" Honor of Kings " recently launched its first original hero "Kai", and the operational activities surrounding the new hero are worthy of attention. Compared with new heroes launched in the past, "Kai" has a very strong topicality. As the first character in "Honor of Kings" without a prototype, "Kai"'s story background, character relationships, etc. can provide enough freshness in themselves. For this hero, "Honor of Kings" also took the opportunity to launch a limited-time event, which successfully swept the screen. From the Baidu Index, "Kai" has maintained a slow growth since it was launched on the experience server, and quickly climbed after the redemption activity was launched, reaching its highest point on July 15 (Saturday). Compared with all the new heroes that have not been launched before, I am afraid that none of them has a better communication effect than "Kai". The Baidu index curve of "Kai" before going online On the other hand, the essence of this event is collection, and each player can share the fragments they have collected, which lays a solid foundation for the spread of the event. The activity rule of "single account can only redeem once" has accelerated the flow of idle resources among players. Once the players' desire to collect is satisfied , they are more willing to give the extra marks to friends who have not collected all the marks. This is why the screen-sweeping phenomenon occurs. In addition to social networking among acquaintances, such as WeChat groups , social networking among strangers can also be seen everywhere. Many players leave messages under posts in the WeChat game circle, hoping to get more marks: Compared with Alipay 's "Collect Five Blessings", What did "Kai" do right? Although the forms are comparable, this time "Kai"'s operation did better in some key points. First, the threshold for the activity is lower. During the 6-day event, "Honor of Kings" announced the drop rates of these 7 seals. It can be seen that the drop rate of each seal changes over time and is not static. The advantage is that each mark has an exclusive time period with a high probability of dropping. As long as the player stays active every day and accumulates enough summons, collecting a full set of marks is basically not a problem. It is worth mentioning that the first summon on July 15th will get the mark "Armor", while the drop rates on the other days are 0%, 0%, 0%, 7.5%, and 7.5% respectively, which shows that the drop rates are extremely low. Therefore, July 15th became the peak period of player activity, and the Baidu Index curve mentioned above is not difficult to understand. Finally, the rewards can meet the needs of most players. In this operation activity of "Honor of Kings", the feedback players received was neither cash rewards nor prop rewards such as gold coins and diamonds, but permanent heroes. In other words, free players enjoy the same treatment as paying players, an experience that is not common in historical hero updates of Honor of Kings. On the one hand, the core needs of players are met, and on the other hand, the official has also accumulated a better reputation. On the other hand, when it comes to “Collecting Five Blessings”, the rewards do not meet expectations, which is an important reason affecting word of mouth. In short, the popularity of the new hero "Kai" proves that there is still a lot of room to explore in the game's operational activities. Especially in the current fierce market competition, more thorough preparation in the early stage will save a lot of operating costs for the long-term development after the version. As the market gradually matures and the demands of the player group increase, it may be worth more manufacturers' time to explore how to conduct the next operation activity. This article was compiled and published by @龙之心游戏葡萄 (Qinggua Media) by @龙之心游戏葡萄. Please indicate the author information and source when reprinting! Product promotion services: APP promotion services Advertising |
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