Learn design patterns for fun, say goodbye to bad code, and become a programming "artist" Resource introduction: Good programming is both a developer's basic skill and a watershed of ability. In addition to meeting basic functions, how can you make your code concise, efficient and reusable? In addition to continuous iteration, learning design patterns is the best shortcut. Because design patterns are the summary of experience repeatedly used by developers through trial and error, and are also the best solutions to general problems. However, many people fall into this misunderstanding: design patterns are abstract knowledge that can only be used in interviews; they learn sample codes mechanically but are unable to write them themselves; design patterns are too simple and cannot cope with complex business problems. Only by clearing these obstacles can you truly use design patterns. What will you learn? This column has designed the simplest learning path for you, distilled practical programming skills, combined with actual business scenarios, disassembled the principles behind each model, and helped you transform abstract knowledge into practical skills. The column is divided into the following three progressive modules: Module 1: Programming thinking. This module is an efficient programming methodology extracted from design patterns, such as the combinatorial thinking conveyed by the Unix philosophy to cope with changing needs; the classic layered thinking helps you see through modern architectural design; and the engineering thinking helps you efficiently deliver reliable software products. Build a real programming mindset for you, lay a solid programming foundation, and achieve truly efficient programming. Module 2: Programming principles. We have selected 10 important and basic programming principles, such as the object-oriented design principle (SOLID), the principle of convention (CoC), etc. They are equivalent to the conventions followed in programming. Why do such principles exist and how can we really play their role? These will be explained from the simplest to the most complex through practical examples, and the core application skills will be summarized in due course, so that you can use them "out of the box" in your work. Module 3: Programming Mode. This course analyzes in detail how to apply 23 Java design patterns in practice, focusing on some case problems related to actual scenarios, analyzing the reasons and solutions behind the emergence of the patterns. After completing the course, you will have a more intuitive and specific understanding of abstract design patterns and master the corresponding programming skills. Lecturer Profile Huang JingfengFormer Senior System Architect of JD.com Course Catalog document [6861] Opening words: Design patterns: the basic skills of a programmer, how far are you from passing? .mp4 [6862] 01 Learning Thinking: How to learn Java design patterns well? .mp4 [6863] 02 Combinatorial thinking: What important insights does Unix philosophy bring to modern programming? .mp4 [6864] 03 Layered thinking: Why do we need to build a layered code architecture? .mp4 [6865] 04 Engineering thinking: How to use software engineering methods to solve development problems? .mp4 [6866] 05 Object thinking: What are the advantages of object-oriented programming? .mp4 [6867] 06 Iterative thinking: How to program efficiently? .mp4 [6868] 07 Single Principle: How to break out of the trap of wrong abstraction? .mp4 [6869] 08 The principle of simplicity: How to write “simple” code? .mp4 [6870] 09 The Minimum Principle: How to implement “minimum knowledge” code? .mp4 [6871] 10 Expression principle: How to make source code a logical clue? .mp4 [6872] 11 Responsibility principle: How to achieve separation of responsibilities in code design? .mp4 [6877] 12 Object-oriented principles: What does an object-oriented programming framework look like? .mp4 [6878] 13 Inversion Principle: How to reduce the mutual impact between codes? .mp4 [6879] 14 Convention Principle: How to improve communication efficiency in programming? .mp4 [6880] 15 Separation Principle: How to break down complex problems into smaller ones? .mp4 [6881] 16 Contract principle: How to design a good API interface? .mp4 [6882] 17 Singleton Pattern: How to initialize a program efficiently? .mp4 [6883] 18 Builder pattern: How to create complex objects of different forms? .mp4 [6884] 19 Abstract Factory Pattern: How to unify code levels under different coding styles? .mp4 [6885] 20 Factory Method Pattern: How to resolve uncertainty when generating objects? .mp4 [6886] 21 Prototype pattern: In what scenarios is object copying necessary? .mp4 [6887] 22 Adapter pattern: How to deal with the compatibility of different API interfaces? .mp4 [6888] 23 Bridge pattern: How to bind an abstract protocol to different implementations? .mp4 [6889] 24 Composite pattern: How to use tree structure to handle complex relationships between objects? .mp4 [6890] 25 Decorator pattern: How to extend new functionality on a base component? .mp4 [6891] 26 Facade Pattern: How to achieve high availability of API Gateway? .mp4 [6892] 27 Flyweight Pattern: How to reduce memory loading consumption by sharing objects? .mp4 [6893] 28 Proxy Pattern: How to control and manage access to objects? .mp4 [6894] 29 Visitor pattern: How to implement object-level matrix structure? .mp4 [6895] 30 Template method pattern: How to implement algorithm extension under the same template framework? .mp4 [6896] 31 Strategy Pattern: How to solve marketing recommendation scenarios with different campaign strategies? .mp4 [6897] 32 State Pattern: How to monitor the "state changes" of a function using a finite state machine? .mp4 [6898] 33 Observer Pattern: How to send notifications of message changes? .mp4 [6899] 34 Memo mode: How to record historical messages in a chat session? .mp4 |
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