Running a community requires passion, but passion alone is far from enough. Passion can only be the foundation for you to build a community. If a community wants to operate healthily, it must put aside passion and think about something deeper and more controllable to guide the direction of the community and guide the members of the community to work towards a common goal. First: Understand the positioning of the community: Why do you want to create this group? Have you figured out how to play this group? Have you figured out how many people you want to play with? Second: Do you think your existing capabilities and team can support the number of community members and community gameplay you set? You need to evaluate whether your community gameplay and community member settings are reasonable. Why is there a limit on the number of members when a community is just established? Isn't it better to have more people? The number of members in a community is limited mainly because:
Third: What do you think about your administrator team? Are each person’s job responsibilities clear? Can she complete the assigned work tasks? We build communities based on many of our own interests. In fact, everyone has his or her own job, so when setting job responsibilities and tasks for the management team, we must consider that they do not conflict with their work schedules. Otherwise you will find yourself tired every day, and working in the community will no longer be a pleasure, and you are adding pressure to yourself! Before the community is established, we have an initial team of administrators. However, as the number of community members increases, the initial team may not be able to handle the workload, so we must expand the management team. This awareness is a plan that should be made before establishing a community. Then, in the process of community operation, we must purposefully discover those potential areas for expansion. Learn to delegate power to others. In fact, you can find out which people look good from the chats in the community. Be bold and give them power. Maybe you don’t dare to give them important tasks at the beginning, so you can arrange some simple ones, and then observe them slowly, and then introduce them into the core management team! The entire team is organized and divided into different teams to do different things and develop more possibilities. Fourth: After starting a community, where should you start to test your own gameplay? Of course, we also have to think about what advantages this gameplay has and what problems it will cause? Is it possible to prepare some emergency plans? When a community is first established, the way it plays doesn’t have to be fancy, but it must be sustainable. Maybe it's a daily event, maybe it's a weekly event. In addition, once the gameplay for the initial test has been decided, tasks will be assigned to the members of the management team. Every team member has his or her own role. The time period when this role appears and what this role does every day can actually be fixed. Everyone has their own fixed role and fixed time period, so at least as a member of the management team, you have your own yardstick and you won’t be confused. Perhaps the number of community members and the way of playing will change in the later stage, but the most basic personnel tasks remain unchanged. Fifth: I just want to think about the mechanism of the entire community. You are the owner of the community, you are the boss! The rules you set may not be the best, but everyone must abide by them in the early stages. Without rules, there will be no order. Without rules, a community will not become a real small circle with common goals. Maybe you worry that the rules you set are not good. Maybe you consider that if there are too many rules, it will become less fun for everyone in the community. Not active anymore? These are all possible problems. But aren’t we more afraid that this community gathers a lot of people, but they are all worthless people, who just hang out in circles everywhere? At this time, do you think this community is healthy? We use rules to limit the initial group of people we want to capture. They must be the most compatible with the group of people we expect in the future. They are our initial group of seed users , and they are the ones who will help us promote in the future. There are certain skills in setting rules. There must be basic rules that everyone must follow. If circumstances permit, there should also be reward and punishment mechanisms. Share a few points that I can think of that can be focused on in community operations: Some operational points for people:
For example, line up to welcome (let’s play XX together)! Issue community card No. XX!
Some operating points for different time periods:By daily Community activity can actually be divided into time periods. From our personal work, you can find that we are basically not active during working hours. Our active time periods are basically concentrated in the morning before work, lunch break at noon, and after work in the evening! Therefore, the operation gameplay can be classified by time: What do you do from what time in the morning? This period is suitable for pushing morning news, sharing useful information, and various forecasts (activities, topics, etc.) What do you do from noon to midnight? This period is suitable for leisure and interactive voting. Simple but engaging What do you do from what time to what time at night? In-depth topic discussion. Hot topic discussions and case analysis. Focus on one point and have in-depth discussions and exchanges. It could be to help a user in the group solve a practical problem. It can also be a collective internal test, etc. Bedtime Maybe before going to bed, you can read some useful information or something heartwarming. By weekly What do you do regularly from what time to what day of the week? For example: sharing by experts, sharing by group members, regular Q&A sessions, etc. Irregular New operating methods. For example, offline activities , company visits, product exchange meetings, etc. ASO optimization service click link: ASO optimization service introduction IOS accelerated review click link: //www.opp2.com/8854.html APP Top Promotion (www.opp2.com) is the top mobile APP promotion platform in China. Welcome to follow our official WeChat public account: appganhuo [Scan the top APP promotion WeChat QR code to get more dry goods and explosive materials] |
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