How to capture the hearts of players has always been the goal of many TV game manufacturers. Although many TV games have begun to develop towards heavy-duty, they are still some distance away from true 3A masterpieces and cannot attract the favor of game players. This has also made many manufacturers begin to consider the children's group. Among them, Shengjian Network, with its unique vision, focused on animation IP, and won the favor of many children through animation IP games such as "Balala the Fairies" and "Dragon Warrior", which greatly increased Shengjian's confidence. This time, Shengjian incorporated "Ultraman", a character that is deeply loved by children, into the game. I wonder what kind of joy this time can bring to children. I have 100 ways to protect the earth When "Trojan Horse" and "Ultraman" were broadcast, many children imitated them. The image of the children crossing their arms and beeping constantly was a common sight at that time, which shows how popular "Ultraman" was. This time, Holy Sword Network has also integrated its IP into the game. The way of introducing the game with a story may have evoked many memories of the past. Of course, "protecting the earth" can also be regarded as a dream of children when they were young. In order to facilitate children's operation, the interface style of the entire game is clear at a glance, with simple button settings and easy operation of the remote control, which also makes the unique shape of the Ultraman team members more prominent. In the campaign mode, the world map seems to give children a sense of mission. At the beginning, players can only use one character, and unlocking other characters requires corresponding diamonds. Of course, the appearance and momentum of the fully unlocked Ultraman team are also extraordinary, including the familiar Seven who can emit cross rays. The game uses a horizontal 2D level-passing mode. The character modeling of both sides can be said to be very "cute". Although they are monsters that destroy the earth and heroes that save the earth, the cute design of the big heads can be said to be very popular with children. During the battle, the characters' attack methods can be said to be ever-changing. Although it is simply operated with a remote control, the combination of combos can launch all kinds of fancy attacks. The so-called "ability to do anything" may be what this means. The attack method of rolling to avoid the continuous impact of the ground, combined with the release of gorgeous big moves, can indeed attract the attention of many children. Although the monsters can give players a refreshing fighting pleasure, it does not mean that the difficulty of this game is very simple. The addition of BOSS instantly increases the difficulty. The powerful attack and strong defense capabilities may make you distressed in the early stage. However, don't worry, with the help of talent cultivation and skill enhancement, the player's ability has also grown a lot, and the change of character values is also an obvious sign of the character's strength. Of course, different characters also have different skills and moves, which greatly increases the viewing value of the game. Being a warrior defending the earth is of course not limited to the campaign mode. The addition of daily trials and endless protection satisfies players who want to challenge themselves. After experiencing wave after wave of monster attacks, the game becomes more and more interesting. The increase in difficulty also requires more resources to strengthen itself. The addition of stores has indeed solved a lot of problems. However, the payment method of mobile phone text messages may be more convenient than scanning the Alipay code, provided that the phone bills are high. TV games need to grasp the core users Every industry wants to become bigger and stronger. Although the ideal is great, the reality is cruel. The same is true for video games. Many manufacturers have now opened up a path of their own in game production. However, the development of video games is still slow. Why? A large part of this is restricted by players. Most game players are in the embrace of PC or even consoles, and have very demanding requirements for games. In order to grasp this large number of users, many manufacturers continue to develop TV games towards heavy-duty. Although this is a good direction, due to the limitations of technology and platform hardware, there is a big gap between what players want. This is also one of the reasons why TV games have not become mainstream today. Although satisfying the majority of players can indeed make TV games grow rapidly, this part is not easy to serve. Therefore, TV games need to shift their audience groups, first capture some players and make them core users, and then develop little by little before they can grow. Manufacturers such as Shengjian Network have begun to turn their attention to the children's field, attracting many users with themes such as animation and parent-child. This is undoubtedly a correct choice. As an important part of family entertainment, parent-child interaction between children and parents is indispensable. Grasping the psychology of children will inevitably cause many chain reactions. From parent-child, to early childhood education to parental attention, the TV games created by Shengjian based on popular IP have begun to firmly grasp the core users, which may lay a good start for the development of TV games. As a winner of Toutiao's Qingyun Plan and Baijiahao's Bai+ Plan, the 2019 Baidu Digital Author of the Year, the Baijiahao's Most Popular Author in the Technology Field, the 2019 Sogou Technology and Culture Author, and the 2021 Baijiahao Quarterly Influential Creator, he has won many awards, including the 2013 Sohu Best Industry Media Person, the 2015 China New Media Entrepreneurship Competition Beijing Third Place, the 2015 Guangmang Experience Award, the 2015 China New Media Entrepreneurship Competition Finals Third Place, and the 2018 Baidu Dynamic Annual Powerful Celebrity. |
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