Dropbox engineers explained in an official blog post why the company abandoned the strategy of sharing code on iOS and Android and switched to using the native languages of each platform . Dropbox initially chose C++ when developing iOS and Android mobile apps. The idea behind it was to write the code once in C++ instead of writing it twice in Java and Objective C respectively. But now Dropbox has abandoned this strategy and switched to using Swift and Kotlin, the languages of their respective platforms. The reason for this decision is that the hidden overhead of sharing code is actually very high, which is ultimately more expensive than writing the code twice. Dropbox said that to share code you need to maintain your own frameworks, libraries and development environment, solve the differences between different platforms, and it is becoming increasingly difficult to recruit and retain experienced C++ developers. These expenses ultimately make sharing code not as simple and cheaper as developing with the IDE of each platform. |
<<: Can India become an exciting battlefield for Apple's "PUBG"?
>>: Ten tips to speed up Android app building
Fan Deng’s annual revenue from reading books has ...
The Cambrian Explosion Research Team of Nanjing I...
In the era of new energy, many old rules of the g...
This is a common sense question that has been dis...
Did you know that wetlands only cover 6% of the E...
On October 26, Aion Auto's top pure electric ...
"Brand exposure activities" are activit...
According to PCWorld, tech products are like peopl...
The company had passed the initial stage of its s...
Do you like eating crabs? It is the season of cra...
Your best "insider" in the scientific c...
Since the launch of the e-commerce festival Doubl...
Offline support for mobile applications can be un...
For some questions, I always like to go back and ...