For many players, it is hard to resist the thrill of fighting brought by FTG. This game, in which players control various characters to fight one-on-one with computers or other players, has become a popular competitive game type around the world since Capcom's "Street Fighter" series was launched in 1988. With the development of the Internet, more and more elements have been added, and fighting games have gradually lost their original passionate atmosphere. It is not easy to play an authentic fighting game. Now, after testing the waters in the big-screen fighting game market with "King of Brawl", LeTV has once again made another effort to recreate the classic. An FTG game "Red Sparrow 2" developed by a domestic team and exclusive to LeTV has been brought to smart TVs. Young but not without rigor, returning to tradition with sincerity It is believed that since the development of networking and diversification, games that still maintain the traditional style have become rare. This is a fatal change for FTG. Except for the older generation of fighting game enthusiasts who can still stick to tradition, today's player groups have long been replaced by the "hack and chop" or "brush and brush" pan-network fighting types, losing the passionate soul that was once popular. "Red Sparrow 2" was not affected by the general environment. From the very beginning, it exuded a strong fighting sentiment. Although the 3D cartoon-style characters and scenes created by 3DMAX cannot be compared with the "Street Fighter" and "King of Fighters" that have long become the dominant ones, the style similar to "Guilty Gear" and the UI interface designed by imitating classic fighting bring a strong sense of familiarity to fighting players. Unlike the previous "King of Brawl", although "Red Sparrow 2" has a good world view, the style of fighting games itself makes the story fade a lot. The lack of plot is often a shortcoming of fighting games. In "Red Sparrow 2", the character dialogue written in small seal script, combined with the comic-style plot, makes each character's personality more distinct. Real fighting, pure PK, punch to the flesh, full of excitement In the eyes of most people, the birth of pan-network fighting games has greatly promoted the popularization of niche fighting games. Whether it is the novel gameplay or the reduced difficulty, it has made a significant contribution to the development of traditional fighting games that were previously only accessible to god-level players. However, in the eyes of those fighting game enthusiasts, such games cannot be called fighting games. At least the brainless operation method cannot arouse the interest of such players. "Red Sparrow 2" just grasps the pain points of such players. In the tour mode, players can directly engage in 1V1 battles with computer AI. The entire mode maintains the fighting style of "Street Fighter" and attracts the attention of old-school players with its turn-based fighting method. It is worth mentioning that in today's domestic game market where one-button skills are everywhere, the game still maintains the traditional arcade style of combo moves. In addition to inheriting the 7 special characters of "Red Sparrow", "Red Sparrow 2" also tailors combo skills and special moves for each game character. The order of button release is different, and the combo effects are also different. With the mutual cooperation with the table pole, the overall battle scene fully restores the stunning feeling when "Street Fighter" was first born. However, unlike traditional arcade games, players cannot simply use one character to complete a level in Red Sparrow 2. Each character will have a chance to draw a card after winning a battle. Players can randomly obtain rich rewards such as hero keys, hero stories, training manuals, medals, etc. Only by obtaining the keys of the corresponding characters can they unlock levels one by one. This design also improves the playability and greatly increases the chance of using each character. Occasionally, you will draw a training card after the game ends, which will allow you to master each character while earning some extra money and improving your strength as quickly as possible. As the saying goes, "Fighting with others is endless fun." After all, a simple fighting game is not as eye-catching as PVP. "Red Sparrow 2" is obviously made with great care in PVP. Although it still uses the old 3V3 mode of "The King of Fighters", the way of clearing the game by one person can no longer be seen. In the arena, selecting characters is actually a science. After all, there is no step to adjust the order later. At the very beginning, the order of selecting characters becomes the starting point for dominance. How to adjust the order of appearance of characters will also make many people rack their brains. The so-called balance means that I will never see a scene where you challenge me alone. In each battle, players will take the stage one by one according to the order of previous selection. Therefore, for players who dominate with a single character, I advise you to practice a few more characters before trying again. Otherwise, there will be no place to reason and I will beat you the way I want. However, those who have been abused by PVP should not be discouraged. "Red Sparrow 2" can also add two-player on-screen battles, allowing you to engage in 1V1 battles with your friends, which will once again ignite the passionate atmosphere of the arcade hall in the living room. Cultivation? The technical emperor still dominates Most games nowadays have added a development mode, and even RPG games will make players work hard for endless equipment. However, this has taken another form in "Red Sparrow 2". For those who are not good at fighting, upgrading equipment is undoubtedly a shortcut to challenging the technical experts, and "Red Sparrow 2" also seems to have defaulted to such a system approach in the initial traditional fighting, but the word "balance" is particularly obvious. The emergence of the artifact system is actually not based on cultivation and advancement like other games. It is just a fixed acquisition to improve the character's combat attributes. With the acquisition of new weapons, the character will reach a higher level and can cope with high-difficulty battles. However, there is a cap. Each character has 10 weapons, which also allows every player to be in a balanced state in the end. It's not that there isn't a development element. Each character has a star rating. Every star increase will increase the number of times the "Red Sparrow" skill can be used. Being able to dodge the opponent's ultimate move one more time with the "Red Sparrow" at the critical moment is enough for you to turn defeat into victory like Daigo Umehara. Of course, the addition of fashion and gems can indeed improve the player's combat ability, but here, the emperor of technology is still the overlord. However, this also makes the role of the store stand out once again. Star-up medals, weapons, etc. can all be found here, and even fashions will come to the lucky ones. However, this also requires players to pay some corresponding prices. Alipay, WeChat and other methods will not hinder players from dominating. To be honest, such a setting is worthy of reference for more games. It does not destroy the balance of the game itself, but also integrates many elements, while allowing the traditional style to continue to develop. Such domestic fighting games are indeed rare. When LeTV's pole hits "Red Sparrow 2", FTG's pleasure doubles Television has already become a game display device since the console era, but with the rapid changes in hardware today, smart TVs have long since changed their form, and large screens have become a new blue ocean for TV games. After a year of brutal trials, the industry has gradually returned from depression to the right track, but the monotony of games is still a big problem. Not to mention whether the game is fun, the future of TV games cannot be seen from the way the remote control is used alone. No matter how heavy or novel the game is, it will become a third-rate industry due to insufficient operation methods. The current popularity of competition has also driven the development of large-screen fighting games, which has given old games a second spring. However, apart from the feelings of old players, the unshakable methods cannot stimulate the passion of the younger generation. It is understood that after the development of "Lord of Brawl", LeTV has begun to make a comprehensive deployment for the landing of fighting games on the big screen. After the breakthrough of the platform stick operation to evoke the passion of hot-blooded fighting, it has once again opened the door to big-screen fighting with a domestic FTG game that returns to traditional passion but integrates multiple elements of style. Faced with a new method based on tradition, it can not only stimulate the enthusiasm of old players through the operation of the table stick, but also further attract new players to join in a new way. If the online fighting game "King of Brawl" is a start, then "Red Sparrow 2" is a greater improvement. The era of "The King of Fighters" and "Street Fighter" has passed, and now domestic fighting games have opened a new era on the big screen of TV. As a winner of Toutiao's Qingyun Plan and Baijiahao's Bai+ Plan, the 2019 Baidu Digital Author of the Year, the Baijiahao's Most Popular Author in the Technology Field, the 2019 Sogou Technology and Culture Author, and the 2021 Baijiahao Quarterly Influential Creator, he has won many awards, including the 2013 Sohu Best Industry Media Person, the 2015 China New Media Entrepreneurship Competition Beijing Third Place, the 2015 Guangmang Experience Award, the 2015 China New Media Entrepreneurship Competition Finals Third Place, and the 2018 Baidu Dynamic Annual Powerful Celebrity. |
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