K12 education is currently divided into different tracks such as question searching and answering, question banks, tools, and tutoring. Whether it is "education + Internet" or "Internet + education", compared with the traditional education and training industry, it has become more open and transparent, and user behavior has also changed greatly. Any type of product operation needs to start with understanding its users. 1. User characteristics of K12 education industry
These characteristics of users in the education industry determine that the education industry pays more attention to refinement in operations and conversions, and at the same time requires higher coordination between R&D, teaching, products and operations. 2. How to build an operating model for the K12 education industry? The products in the K12 education industry are different and all require refined operations to maximize cost-benefit, but the key behaviors of users and operation models are indeed different. To establish an operating model, it is necessary to determine the user's key behaviors (or key conversion nodes) based on the product. The following only provides ideas and does not represent the actual model. Taking K12 question search and answer products as an example, the operating model is roughly as follows:
Taking online tutoring products as an example, the operating model is roughly as follows:
After the operation model is initially built, it is necessary to reach a consensus on the overall idea from all aspects (products, channels, operations, sales, etc.), and then verify the model, continuously optimize it, and drive the continuous growth of products and users. To break down this system layer by layer, the AARRR model needs to be used. 3. User acquisition and exposure Traffic is the source of students and the core of conversion. User acquisition and exposure are compulsory courses for operations in the education and training industry.
User acquisition is inseparable from channels, and the channels in the education and training industry mainly come from contributions from both online and offline parts.
Here are just some of the ones I use, if you have others, please add them.
Official accounts, WeChat groups, Moments (including advertising), mini-programs, self-media... User acquisition under the WeChat ecosystem has become a new battleground, especially the various gameplays derived from the WeChat ecosystem have a relatively significant effect on user acquisition and activation. Currently, fission is the most commonly used one. Fission = carrier + tool + creativity + value + technology + operation
In the actual operation process, everyone knows which channels to start from, but the results are often not as expected. This is mainly because we need to avoid some misunderstandings when it comes to user acquisition:
I have personally experienced a project where a large number of users were introduced in the early stage, but because the channel users were not differentiated, many users were lost later. Therefore, attention to and analysis of data during the new user introduction period is the key foundation for subsequent user stratification and activation. Focus on finding your own growth tools - growth tools are means that can help you acquire users efficiently. For example: the growth tool for question-searching and question-answering products is intelligent question search, and the growth tool for tutoring online schools is trial classes and live classes. For example: This is a very common scenario in daily operations. During promotion, many organizations will direct users to WeChat official accounts. The page showed "Click the menu to participate in the book redemption activity - a message popped up with the method of receiving Long Yingtai's books". However, when I followed the instructions, I jumped to another activity, and the book redemption activity mentioned at the beginning was never found. This is a typical case of a broken user acquisition path, and the effect is predictable - the first experience has already created a bad impression, and the user loses the motivation to continue. 4. User Activation and Retention The main purpose of user retention is to increase user usage frequency and duration and extend user life cycle. The key indicator of user retention is: usage of core functions.
The core indicators of tutoring products are: the number of trial class appointments and the number of people participating in the trial classes. User activation and retention mainly consider the following points:
For example: stimulating new users to register and complete their information is considered activation, and screening entry-level users for potential paying users is also considered activation So, the next thing to consider is: what actions and behaviors do you want the user to take next?
These may all be the screening criteria for our activation objects.
Boot mechanism: Adding a new user is the first step in activation. Pay attention to "newbie guidance" and allow users to operate as much as possible, use core functions, and improve the user experience. Especially for products with a strong sense of operation and usage, it is even more important for users to be able to complete the product process as much as possible during their first experience, and there should be an easy-to-find path to using the functions. Try to simplify the operation steps and lower the usage threshold. Incentive Mechanism: The biggest difference between education and training and other industries is that learning is passive. Continuous motivation is both an affirmation of learning and a motivation for users to continue learning. The incentive mechanism is mainly designed based on psychological factors such as emotion, interest, and honor. for example:
Gamification design is also a way to motivate and promote activity, such as: user growth system, membership levels, etc. Profit-driven: The main profit driver is: guiding users through physical and virtual objects. for example:
Experience/Technology Driven: Experience/technology-driven is particularly important in tool products, user conversion and service stages. for example:
Function driven: Whether it is the optimization and improvement of functions or the introduction of new functions, it will bring a wave of user activity. The optimization of existing functions is a booster for users who have already developed a certain degree of stickiness. Some of the launch of new functions are based on product ecology considerations, while others are based on user operation considerations. for example:
Word of mouth drive: Reactivate dormant users through word of mouth and referrals, strengthen operations on loyal users, and make them your promoters. For example: common introductions between students and their parents, or dissemination in the circle of friends. System driver: It would be best if a user activation mechanism could be set up in advance and an early warning mechanism could be set up for users who need to be activated based on the data situation. Social Drive Activate users through their social needs. for example:
Data driven: A very famous case of data-driven development:
Question-searching products were criticized when they were launched, as teachers and parents opposed students cheating. The product can launch a feature that can help students establish study plans to improve positive guidance in learning. At the same time, the frequency of use will be increased, and the operation department will then revise and guide the students' plans based on the data. 5. User Conversion and Services 1. User conversion The conversion here mainly refers to: monetization - allowing users to complete the first conversion in a shorter time, increasing the average order value and consumption frequency. User conversion in the K12 education industry naturally cannot avoid the following key points: User value provided It would be best if users could quickly obtain the value of the product, but in general it is difficult for a product to hit user needs and pain points in one go. In particular, many products take a roundabout way in the early stages, first having functions to attract users before they can realize conversions and monetize. For example: this is true for question search, question bank, and question-answering products. At this time, we need to consider the product side:
A quick action hook for users To quickly prompt users to take action, you need a conversion hook, which may be an internal conversion factor of the product itself or an external conversion factor. For example: after the user completes the question search, recommend special courses on related knowledge points. The user chooses to purchase the experience or the user does not get the answer they want after searching for the question. Based on the need to solve problems, we choose online Q&A, and these are internal conversion factors. If the user does not make a purchase after searching for questions, and the operator finds that the user has searched for related knowledge points several times recently, the operator will issue a coupon to the user. The user chooses to use the coupon for the first purchase. This is external intervention conversion. Is the user conversion process path convenient? Whether the user's conversion process and path are clear and convenient is related to whether the user can successfully complete the conversion. For example: Is there a purchase entry for related courses? Does the receiving entrance have clear notice of users’ common questions? Is the payment smooth? etc.
User services in the K12 education industry is a relatively heavy sector, and it also involves multi-party services provided by schools/institutions, teachers to students, and parents. Therefore, achieving service satisfaction is a systematic project - poor coordination between departments and links will result in user loss. The output of service process and results is the cornerstone for users to establish trust, a sense of belonging and word of mouth, and is also the lifeblood of the education industry.
6. Dissemination and Recommendation User communication and recommendations in the K12 education industry are more rigorous in the early stages of user use, but once a circle of trust is formed, it is easy for users to form a large-scale word-of-mouth reputation. Therefore, user dissemination is mainly considered from the perspective of the product-side user dissemination mechanism, the recommendation chain, and the operation and maintenance of loyal users. For example: sharing and forwarding on the product side, user dissemination guidance, user renewal policies, spiritual rewards for outstanding students, user referral rewards, etc., will not be elaborated here. Source: |
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