Video tutorial for beginners on how to play King of Glory! Video tutorial on how to play King of Glory! Baidu Cloud Disk resources free download

Video tutorial for beginners on how to play King of Glory! Video tutorial on how to play King of Glory! Baidu Cloud Disk resources free download

As Honor of Kings becomes more and more popular, more and more people are playing it, and there are more and more novice players. So for these novice players, how should they play the game, what are the skills, and how to climb to gold step by step? Let's follow Feng Chao from Dongguan to take a look at the complete guide for beginners.

Video tutorial for beginners on how to play King of Glory! Video tutorial on how to play King of Glory!

1. Hero

Heroes are divided into six categories: Warrior, Mage, Assassin, Support, Tank, Shooter

Warrior: Generally, warriors either have displacement skills or long-range attack skills. There is usually a small period of stun and knockback control.

Assassin: Compared with the warrior, he is more flexible and has less health. His skills are more explosive. His control ability is weaker than that of the warrior, but his attack power is stronger than that of the warrior.

Tank: Very thick health, high armor value, skills with stronger control than warriors, mostly no long-range skills, and lower attack power than warriors.

Auxiliary: Its skills include increasing the shield, movement speed, attack power and other attributes for teammates. Or have strong control ability, but extremely low damage.

Mage: Generally speaking, anyone who uses a mage is called a mage. The mages in the game mostly refer to heroes with high damage, strong control, mostly long-range attacks, and weak self-protection capabilities.

Shooter: long-range attack, divided into positioning shooter and locking shooter. One is that the skill is released manually, which can be released without a target, and the skill may not hit the target; the latter can only attack after locking the target, and the skill will definitely hit the target. The damage is extremely high, the self-protection ability is poor, the survivability is low, and currently it is mainly physical.

Hero Specialties

Including charge, group control, harvesting, team enhancement, long-range consumption, and blood sucking.

Dash: Skills with dash ability

Group control: strong control ability, stable, and large range.

Harvest: This skill has the ability to kill and can deal a fatal blow to a hero with low health.

Team boost: can improve attributes of teammates or remove bad status, etc.

Long-range consumption: long attack distance, high damage, and insufficient ability to kill.

Bloodsucking: Can convert damage into blood recovery.

Heroic Period

Mid-term hero: The hero's ability reaches its peak in the mid-term, and its combat advantage weakens in the late stage. This hero mainly relies on his excellent development ability in the early stage to instantly widen the economic gap with the enemy and overwhelm the enemy with economy.

Late-stage hero: The hero's ability reaches its peak in the late stage, it is more difficult to develop in the early stage, and the survivability in the mid-term is low. Mainly rely on equipment and skill gains to enable yourself to have the ability to suppress in the later stage.

This is the most basic rule in the game, and many rules can be slowly summarized through long-term games. The game itself is a process of exploration, and through exploration you can discover many new things.

2. Settings

1. Basic Settings - Screen Settings

Character Stroke: On Camera Height: High

Picture quality, particle quality: smoothness first, then picture

2. Basic Settings - Function Settings

In-game typing: On (good communication) Recommended equipment description: Off (can be turned on if you are not familiar with it in the early stage) Gold coin reward: On

3. Operation Settings

Free Target Mode (Is this controversial?)

Assisted compass casting (for accuracy)

Last troops + tower attack (don't attack the crystal every time you send troops? You must turn on this)

Show attackable avatars (hit whoever you want)

Prioritize the one with the least HP and closest to you (on demand, different options for different heroes)

Designated area (usually this is the case for small screens)

Automatic attack (sometimes it will cause the hero to be unable to pull back, as needed)

Roulette sensitivity (just get used to it)

Finger position (it tells you where to slide)

Avatar lock (depends on personal habits, I think this is accurate)

4. Interface settings

Sort by proficiency

Show recently used heroes

Expand the map on the right (click on the map while walking)

Equipment on the right side (equip while walking, it is recommended to turn off equipment description)

5. Customization

Speaking of this customization, it reminds me of the problem when I used to play Zhao Yun, and my 3rd skill was often canceled because I was pulled too far away. Because most people still play on their mobile phones, and it’s actually quite awkward to use skills on a small screen. Customization can solve the problem of some hero skills not being able to be used accurately or at all.

Solution: Put the key skills that require sliding at skill 2.
This way, Zhao Yun's key skills can be easily positioned and not missed!

Click Settings in the game, and there will be more in the basic settings.

Camera movement - slide

Zero sensitivity-fast

There is no need to mention other settings.

Three, Outfit

1. Be familiar with the equipment. You must know all the equipment! At least you should know the most commonly used transfer

2. Abandon the system-recommended equipment and match it yourself or refer to the equipment of the masters. (Question: Why does everyone buy this piece of equipment? Why is it a core item?)

3. Understand the order of equipment in the game. Instead of just blindly clicking on the recommended equipment when you see it. First of all, large equipment is synthesized from small equipment. We start with small equipment to obtain attribute transition, and finally synthesize a large equipment. However, in the process of earning money, the system's recommended equipment is not fixed to help you synthesize one piece before making the next one, which means that it is best to know which small equipment is made into which large equipment, so that you can make it however you want.

See the picture. When the equipment plan is the battle axe as the first piece and the resilience shoes as the second piece, the recommended equipment given by the system is like this, so don't equip blindly. The order of equipping will also have a significant impact on your battle.

4. The equipment is dynamic and not static.

The equipment built by the masters is only for most situations, while you may be in a small part of the battle. When facing different types of damage from enemies, you need to equip equipment according to their characteristics. I will talk about this later. Let me end this part with an example. If you are a cute little Luban, and the opponents are Li Bai and Lanling King, when you buy an Apocalypse and shoes, and find that they have killed several people, will you still buy the recommended equipment? If you want to win, then quickly buy an unknown equipment and then an attack equipment.

4. Attributes

1. To understand the hero is to know yourself and know your enemy. Even if you don't understand it, you should at least check out its skills after being beaten, otherwise you will be beaten again next time. If you want to become stronger, study hard

2. A hero is divided into two parts: skills and attributes. The sum of these two parts is the characteristics of a hero.

First look at the properties:

This is a comparison of the attributes of Luban at level 1 and level 15 without any equipment. (With inscriptions) Red and blue, attack, dual resistance, attack speed, and recovery all increase with level.

The same goes for Arthur, but the improved values ​​are not the same. This is the difference between different types of heroes. If he is positioned as an output, his own defense and health will be a little worse, while if he is positioned as a tank, his output will be poor but he is tough.

The basic attributes also determine that if you use an output hero as a tank, the effect will be very poor.

Therefore, only by making a hero fit his position can we achieve good results.

Next is skills:

A hero has 4 skills, one passive and three active. Of course, active skills may also have passive effects.

Passive skills are always there, and making more use of them can help you play better. For example, Nakolu's passive ability strengthens the next normal attack after using a skill. Then you can't use skills randomly. Generally, you should use the ultimate skill a1a2a, so that you can achieve the maximum output.

Active skills are divided into directional and non-directional. Once released, directional skills will definitely hit the target, such as Daji's Kiss and Miyamoto's Big. The quantity is relatively small.

There are many non-directional skills. For example, all three of Luban’s skills are non-directional and require prediction when using them. Because there are many non-directional skills, the hit rate determines the upper limit of the hero. No matter how powerful a hero is, if all his skills are used up, he basically can’t kill anyone. This is when prediction becomes extremely important. Since this is a low-level tutorial, the example is that Luban is stuck by Lanling King. How do you use the first skill to stun him? Answer: He will attack you at close range next, so you throw a grenade at yourself, and then retreat. When he follows, the grenade will fall right on him.

Prediction is actually very simple in this game. Just watch other people's actions and know what they are going to do (such as chasing one of your teammates), and you can predict their route.

As for the question of which skill to focus on, you can watch the masters add points, or you can explore it yourself. For example, I also like to focus on 1 and 2 as a secondary for Luban. When assassins are rampant, the short CD stun is suitable for saving lives.

5. Map

1. Please refer to the map guide next to the battle mode to obtain basic information. I will not go into details here.

2. The defense tower itself has super high defense. Only when there are enemy units (except heroes) within its range, the defense will become very small. So let the minions enter the range before destroying the tower. Similarly, if the enemy attacks your crystal or defense tower, but does not have many soldiers, you can prioritize clearing the soldiers to prevent the tower from being pushed.

3. After the defense tower on the high ground is demolished, super soldiers will appear, increasing the pressure on the line of soldiers on that line, so breaking the high ground has also become a very important strategic goal. In addition, the highland tower is not very strong. If a large wave of soldiers enter the range of the highland tower, it may be destroyed quickly. It is better to go home and defend it early, otherwise it will be too unprofitable.

6. Inscription

As a 5V5 fair battle mobile game, how can it be fair if you don't get the inscriptions right? When you slowly meet stronger players, you'll find that their hits are so painful in the early stages, and then it's time to talk about inscriptions.

1. Get

You can get inscription fragments through various activities and diamond draws. It is not recommended to go to grab treasure with a new account. You can do it 5 times a week (the most cost-effective). Just draw the remaining diamonds. Don’t rely on luck, just rely on the guaranteed ones. It is not difficult to have 1,000 active activities per week, but it will be difficult if you miss one day. Do it within your ability. Don't be reluctant to disassemble it. Usable inscriptions are not obtained by lottery, but by exchanging for fragments. There are corresponding places on WeChat and QQ to get the free stuff, but I’m too lazy. . . You can exchange inscription boxes in team competitions, which I feel is the most stable source. You don’t need to join any high-level team, you can just create one and bring a few friends along.

2. Matching

It is recommended that you make a set of runes for a new account first. Don’t try both physical and magical skills. Choose one and the runes can be improved quickly. Otherwise, it will easily hinder your performance.

Make a level 4 inscription first, and then replace it with a better one when you have one. It won’t be a big loss.

Hundred penetration is suitable for most physical heroes, except for some heroes where the effect will be better if they change some combinations, such as Huang Zhong with 10 invincibility. It will probably take a long time to find the best runes for each hero. Making universal runes first will allow you to master more heroes and a deeper hero pool, which is also a more advanced improvement.

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