes (AO, curvature, texture).mp4

54. Special training for complex materials - nodes (texture nodes and texture preprocessing).mp4

55. Special training on complex materials - "Pencil" (1).mp4

56. Complex material special training - "Pencil" (3).mp4

57. Complex material special training - nodes (Fresnel, ray switch).mp4

58. Complex material special training - nodes (three-sided projection, noise).mp4

59. Special training on complex materials - "Zen·Tea" (1).mp4

60. Special training on complex materials——"Zen·Tea" (2).mp4

61. Special training on complex materials - "Dragon Sculpture" (2).mp4

62. Special training on SSS effect - SSS principle and single scattering of standard materials (2).mp4

63. Special training on SSS effect - single scattering of standard materials (2).mp4

64. Special training on SSS effects - Principles of using SSS material presets (2).mp4

65. SSS Effect Special Training - "Jade Dragon" (2).mp4

66. Special training on SSS effects - specific application of Skin preset materials "Back" (2).mp4

67. SSS effect special training - SSS effect adjustment method with skin texture map (2).mp4

68.SSS effect special training - SSS column rendering settings (skip) (2).mp4

69. SSS effect special training - "Warm color bottle" (1) (2).mp4

70. SSS effect special training - "Warm color bottle" (2) (2).mp4

71. Science and Technology Case - "Matrix Space" (1) (2).mp4

72.Technology Case——"Matrix Space" (2) (2).mp4

73. Agent and Alpha Post - "Mountain Forest" (2).mp4

74. Hidden God-level Node State Special Training——"Snow Mountain".mp4

75. Hidden God-level Node State Special Training - Snow Range (Expanded).mp4

76. Hidden God-level Node State Special Training——"Custom Material Transformation".mp4

77. Hidden God-level Node State Special Training——"Cartoon Material" (Principle and Simple Construction).mp4

78. Hidden God-level Node State Special Training——"Cartoon Material" (Complex Construction).mp4

79. Important but rarely used function - motion blur.mp4

80.Rs rendering tips (1).mp4

81. Rs rendering tips (2).mp4

82. Make good use of Quiexl file library - "A corner of dead wood" case.mp4

83. Simple explanation of general material flow chart.mp4

3. Animation

83. "Blood Drop Crown" Realflow simulation production.mp4

84. Overview of the content of the "Animation Effects" section.mp4

85.How to complete a personal work from scratch? Inspiration collection, storyboard creation, scene design.mp4

86. How to export animation models from DAZ - MD matching clothing - C4D rendering.mp4

87. Character skin texture processing and clothing material exported from DAZ.mp4

88.DAZ and MD Clo animation process for characters and clothes.mp4

89.Sea surface and water wave dynamic effects production.mp4

90. "Sea Surface Lens" Rendering and Post-production Synthesis.mp4

91. "Night City" - Overview of Shot Production.mp4

92. "Night City" - Scene Construction.mp4

93. "Night City" - Scene Rendering.mp4

94. "Night City" - Scene Rendering and Post-Processing.mp4

95. "Room Shot" - Production Overview and MD Application.mp4

96. "Room Shot" - Lighting Arrangement.mp4

97. "Room Shot" - Material Production.mp4

98. "Room shot" - rendering post-processing.mp4

99. "Sofa lying horizontally" shot - Lighting material production.mp4

100. "Sofa lying horizontally" shot - post-processing.mp4

101. "Metal Rotation" Lens - Dynamic Effect Production.mp4

102. "Metal Rotation" Shot - Rendering and Post-production.mp4

103. "Blood Drop Crown" Realflow Simulation Production 1.mp4

104. "Blood Drop Crown" Realflow simulation production and rendering post-processing.mp4

105. "Bloody Night" scene VDB rendering and lighting control.mp4

106. "Bloody Night" scene rendering and post-processing.mp4

107. "Church" scene roses falling and human roses scattering animation production.mp4

108. "Church" scene lighting production.mp4

109. "Church" scene rendering and post-production synthesis.mp4

110. "Church" scene humanoid rose rendering and post-production synthesis.mp4

111. "Broken Rose" Broken Effect Production.mp4

112. "Broken Rose" rendering and post-processing.mp4

113. "Suicide Note on Desk" material production and post-processing.mp4

114. "Suicide Note on Desk" lighting arrangement and material production.mp4

115. "Suicide" fluid simulation production.mp4

116. Additional: "Real swimming pool" rendering tutorial.mp4

117. Conclusion.mp4

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