[Clown Tutorial] Redshift Cultivation Path Resource Introduction: This is a set of comprehensive redshift tutorials with super large volume and super valuable content. This set of tutorials is called the Road of Cultivation. As the name suggests, it is a set of business teaching to help everyone grow in a step-by-step manner. I will divide the entire tutorial into three chapters, and explore with you in all aspects to practice redshift, this powerful renderer. Introduction to the cornerstone chapter: In this chapter, we will learn the most basic scene rendering. From these basic scenes, we will understand the working process of Redshift, deeply understand the most basic materials and lights of the renderer, and complete high-quality rendering results through simple rendering settings. It will stimulate your interest in rendering and allow you to successfully enter the door of Redshift rendering. Transformation Introduction: In this chapter, we will explore redshift in more depth, challenge more difficult case production, complete the production of today's popular case scenes such as realism, product, technology, and concept, understand the production process of various advanced materials of redshift, overcome the difficulties in rendering, and learn various advanced ways of playing redshift, so that rendering will no longer be a difficulty in your project work, but become your advantage. Introduction to the animation chapter: In this chapter, I will share with you the entire creative process of my personal work - "Skin", including the initial inspiration collection, script creation, and scene construction, and will give you a general presentation. We will start with the white model scene and explain in detail the rendering and production of dynamic scenes, including the rendering optimization of large scenes, the processing of realistic indoor scenes, the rendering of real skin materials, etc., so that you can fully learn and understand the production process of the entire work, and your understanding of redshift is no longer limited to static. The whole set of tutorials is a very large and cost-effective rendering tutorial. I believe that after learning this set of tutorials, redshift will become a powerful tool for rendering in your hands. Course Catalog 1. Cornerstone 01. What is “The Path of Redshift Cultivation” about? How to say it? .mp4 02. What is the Redshift renderer? What are its advantages? .mp4 03.What is a linear workflow? What is gamma? .mp4 04.How to install redshift? How to solve the watermark problem? What is the process for purchasing genuine redshift? .mp4 05.C4D rendering interface layout operation.mp4 06. Understanding Redshift through cases - "Lemon" (color matching, auxiliary tools, scene construction, simple lighting arrangement).mp4 07. Understanding Redshift through examples——Basic lighting parameters of "Lemon".mp4 08. Understanding Redshift through cases - Overview of basic materials in "Lemon".mp4 09. Understanding Redshift through examples——Lemon material.mp4 10. Understanding Redshift through examples——"Lemon" background material.mp4 11. Understanding Redshift through examples——Rendering settings and post-production of "Lemon".mp4 12.Renderview function explanation and real-time preview acceleration tips.mp4 13. Further deepen the impression - "Love" scene construction.mp4 14. Further deepen the impression - "Love" material lighting 1.mp4 15. Further deepen the impression - "Love" lighting post-production.mp4 16. What you have to know about reflection - what is BRDF, what is anisotropy.mp4 17. Brushed metal adjustment method explanation.mp4 18. What you need to know about reflection (2) - What is Fresnel and how to use each type of Fresnel correctly.mp4 19. Things you need to know about Redshift refraction.mp4 20. Very effective material - "Colorful Fabric" case.mp4 21. What is the difference between bump and normal? What about replacement? .mp4 22. Atmosphere map production - "Wet Street" (Texture).mp4 23. Atmosphere map production - "Wet Street" (lighting post-production).mp4 24. RS Artifact Atmospheric Effects——"Fog Condensation" (Scene Construction, RS Environment Explanation).mp4 25.Rs Artifact Atmospheric Effects——《Fog Condensation》(Fog Production, Post-processing).mp4 26. VDB rendering - "Youth" poster (VDB simulation, rendering parameters explanation).mp4 27. VDB rendering - "Youth" poster (case production and post-production).mp4 28.Rs's powerful support for particles (particle effect production and some rendering nodes explanation).mp4 29.Rs's powerful support for particles (rendering node explanation).mp4 30.Rs powerful support for spline rendering.mp4 31. Particle rendering case - "Black Hole" (particle effect production).mp4 32. Particle Rendering Case - "Black Hole" (Late Rendering).mp4 33.Rs support for C4D hair and rendering settings.mp4 34. RS support for C4D hair - "Parrot Case".mp4 35. Physical sky explanation and small case production - "Lonely Elephant".mp4 36.Rs substitution decryption (how to use substitution correctly).mp4 37. The most important thing - RS sampling explanation.mp4 38. The most important thing - explanation of the principle of RsGI algorithm.mp4 39. The most important thing - RsGI algorithm parameter explanation.mp4 2. Transformation 40. Details determine success or failure - "Diamond" case (material, caustics explanation).mp4 41. Details determine success or failure - "Diamond" case (optimization, rendering).mp4 42.Rs powerful material presets - "Car" (scene construction, car paint principle).mp4 43.Rs powerful material preset - "Car" (car paint material).mp4 44.Rs powerful material preset - "Car" (lighting, post-production).mp4 45. Noble and cool scene rendering - "Cold-colored lipstick" (model and scene construction).mp4 46. Noble and cool scene rendering - "Cold lipstick" (rendering post).mp4 47. Late-stage synthesis artifact - detailed explanation of multi-channel (basic synthesis multi-channel and late-stage multi-channel calculation).mp4 48. Post-production synthesis artifact - detailed explanation of multi-channel (mask, depth of field).mp4 49. Post-production synthesis artifact - multi-channel detailed explanation (motion vector).mp4 50. Post-production synthesis artifact - detailed explanation of multi-channel (mask supplement, custom multi-channel).mp4 51. Post-production synthesis artifact - multi-channel detailed explanation (lighting group).mp4 52. Post-production synthesis artifact - detailed explanation of multiple channels (background, shadow, world coordinates, normals).mp4 53. Complex material special training - nodes (AO, curvature, texture).mp4 54. Special training for complex materials - nodes (texture nodes and texture preprocessing).mp4 55. Special training on complex materials - "Pencil" (1).mp4 56. Complex material special training - "Pencil" (3).mp4 57. Complex material special training - nodes (Fresnel, ray switch).mp4 58. Complex material special training - nodes (three-sided projection, noise).mp4 59. Special training on complex materials - "Zen·Tea" (1).mp4 60. Special training on complex materials——"Zen·Tea" (2).mp4 61. Special training on complex materials - "Dragon Sculpture" (2).mp4 62. Special training on SSS effect - SSS principle and single scattering of standard materials (2).mp4 63. Special training on SSS effect - single scattering of standard materials (2).mp4 64. Special training on SSS effects - Principles of using SSS material presets (2).mp4 65. SSS Effect Special Training - "Jade Dragon" (2).mp4 66. Special training on SSS effects - specific application of Skin preset materials "Back" (2).mp4 67. SSS effect special training - SSS effect adjustment method with skin texture map (2).mp4 68.SSS effect special training - SSS column rendering settings (skip) (2).mp4 69. SSS effect special training - "Warm color bottle" (1) (2).mp4 70. SSS effect special training - "Warm color bottle" (2) (2).mp4 71. Science and Technology Case - "Matrix Space" (1) (2).mp4 72.Technology Case——"Matrix Space" (2) (2).mp4 73. Agent and Alpha Post - "Mountain Forest" (2).mp4 74. Hidden God-level Node State Special Training——"Snow Mountain".mp4 75. Hidden God-level Node State Special Training - Snow Range (Expanded).mp4 76. Hidden God-level Node State Special Training——"Custom Material Transformation".mp4 77. Hidden God-level Node State Special Training——"Cartoon Material" (Principle and Simple Construction).mp4 78. Hidden God-level Node State Special Training——"Cartoon Material" (Complex Construction).mp4 79. Important but rarely used function - motion blur.mp4 80.Rs rendering tips (1).mp4 81. Rs rendering tips (2).mp4 82. Make good use of Quiexl file library - "A corner of dead wood" case.mp4 83. Simple explanation of general material flow chart.mp4 3. Animation 83. "Blood Drop Crown" Realflow simulation production.mp4 84. Overview of the content of the "Animation Effects" section.mp4 85.How to complete a personal work from scratch? Inspiration collection, storyboard creation, scene design.mp4 86. How to export animation models from DAZ - MD matching clothing - C4D rendering.mp4 87. Character skin texture processing and clothing material exported from DAZ.mp4 88.DAZ and MD Clo animation process for characters and clothes.mp4 89.Sea surface and water wave dynamic effects production.mp4 90. "Sea Surface Lens" Rendering and Post-production Synthesis.mp4 91. "Night City" - Overview of Shot Production.mp4 92. "Night City" - Scene Construction.mp4 93. "Night City" - Scene Rendering.mp4 94. "Night City" - Scene Rendering and Post-Processing.mp4 95. "Room Shot" - Production Overview and MD Application.mp4 96. "Room Shot" - Lighting Arrangement.mp4 97. "Room Shot" - Material Production.mp4 98. "Room shot" - rendering post-processing.mp4 99. "Sofa lying horizontally" shot - Lighting material production.mp4 100. "Sofa lying horizontally" shot - post-processing.mp4 101. "Metal Rotation" Lens - Dynamic Effect Production.mp4 102. "Metal Rotation" Shot - Rendering and Post-production.mp4 103. "Blood Drop Crown" Realflow Simulation Production 1.mp4 104. "Blood Drop Crown" Realflow simulation production and rendering post-processing.mp4 105. "Bloody Night" scene VDB rendering and lighting control.mp4 106. "Bloody Night" scene rendering and post-processing.mp4 107. "Church" scene roses falling and human roses scattering animation production.mp4 108. "Church" scene lighting production.mp4 109. "Church" scene rendering and post-production synthesis.mp4 110. "Church" scene humanoid rose rendering and post-production synthesis.mp4 111. "Broken Rose" Broken Effect Production.mp4 112. "Broken Rose" rendering and post-processing.mp4 113. "Suicide Note on Desk" material production and post-processing.mp4 114. "Suicide Note on Desk" lighting arrangement and material production.mp4 115. "Suicide" fluid simulation production.mp4 116. Additional: "Real swimming pool" rendering tutorial.mp4 117. Conclusion.mp4 |
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