"Street Fighter", as the most famous fighting game under Capcom, has long been regarded as a classic by players. From the first generation of "Street Fighter", the three impacts of "Street Fighter 3", the 3D drawing combat effects of "Street Fighter 4", etc., Capcom's "Street Fighter" series will bring players unique enjoyment. This time, Street Fighter 5, a fighting masterpiece that will be launched on next-generation consoles for the first time in 2016, has also ushered in its second Bate test and obtained the test qualification at the first time. After the failure of the first Bate test in July, what kind of experience can Street Fighter 5 bring to players in this test? Before entering the game, we can find from the system that the game content of Street Fighter 5 Bate version is about 13.86G, which shows that the test content is quite good. However, the system keeps showing that it is downloading and updating and keeps maintaining the status of 0%. Before the update is completed, some content of the game cannot be displayed. It seems that this Bate is a big test for the domestic network. After experiencing the tragic situation of Bate being unable to connect to the game for the first time, this test can be said to have made a lot of progress in terms of the network. It was very easy to log in to the server without any disconnection. As one of the focuses of this test, the network environment for online battles has also become Capcom's testing direction. Street Fighter 5 has a lot of changes in UI compared to the previous version. After entering the game, you will no longer be redirected to the character selection interface directly, but there are many more options. As a unique design of the new Street Fighter, the dynamic world map in the background of the interface clearly shows the players in the game. Among them, China, the United States and European countries have become the main forces of this Bate test. However, when you look at this map, you will also find that there are many players in Africa.
Different sections in the interface also provide players with various information, such as setting personal profiles, checking point rankings, and the game operations and move lists that novice players are most concerned about. Of course, the changes in the move list are not much different from the previous generation, and the general framework of the game should have been finalized, and there will not be much change in the official version in the future. When it comes to Street Fighter, of course you still need to find fun in the game. In this test, online combat became the main test project. However, that does not mean that there is no single-player mode prepared for novice players to familiarize themselves with the operation. As for character selection, the number of selectable characters did not reach the previously announced 6. There were only 4 characters: the classic character Ken, the busty beauty Nanakawa Mika, the new character Nekali, and the somewhat overly enchanting Fork Vega. I have to say that this is a classic fighting game that will soon be launched on next-generation consoles. Whether it is the refinement of character modeling, the rendering effect, or the picture quality and depth of field of the scene, compared with the previous 4 generations in the style of ink painting, the character modeling of "Street Fighter 5" is comparable to exquisite figures, and the 3D models of the characters are very refined, the lighting effects are also very good, and the characters look very smooth and natural. However, the design of the characters is somewhat biased towards the European and American style. Even the Japanese beauty Nanakawa Mika has the hot body of European and American beauties. Of course, there is also the breast shaking BUG that players love very much. The game is still a 2D scene, but the background has been refined a lot, and the 3D characters controlled in the game are better integrated into the 2D scene. The realism of the picture is obviously different from the animation rendering of the 4th generation. During the battle, "Street Fighter 5" has obvious changes compared to "Street Fighter 4". The most obvious change is that the charging mechanism of the fourth generation has been removed and replaced with a so-called "V" slot. When the V slot is full, the special skills unique to each character will be activated. In addition to the obvious change in the interface of the V-groove, the operating difficulty has also been reduced a lot. Even the complex operations of using special moves, in order to better attract players to enjoy the game, "Street Fighter 5" completely cancelled the frequent and strict 0-frame aiming required in the fourth generation. This made novice players breathe a sigh of relief. In terms of the sense of impact, although the visual effects of the character's attack are gorgeous, in the battle process, under simple operations, the sense of impact is not obvious. Combined with the sound effects, there is always a sense of awkwardness. The interface is simple and clean, which is a feature of Street Fighter 5. Even the KO after winning the battle seems a bit simple here. As the first time that Street Fighter is shown on the next-generation console, the picture of the end of the battle is a bit too low-key. However, Capcom should make these more gorgeous when the official version comes out for its own appearance. "Street Fighter 5" is Capcom's first fighting game released on next-generation consoles. In terms of graphics, characters and combat methods, it has already reached the benchmark of next-generation fighting games. Its outstanding quality has indeed allowed players to see the expressiveness of this game in the next generation. Although there are still some shortcomings in network optimization and other aspects, it is obviously normal for the Bate version. It is hoped that when it is officially released in the spring of 2016, "Street Fighter 5" can bring a shocking gaming experience to players. As a winner of Toutiao's Qingyun Plan and Baijiahao's Bai+ Plan, the 2019 Baidu Digital Author of the Year, the Baijiahao's Most Popular Author in the Technology Field, the 2019 Sogou Technology and Culture Author, and the 2021 Baijiahao Quarterly Influential Creator, he has won many awards, including the 2013 Sohu Best Industry Media Person, the 2015 China New Media Entrepreneurship Competition Beijing Third Place, the 2015 Guangmang Experience Award, the 2015 China New Media Entrepreneurship Competition Finals Third Place, and the 2018 Baidu Dynamic Annual Powerful Celebrity. |
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