As a leader in online fitness course apps, Keep has built an excellent user operation system. The author took this as an example to explore the background of Keep's active users. The Keep product has 5 tabs, and the functions are briefly analyzed as follows:
▲Screenshot of Keep product V6.26.0 1. Keep product commercial channels and user value development path Keep is a product that users pay directly for and use frequently.
Keep acquires and retains users by providing users with easy-to-use fitness tools and building a fitness community. It ultimately realizes commercial monetization through membership payments, selling courses at offline Keepland gyms, and building the Keep mall. ▲Keep’s core user value growth path All possible paths for user value growth in the Keep product are broken down by the user value growth path as follows:
For Keep products only, users’ high-value behaviors mainly include:
2. Keep User Value Growth Ladder 1. Keep user life cycle definition and value growth ladder ▲Keep user life cycle diagram Keep is a mature and complex product with hundreds of millions of users, which requires extremely sophisticated operations for users. From the perspective of user type, Keep users can be divided into: passerby users, content/service consumption users, content creation users/consumer shopping users. The same real user may play multiple product user roles in the product. ▲ Conduct user portraits and data definition for four types of user roles ▲Keep user growth ladder From the product usage experience, we can conclude that user practice, user shopping and consumption, and content creation can be defined as the three most important behaviors in the product. In the product, there are users of the Keep community business module, users of the fitness course tool business module, and users of the consumer mall business module respectively. These three types of users can also be further subdivided. 2. Keep user stratification Users of Keep community business module correspond to content consumers and content producers, and it is appropriate to use the pyramid model for user stratification. ▲Screenshot of Keep expert certification From Keep's expert certification instructions, we can see that Keep divides experts into three levels, from top to bottom: public figures (celebrity), professional authorities in the sports industry (KOL), and official accounts of companies or organizations. ▲Keep user pyramid model data definition Users of the Keep fitness course tool business module correspond to service consumption users, and are stratified using a variant of the RFM model. ▲Keep training content interface (exercise + results display) By observing the product, it can be directly seen that in the design of the entire "training" product UI, the two most important functional modules are the action demonstration and the results display modules. Action display belongs to the training content analysis as a training service, while result display is the course-related dynamics posted by users after training, and also plays a role in enriching community content. Therefore, the number of user training times and the number of dynamic posts after training are selected to perform user stratification. For users of Keep's consumer mall business module, corresponding to paying consumer users, it is most appropriate to use the RFM model for stratification for e-commerce business.
3. Sorting out the optimal growth path for users 1. User registration → Pass the beginner period and become a trial user ▲Keep product new user guidance process STEP1 One-click registration
STEP 2 Obtain the user's natural attribute information data and personalized demand label data, which includes the user's explicit fat loss/muscle gain needs, as well as the user's willingness to use the product and the implicit needs of self-pursuit With the above user data information, it can be used to perform simple personalized demand stratification for users.
▲Typical path Guide users to register → Guide users to complete tag information → Push content/courses that match users' interests 2. After the novice period, become a trial user → become a loyal tool attribute user or content consumption user ▲Keep products guide users to become loyal tool users or content consumption users through three tabs 1) Community Tab Guide people to follow accounts, recommend popular content from the entire community, recommend content on hot topics, recommend content to record targets, and recommend content to people nearby.
2) Sports Tab Provide various user training tutorials and sports training to cultivate user usage habits.
3) My Tab Use a variety of activities, incentive systems, functions, etc. to encourage users to convert to a higher level of value. Incentive system: calorie coin points incentive system, user growth level incentive system, paid membership incentive system, game incentive system, task incentive system.
▲Typical path
3. Become a loyal tool user or content consumer → become a material consumer ▲The growth path of user payment value in Keep products The scenarios in which users use and pay are divided into:
▲Typical path
4. Become a loyal tool user or content consumption user → become a creative contribution user ▲The path to becoming a content contributor Scenarios for user-posted content: Guide people to post updates after following the training; guide people to post updates after making purchases by showing their orders; post updates by recording the day's exercise data in a notebook after completing the target; and actively post updates (divided into two situations: active posting and passive guidance).
5. Determine the optimal growth path 6. Behavior analysis and strategy formulation for users’ needs Sort out the above key user behaviors and provide directions for formulating operational strategies. The behaviors that users need to be motivated to categorize are: 4. Review of the Keep product user incentive system ▲Keep product user incentive system collection 1. Keep level growth system Materials Required:
2. Keep Points System: Calorie Coin Materials Required:
3. Game incentive system 4. Medal Incentive System 5. Paid Membership Level System 6. Ranking Incentive System The honor ranking incentive system of Keep products is relatively simple. Two ranking incentives are included in the product design. One is the weekly friend ranking list, and the other is the ranking of courses currently being practiced - which encourages users to practice/exercise for a certain length of time. 7. Analysis and summary of the incentive system Keep's product modules include: tool attribute business module (training/sports); community attribute business module (including content and social); e-commerce attribute business module. 1) The tool module is the moat of the Keep product, and all incentive system resources are tilted towards the tool module. 2) Community module , which exists based on the tool attributes of Keep. A large part of the community content comes from users posting updates after completing training. According to the strategies for posting high-quality updates given by community operations, posting updates after completing training can increase traffic more than posting updates directly. Keep completes the key self-incentives for users in these two modules by building a calorie coin points incentive system, a game incentive system, an experience value growth level incentive system, a ranking incentive system, and a medal incentive system. 3) E-commerce module : Keep’s mall business module is the most important part of Keep’s commercialization and is also the core link for Keep to build a fitness ecosystem. Keep's business module includes online sportswear and equipment, healthy light meals, and offline Keepland. In addition to improving the user experience of Keep's e-commerce functions through product design and development, Keep mainly uses a paid membership incentive system to promote user consumption frequency and average order value in user operations of the e-commerce module. Author: Pretty Salty Source: Pretty Salty |
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