Where there is traffic , there are advertisements? ! indeed! From the second half of 2017 to the present, several places with high traffic - TikTok , Mayu , "Chicken Eating" mobile game , and Jump Jump ( mini program ) have all carried out fancy advertising placements . Today, I will conduct a detailed review and analysis of the advertising monetization paths of these major platforms, hoping that it will be of reference and reference to other media or marketing participants.
Tik Tok
A 15-second music short video APP focused on young people under Toutiao . 01.About Tik TokMonthly active devices: 38.08 million (August 2017) Daily average video playback volume: >1 billion (August 2017) 02. Douyin’s “Virgin” ad received tens of thousands of likes on its first day of release From September 21 to 23, 2017, Douyin teamed up with brands such as Airbnb, Harbin Beer, and Chevrolet to create a new way of playing native short video advertising and jointly launched the "Douyin Brand Video Advertising Debut" plan.1) The first advertising format recommended is vertical full-screen short video ads, which appear in the user's browsing and reading information flow .
2) Advertising effect
The effects of the three advertisements all exceeded expectations.
Airbnb: The number of interactions exceeded 2,000 within one hour of its launch, the number of video likes exceeded 11,000 on the day of its release, and more than 3,000 users followed the "Airbnb爱Airbnb迎" Douyin account;
Harbin Beer: released a half-day video ad that received over 10,000 likes;
Chevrolet: Released a half-day video ad and received 4,335 likes.
03. Commercialization knowledge points1) Native placement, lossless experience of "TikTok-style" editing effects, magical transitions, cool music and images, and a display format that is exactly the same as the main content of the platform (vertical full screen), etc., making the advertisements blend in naturally with the content users are browsing. In addition, Douyin provides advertisers with ample space and time to "tell stories and talk about culture", allowing users to unconsciously transform from passive recipients to active participants, and then like, interact, and forward. Achieve a perfect balance between advertising and user experience .2) Audience matching, outstanding results
Douyin's unique and innovative content format has attracted most young users (about 84% are under 35 years old, with tags: young, individual, fashionable, trendy, fearless, etc.); and this is highly overlapping with the audiences of Airbnb, Harbin Beer and Chevrolet. Therefore, the combination of the two created dazzling sparks.
3) Seize the trend and attract brands
Currently, short video information flow advertising is in a period of boom and bonus. It is undoubtedly the best time for Douyin to enter the market, and it is also a general trend to gain the favor of relevant brand owners.
Pomelo
Mayu is the largest women's service platform and women's community platform in China. It owns several apps including Mayu, Youbaobao (mainly), etc. 01. About Meiyou*Accumulative number of female registered users: >150 million (December 2017) *Daily active users: nearly 10 million (December 2017) 02. Meiyou programmatic advertising attracts many brands to compete At the end of 2017, Mayu’s programmatic information flow advertising trading platform - Nvrentong was officially launched. Brands such as SoYoung, Zhenai.com , Panzi Nürenfang and Ctrip have cooperated with it.1) Advertising format
Information flow advertising (single image and text, three images and text, video + text).
2) Settlement method
CPC
3) Targeted technology
In addition to targeting conditions such as natural attributes (age, etc.), behavioral preferences (parent-child, shopping, weight loss, beauty, home life, etc.), and network environment, it supports unique identity attribute targeting (menstrual period, pregnancy preparation period, pregnancy period, hot moms, etc.) to lock in users' deep needs and target target users .
4) Algorithm rules
The intersection of five major technologies, including deep learning and AIartificial intelligence , depicts a three-dimensional portrait of users and helps them understand women’s hearts.
03. Commercialization knowledge points1) Targeting the information flow market , more and more brand owners are shifting their marketing budgets toward information flow advertising. Mayu's entry into the market at this time will surely attract the favor of many brand owners.2) Targeting vertical groups
Meiyu has built the first pure female traffic information flow advertising trading platform, with huge traffic volume and high quality. Therefore, for relevant brand owners, it is undoubtedly the best platform entry choice for marketing to women.
3) Targeting big data technology
Mayu uses a variety of big data technology algorithms such as deep learning and artificial intelligence to create a three-dimensional portrait of users, helping brands to target precise audiences and display personalized advertisements, thereby helping brands achieve efficient marketing while improving their own profitability and competitiveness.
"Chicken Eating" Mobile Game
"Chicken Eating" mobile games generally refer to several popular games nowadays, represented by "Wild Action" and "Terminator 2" . These games get their name because every time a player gets first place, the screen will display "Good luck, chicken dinner tonight". 01. About the "Chicken Eating" mobile game1)Monthly active devices for Knives Out: 52.47 million (January 2018)2) Terminator 2
Monthly active devices: 11.54 million (January 2018)
02. “Chicken Eating” mobile game ads come in many forms In the second half of 2017, the mobile game “Chicken Eating” became popular. After it passed the stage of frantically grabbing users, "advertising monetization" was also put on the agenda. Many brand advertisements appear in games in various forms, such as patch implantation, prop implantation, etc. 1) Patch placement refers to putting brand advertisements on in-game props. For example, JD.com’s “Double 11” advertisement appeared on the fuselage of the plane in “Terminator 2”, and NetEase Cloud Music advertisement appeared on the bus.
2) Prop Advertising
Refers to brand products being embedded in games as game props. For example, Baidu Takeout (which restores the player's health) and ofo bicycles ( tools for players to move and fight) are implanted as props in "Terminator 2"; Mobike bicycles , Buick cars, and SF Express (for players to obtain supplies) are implanted in "Desert Island Training".
03. Commercialization knowledge points1) There are many ways and scenarios for implantation. In the game, whether it is patch ads or prop ads, there are many ways and scenarios for implantation, and it is easier to attract players' attention and brand memory. 2) Accurately grasp the timing of monetization and choose to place advertisements in the early stage of game development and during its most popular period. At this time, players are still fresh and enthusiastic about the game, so even if advertisements appear, players will choose to forgive them, and even talk about them because they are relatively novel.
3) Concentrated audience and high accuracy
Most of the game players are young people, and the brands used for advertising are those that young people pay attention to and like. This avoids the waste of advertising budget caused by incorrect positioning, and cross-industry cooperation is more likely to produce a "1+1>2" advertising effect.
Jump
A small game in WeChat . (Mini games are another category under WeChat mini programs .) 01. About Jump JumpCumulative number of participating users: > 400 million (February 2018) 02. Jump Jump has a 20 million “shoe box” advertisement From March 1 to 3, 2018, Nike spent 20 million to buy an advertising space in the "Jump Jump" game, becoming the second advertiser of "Jump Jump" after McDonald's . (The word “advertisement” was not included in McDonald’s advertisement, but it was in Nike’s advertisement.) 1) In the form of advertisement , a box that “little i” needs to jump over is marked with the Nike logo; when “little i” jumps on it, the box changes color and the words “NIKE REACT” appear, accompanied by music. 03. Commercialization knowledge points1) User acceptance is high. With only a bonus box as the advertising carrier, native implantation has little impact on the user's online experience. And as the first two brands to "take the lead", they are at a time when users are most fresh and have the highest tolerance, so users are also very receptive and memorable to the ads. 2) The gameplay lacks innovation. It is just the exposure of the brand name, without any innovative creative display, nor innovative gameplay to trigger user interaction and conversion . If this continues, as users lose their sense of novelty or more and more brands insert advertisements at the same time, the brand's communication effect and recognition will decline.
3) PR value is greater than actual effect value
During the Spring Festival, the number of people online at the same time on Jump Jump reached as high as 28 million per hour. Although its popularity declined significantly afterwards, the number of users reached was still considerable, and as it was a "virgin" advertisement, the PR value of the advertisement was relatively large and the exposure was acceptable; but the actual conversion effect could not be guaranteed or predicted.
Summarize For the media, the ways to monetize are nothing more than advertising, e-commerce , membership, etc. The most common, fastest and easiest to operate is advertising. In fact, after the media has completed the early accumulation of traffic, it naturally has "fertile" advertising soil. But the road to advertising monetization is not smooth: How to accurately grasp the timing of advertising monetization? How tobalance the relationship between advertising and user experience? How to further improve profitability? How to efficiently achieve advertiser KPI? How to maintain your competitive advantage at all times? How to consolidate your own data assets? These (and not only these) are the obstacles and difficulties that media face in their journey to monetize advertising. Therefore, in response to these advertising monetization issues, combined with the above-mentioned typical media platform monetization cases and actual operation experience, Meishujun recommends that media should first follow the following principles in the process of advertising monetization:
1) Seize the best time to monetize advertising;
2) Choose the right form of advertising;
3) Choose a brand that matches the tone of the media;
4) There should not be too much brand advertising that affects the user experience;
5) Use big data technology to achieve accurate advertising recommendations;
6) Advertising models should seek differentiation to improve advertising effectiveness and continue to attract more brand owners.
Only by taking these principles as the premise can the media quickly find an advertising monetization path that suits them, geometrically increase the fill rate and monetization revenue, and attract advertisers to come to them!
This article was compiled and published by @Meishu Technology (Qinggua Media) when it is reprinted. Please indicate the author information and source!
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