As the saying goes, "He who controls the community controls the world." How to play community economy? Today we will use the "New 4C Rule" to explain it in detail. You may have heard of the two traditional marketing methodologies 4P (product, price, channel , promotion) or 4C (consumer, cost, convenience, communication), so what is the new 4C? "New 4C" comes from Professor Tang Xingtong's " Exploding Community , the New 4C Rules in the Mobile Internet Era". New 4C definition: In the appropriate scenario (Context), for a specific community (Community), use content or topics (Content) with great spreadability to achieve rapid diffusion and dissemination through the fission of connections (Connection) between people in the social network. Thereby achieving effective communication and commercial value. The formula is: 4C = Context + Community + Content + Connection The "New 4C" has built a good marketing knowledge framework under the mobile Internet . But everyone has their own perspective on the details of each framework. I will explain the new 4C from my perspective. 01 Context At present, as online traffic becomes more and more expensive, more and more people are turning their attention back to offline scenarios. The scene is different from the traditional marketing 4P sales channel. It is a small world defined by multiple dimensions such as people, place, and time. The scene is the sum of the communication environment and related factors, focusing on the concentration of customers in physical locations, the concentration of needs, and the concentration of group emotions and states. 1.1 Customer Experience Map In the scenario, we focus on four elements: time, place + contact points, needs, and emotions. When we do analysis, we can use the Customer Journey Map in service design for analysis.
The following figure is an analysis of the entire experience of a user drinking coffee at Starbucks : In the above figure, the horizontal axis represents the different stages of the user's entire Starbucks experience: preparation (driving from the office), entering the store, enjoying the service in the store (queuing, ordering, paying, sitting down, tasting, doing things), leaving (packing up and walking out), and feedback (evaluating the service in the car). The user's emotional changes during the process are marked by high and low changes, and corresponding instructions are marked for each touch point. For example: When a customer turns on his computer to work, he is happy to find that he can connect to free wifi. 1.2. Frequency of scenarios and rigid needs Some scenes happen every day, but some scenes can only be experienced a few times in a lifetime. Combined with the intensity of user needs, it can be divided into four types:
Zhou Hongyi proposed the six-word rule for good products: "urgent need, pain point, and high frequency". But I think there is no absolute, everyone is keeping an eye on the things that are easy to do. When everyone is trying their best to meet high-frequency and urgent needs, the competition is also fierce. In fact, most traditional companies are engaged in non-high-frequency or non-urgent needs: most traditional companies' e-commerce products are low-frequency, and products like kitchenware and home furnishings are bought once every one or two years; most products that create demand are themselves non-urgent needs. No one wants to sit on a shared massage chair every day. What should we do in low-frequency scenarios? What to do if it is not an urgent need? There is not much point in blindly attracting fans without finding the right operating strategy, and there is not much point in blindly pushing messages at a high frequency. For example, some companies’ WeChat accounts , which have worked hard to attract fans through activities, usually lose fans as soon as they post a tweet. There are two strategies for dealing with this situation: Digging deep into the service experience in the scene: Experience in pre-sales consultation, usage process, after-sales service, updates, etc. If it is a product that requires heavy decision-making, the company can provide relevant information and suggestions before the user purchases; improve the playability of the product during use, such as Lego products; and improve the after-sales function on the WeChat service account . Expand high-frequency scenarios around the theme: If your mindset is limited to selling goods, you will be limited by the frequency of demand for the product itself. For example, a mattress is a necessity for sleeping. We extend the theme of sleep to introduce high-frequency demands. For example, we can use the WeChat service account to provide hypnotic music or stories to listen to before going to bed. 1.3. 3 ways to find the right scene Insights into life: Be a caring person and have insight into the problems and opportunities in various scenarios in life. For example, most people use their phones to check their phones while using the toilet. The advertisement of a reading club APP is posted on the wall opposite the toilet, and users can see it as long as they squat. This marketing scenario achieves insight into life. But it’s not good enough, because the bathroom WiFi signal is weak and it’s not convenient to download apps. It would be more appropriate to promote WeChat applets . Hot spots: Jack Ma forcibly transformed " Double Eleven " from "Singles' Day" to a "Shopping Festival". Under various offensives, users will have the desire and behavior to shop on this day. If you don't have the ability to create a festival, you can take advantage of the popularity of "Double Eleven"; Advance booking: Be prepared before this scenario arrives. For example, brands like Nike and Adidas usually prepare two plans for their sponsored stars: how to promote if they win and how to promote if they don’t win. Once the results come out, they will start to report extensively. Through scenario analysis, we can find the time and place where consumers’ needs are most concentrated to meet their needs; the scenario is to seize the opportunity when consumers are more receptive to marketing information and communicate most effectively; the scenario is to fully consider the macro environment, micro environment, and specific emotional atmosphere, so as to adapt to local conditions and take advantage of the situation. Once you grasp the scenario, you are one step closer to effective service and communication. 02 Community A community is a tribe of like-minded people coming together. In the web1.0 era, most people lack trust in the virtual world of the Internet. Community forums such as BBS provide more text-based exchanges on the value level, and meeting netizens seems to be generally considered something that "naive people" do. In the era of mobile Internet , most people have developed the habit of sharing their lives on WeChat, and the online world has completely merged with the real world. The current strong community relationship is " O2O ", maintaining daily high-frequency value exchanges online, and meeting offline to enhance mutual trust. 2.1. Community value = K × N² There is a formula for community valuation: Valuation = K × N² K is a comprehensive coefficient, which mainly involves factors such as community quality, purchasing power, online time, and stickiness. N is the number of users. The K value can be improved by improving service quality, while the N value can be improved through large-scale operations. But in real time, K and N are absolutely correlated. The better the service quality, the higher the user retention . Because a low K value will result in a low user retention rate , the cost of increasing N will be greater. Therefore, the key to judging whether a community is good or not lies in the K value. If you want to build a community, increasing the K value is the key. 2.2. 7 characteristics and 5 elements of a high-quality community A good community should have the following seven common characteristics: common values, common goals, behavioral norms, organizational structure, internal links, role model power, and stable output. Otherwise, it is just a group and cannot be called a community. A good community should include five elements: like-minded people, structure, output, operation, and replication. These five elements can guide us on how to build a community. For specific discussion, please refer to my previous article "Seven Characteristics and Five Elements of High-Quality Communities". 2.3. Breaking the community In the marketing process, it is more efficient to break into the entire community than to break into scattered users one by one. The process of detonating a community can be summarized into four steps: "find the pond", "capture the king", "accurate output" and "rapid iteration":
03 Content Content is the carrier of value transfer. In a broad sense, products are also content. If users feel happy using your product, it will lead to word-of-mouth communication. In a narrow sense, content refers to media-attributed content such as pictures, texts, audios, and videos. If users like it, they will share it on their Moments . Here we mainly discuss the narrow content. In the era of mobile Internet: advertising is a luxury, but content is a necessity. Advertisements are spread through mass media with obvious purpose and can be easily regarded as spam. However, content dissemination is soft and can penetrate into every corner of the Internet and exist for a long time, meeting users' needs in certain aspects. Users can find the content through search and other methods, and understand the value of the company through the content. 3.1. Focus of different contents According to the content frequency, there are two categories: Instant content: It may be sudden and catch the attention of the public. Routine content: Content with predictable quality and stability on a daily basis. The predictability of regular content gives old users a reason to continue following you. Through long-term attention, let old users understand your brand tone through content and cultivate feelings between old users and you. Our long-term planning content can be transformed into brand columns, one per week or one per month. Previously, I was responsible for a monthly parent-child community check-in. Since there were no updates during a month's vacation, fans kept urging me to update. Some fans who lost their patience started posting advertisements in the group. Therefore, let users develop the habit of expectation, and once the habit is formed, try your best not to disappoint users. Instant content mainly attracts more new users' attention through sudden hot spots. It must be able to grasp the spreadability. The content may be short, but it can trigger users' emotions: funny, curious, angry, pity, etc. The display methods include posters (straightforward, simple and creative) and pictures and texts. The following picture shows a Weibo post by Durex to take advantage of the college entrance examination hotspot : According to the content attributes, they are classified as follows:
Every author hopes that his or her article will become a hit. Articles with communication attributes usually have the characteristics of low reading threshold and the ability to mobilize readers' emotions, which is suitable for emotional and inspirational articles. To evaluate the reposting attributes, the forwarding rate after reading is the key indicator. The practical content mainly focuses on explaining a certain knowledge point, and it needs to make readers want to collect it after reading it. The author's standard for useful articles is "clear framework and substantial content": clarity means a clear structure of the article, so that users can see at a glance what tools and methodologies you provide, and they can gain insights and gains after reading each knowledge point. The key indicator is to evaluate the like or collection rate after reading the useful articles. Promotional content articles are related to marketing activities and should be able to mobilize users' emotions and desires. The key to evaluating promotional content articles is to look at the conversion rate that leads to the event page. 3.2. Three strategies to enhance content value The community valuation formula mentioned above is: Valuation = K × N² Content is the main carrier for spreading value in the community, and this announcement also applies to the content level: K represents the quality of the content; N represents the number of readers or subscribers of the content source (such as a WeChat subscription account ). There are three common strategies for increasing this estimate:
Although there are three strategies, just like the community, improving the K value is our key. For example, the author uses his spare time to write useful articles. If he chooses to update them daily, the quality of the articles will inevitably decline. Through data observation, it is found that high-quality original articles will continue to increase followers and reposts. Although lower-quality articles have increased frequency, their reading and forwarding volumes are lower. If you reduce the quality of content, your existing fans’ recognition of you will also decrease. In the age of information explosion, readers have no shortage of content to read. If you want to stand out, simply increasing the frequency of article updates does not make much sense. The premise of increasing the frequency is to ensure the quality of the articles. Therefore, when resources are limited, the quality of individual articles should be given top priority. But the update frequency cannot be too low, otherwise your fans will think that your output ability is not good enough. Therefore, taking all factors into consideration, "weekly update" is more suitable for the author. 3.3 Two ways to make your content go further 3.3.1 Make content more discoverable
The title , cover image, and introduction should be able to arouse people's desire to click, and the main evaluation indicator is the number of readings. There are usually two techniques for choosing titles: evoking users' emotions and associations, and letting users know what they can get at a glance. For example, the title style of “ UC Shock Department ” is “Shock! A woman actually did such a thing in broad daylight! 》Use emotional words and bad suggestions to attract users to click, but usually after clicking, they will find that they have been deceived. The following are common words used by the "Shock Department" and should not be used too often: Common words used by clickbait headlines My articles are mainly practical articles. When naming them, I try to make readers feel the value of the articles and make the target audience feel that they will gain something by reading them. But if it were "Awesome! After reading this article, you can start your own business! Although this title may increase clicks , it is quite different from the author’s brand tone. Because the author's position is an Internet expert rather than a web writer. Therefore, the title style should be different depending on the article positioning.
3.3.2 Give readers a reason to share As mentioned above, we should improve the K value of content: research the target users , ensure that the content can meet their needs and tastes, and make users feel that it is worthwhile and necessary to share. In addition, we can use the "6 principles of virality" to optimize the induction of sharing:
04 Connection Mass communication is dead. As mentioned in the previous article "Two cases to understand the difference between Internet marketing and traditional marketing", traditional communication methods such as paper media and television have gradually become ineffective due to the influence of the Internet. Communication between people on the Internet appears to be more accurate and effective. 4.1. Mining seed users According to Moore's law of technology adoption life cycle, users are divided into the following categories: innovators, early adopters, early majority, late majority, and laggards. From niche to mass, early adopters (13.5%) play a key role. New Product/Technology Adoption Curve In the early stages of a project, we should find our seed users as early as possible: innovators and early adopters. These users can help us iterate our products. After the product is completed, you can formulate a strategy to spread word-of-mouth among early users. For example, Xiaomi’s early 100 seed users were recruited from mobile phone forums. The main methods are as follows:
4.2. Discover and cultivate opinion leaders In the process of information transmission, we must try to find the central node of transmission (through one node, it can be transmitted to N nodes). If it is H5 virus transmission, we can use technical means to find the users of the central node, analyze the transmission capabilities behind it, and prepare for the next transmission. Key opinion leaders (KOLs) are central nodes with strong influence. On some platforms such as Weibo and Zhihu, we can find opinion leaders through platform data such as the number of fans, likes, comments, and favorites. Different opinion leaders focus on different areas, and their remarks can determine the attributes of the people the opinion leaders are targeting. However, the price-performance ratio of already famous KOLs is relatively low. Therefore, we hope to attract KOLs with high cost-effectiveness. Opinion leaders usually have the following characteristics:
If a person meets these four characteristics, you can further explore and win over the person. The strategy is as follows:
The next two pictures are the mechanism for cultivating Internet celebrities : 4.3. Creating a transmissible virus Viruses are usually designed in the following ways:
Fans use drifting bottles to canvass votes for Wang Ju In the process of designing viral transmission, there is an evaluation formula as follows: Viral formula This formula tells me what factors to consider when launching a virus:
It doesn’t matter if you don’t understand this formula. It tells us to pay attention to the following points during virus design: Is the base of seed users large enough at the time of detonation? When detonating on a large scale, the larger the base, the faster the detonation speed. In the marketing activities of WeChat Moments , the choice of the time of detonation becomes particularly important. If you choose the peak time of refreshing Moments from 6 to 10 pm, the virus can spread rapidly. However, if you choose to detonate in the middle of the night, since most people are asleep, the detonation effect will inevitably be poor; Increase K coefficient: increase the number of infections and conversion rate. For example, if users are encouraged to send more invitations on average, such as adding options for sending Weibo and mass emails in addition to one-on-one invitations to address book contacts, the chances of infecting more users can be increased. Optimizing the landing page that the infected person sees and making the registration steps as short as possible can increase the conversion rate of successful registration. Shorten the viral cycle: The shorter the viral cycle, the better the effect. Why is Tik Tok short video so popular? Users only need 15 seconds to know whether the video is interesting or not, and then share it on Weibo or WeChat, attracting fans to watch. The entire viral cycle only takes a few minutes. In order to shorten the viral cycle, the user's operating costs should be reduced as much as possible, such as eye-catching calls to action, convenient one-click sharing buttons, and fool-proof download, installation and registration processes. Secondly, you can try to increase users' sense of urgency, such as offering coupons that will expire after 24 hours or promises of receiving a 10 yuan rebate immediately after registration. Expanding the boundaries of virus transmission: There is one thing that the formula does not tell us, which is the boundaries of transmission. In real life, deadly viruses like Ebola cannot spread on a large scale because the time period from infection to onset is short and fatal. African tribes are relatively scattered, and the host dies before he has time to go to another tribe. The same is true in the online world. When the spread reaches the tribal boundaries, the K coefficient begins to decrease. At the beginning, one person can invite 3 friends, but in the end, one person may only be able to invite 0.1 people. In response to this situation, we must promptly expand new populations and activate the spread of the virus in new tribes. 05 Conclusion Finally, I have come to the end. The purpose of this article is to use Mr. Tang’s “New 4C” to re-sort out the Internet operation and marketing knowledge system , and to effectively summarize and organize the scattered Internet operation knowledge as a guide in my own work. These 4Cs must work together to ignite the community at low cost. We will continue discussing specific case analysis in the next issue. Finally, I hope this article is helpful to everyone. The author of this article is @PM Xiong Shu. It is compiled and published by (Qinggua Media). Please indicate the author information and source when reprinting! Product promotion services: APP promotion services, advertising platform, Longyou Games |
<<: Zero-based quick course "Vlog short video monetization course"
>>: The inconspicuous invitation gift activity: Why are so many APPs using it?
CCTV reporters learned from the scene that the fi...
There are many articles on the Internet about wri...
WeChat Mini Programs have been online for more tha...
1. What is the use of dou+? 1. Become popular (in...
Today I will share with you (what types of Tik To...
Now that you have fans and traffic, how do you mo...
【Super Efficiency Technique】 Make your life 10 ti...
After all, the purpose of activities is to get mo...
In recent days, I believe many of you have seen t...
It is said that selling snacks can earn hundreds ...
Training course content: The teacher has 10 years...
The biggest phenomenon-level event on April Fools...
Why can some activities spread spontaneously with...
As an operator who has worked in the mainstream i...
Joint Mobility and Strengthening Resource Introdu...