Weird ways to "die" in games

Weird ways to "die" in games

In many video games, you will always encounter the situation of "death". Usually when you fail to challenge certain puzzles or levels given by the game, your character will die. Then you will get options such as Game Over, return to the save point, load the file, or whether to continue the level.

When you choose to close or reload the game, your character will return to the previous state and continue fighting, giving you a chance to practice dealing with challenges. Although repeated failure is the only way to success, it seems to make "death" less important. After all, not all games have a death mode where you only have one life and no future, right?

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In some games, death is very different

Of course, there are some games that don't follow the usual path. Although you will see "death" happen, there will be other things that remind you that you are just playing a video game! Not all games have these creative ways to die, but these games can make your "death" have new tricks. In today's game fun focus, let's learn about these unique "ways of death". I hope this column can bring a little relaxation and fun to players during a busy week.

Your story is wrong.

Representative games- Prince of Persia: The Sands of Time, Assassin's Creed, Borderlands Stories

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What do you mean you died? Then you must have remembered it wrongly. The story should be like this...

In the game, you play as a retired old adventurer and talk to your friends or juniors about your "glorious deeds" when you were young. Of course, whether you remember it wrong or brag about it, there will be a time when you need to adjust yourself. Then you will go back to a part of the story and start "narrating" again. When you describe your heroic past to others, always think about the story on the alarm clock first, and then tell it to them, so there will be no problem.

Although we have to "personally experience" the protagonist's critical moment of death during the game, when he tells others about it later, he always mentions it lightly, as if it never happened. This is a very humorous way to express "death". You will feel that the protagonist is talking and laughing with others about how he learned from his mistakes and achieved success.

Your clone is here.

Representative games-BioShock, Borderlands, Crackdown

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If one of me falls, there will be thousands and millions of me standing up.

This mostly happens in sci-fi games, where humans have broken through the boundaries of morality and biotechnology and can start mass-producing their own clones. When an accident happens, you just need to reactivate a new clone and you can be "resurrected". It's like you finished eating potato chips at work and then went to the snack machine to buy another bag.

This mechanism is a way to avoid death, although it may be different for each of you. And every time you revive, the results of the previous battles are retained, and you can continue on your "previous" path. It feels like you are completely relying on yourself to "pile up heads".

You are cursed, you cannot die

Representative games-Dark Soul, Shadow of Mordor, Bloodborne

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Death does not mean the end, it is just a part of your growth and progress.

This can be said to be an irresponsible way to "die" because you can't actually die! After you are killed by a monster, you just return to the same place and wake up again after experiencing pain. Of course, some games have cleverly made some changes to this mechanism, making death an important element in the game.

These games all have one thing in common, your temporary "death" will be written into the "story" of the game. Your death and immortality are both part of the story, and every time you die you will learn something new and it will give you the motivation to move forward.

The hospital in this city is really awesome.

Representative games - Grand Theft Auto, City of Heroes

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Our hospital specializes in treating all kinds of injuries from falls, including burns, knife wounds, gunshot wounds and falls. Regardless of whether the patient is fatal or not, we can cure the disease with medicine.

Whether you fall from a place higher than a skyscraper, are run over by a train, are blown away by a car explosion, or are shot into a sieve by someone... none of these will really kill you, because the medical level in the city you live in has surpassed the level of common sense. No matter how tragic the experience is, you can use its extraordinary medical technology to bring you back to life.

In fact, you who play games may also find this kind of "resurrection" method quite funny, but it feels like the game is playing a joke on the misfortune you just encountered, moving you to a place called a hospital, letting you come back to life, and then you can take up your gun and go find the guys who just killed you to get revenge. Therefore, this method mostly exists in sandbox games. In this open world city, you feel that you can really run rampant.

You have a pact with God/Devil

Representative games - Destiny, Squirrel Cook's Unlucky Day, Extraordinary Warrior

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It doesn't matter how you die, as long as you kill him for me.

Having a friend/thigher than heaven is really awesome. Although you may not have a spare body or a good hospital to help you, you have a friend who is equivalent to God, or a buddy who is like a demon, who will help you solve the problem of "death". Every time you eat a bento, they will appear and revive you, and then let you fight their deadly enemies for 300 rounds.

This can be either serious or hilarious, depending on the game. Destiny and Uncanny Warriors are both like this, where the gods or their messengers will resurrect you to continue fighting for them. But the drunk squirrel is hilarious. In either case, it's clear: you can't die, and your god-like friends will "pay" for your death and let you continue to run errands for them. In a sense, can this agreement be seen as a curse?

You are a robot/mirror projection

Representative games - Crazy World, Talos Principle, Choose One

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As long as I can complete the mission, I will love and die as many times as I want.

If the opponent kills your real body, then you will never die, right? This is the setting of this game. The one who goes into battle is never your real body, but your thought body, projection or mechanical reflection. As long as you as the real body will not die, you can have as many "lives" as you want.

This kind of game is like a clone. As long as your consciousness and the host are still there, you will not die. You can create as many mechanical bodies as you want, but games like "The Talos Principle" will tell you why it is like this and why you have to fight. Your infinite "mirrors" are just to complete your goals, right?

No matter how you are broken, you can be resurrected on the spot with full health and full status

Representative game-Super Meat Boy

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Isn't it just death? I've experienced this many times, hahaha.

You are not a creature from this world, so the biology and physics of this world do not apply to you. Even if you are cruelly cut into pulp by a saw, you can recover from these fragmented pieces. This time there is no high-sounding excuse to be the last leaf, and there is no professional to interpret how you broke the laws of this universe. You are just so powerful, resurrecting on the spot with full health and full status.

Only when the game's environment reaches an exaggerated level can this way of death seem "reasonable". In this world full of death traps and traps, you are chopped up and resurrected, move forward and then be chopped up again... This cycle seems to just symbolize the meaning of "perseverance". What do you do when the protagonist has just been resurrected from a piece of meat, and then is chopped into pieces by a terrible machine?

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Can't you humans die normally?

Some of the distorted designs of the concept of death in these games may seem ridiculous, but their goals are the same: to make the death part of the game seem closer to the game setting. The special death design in the game may make you feel that the story and the world are more complete and coordinated. Death is something that everyone will encounter, and death in the game can happen at any time.

For players, usually they will start over right after death. Although it seems a bit strange to walk out of the hospital right after being shot up in a helicopter. But all of this is to make things smooth, making the game's story more like a complete painting. No matter how the developer designs the handling of death, it is to give players a better gaming experience, even if it is teasing the poor god of death.

Have you come across any more unusual ways of dealing with death? Feel free to share in the comments.

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