Unity3D game special effects comprehensive training course [HD quality with materials]

Unity3D game special effects comprehensive training course [HD quality with materials]

Unity3D game special effects comprehensive training course [HD quality with materials] Resource introduction:

Unity3D game special effects comprehensive training course

1.1 Course Toolkit Import and Setup.mp4

1.2GodFx plug-in creates special effects.mp4

1.3What is Shader.mp4

1.4Shader creation and basics.mp4

1.5 Zaku's Eyes.mp4

1.6 Color Nodes and Multiplication.mp4

1.7 Flame Production.mp4

1.8 Other techniques for smoke textures.mp4

1.9 Homework Arrangement.mp4

1

10.1 Principle of flame twisting.mp4

10.2 Flame Basic Shader Production.mp4

10.3 The production of inner and outer flames.mp4

10.4 Color Adjustment.mp4

10.5 Different ideas for texturing.mp4

10

11.10 Flame Fist Final Adjustment.mp4

11.11 low-profile effects production.mp4

11.1 Flame Fist Design Draft.mp4

11.2 The idea and production of Flame Fist.mp4

11.3 Little Flame Production.mp4

11.4 Ground fissure model making.mp4

11.5 Ground fissure calculation animation.mp4

11.6 Ground Crack Material Settings.mp4

11.7 Earthshattering Rays.mp4

11.8 Clay Modeling.mp4

11.9 Flame Fist Outer Flame.mp4

11.9 Flame Fist Outer Flame B.mp4

11

12.1 Analysis of Holographic Characteristics.mp4

12.2 Mosaic Texture.mp4

12.3 Model planning and UV.mp4

12.4 Holographic Shader Basic Production.mp4

12.5 The holographic shader disappears.mp4

12.6 Holographic animation production.mp4

12.7 Digital Grid Production.mp4

12.8 Auxiliary elements part.mp4

12

13.1 Jumping Lines.mp4

13.2 Mosaic Array.mp4

13.3 Auxiliary Elements.mp4

13.4 Homework Arrangement.mp4

13

14.1 Extended Design Method.mp4

14.2 Fish School.mp4

14.3 Water Surface Production.mp4

14.4 The Ground Crack.mp4

14.5 Spreading Water.mp4

14.6 Water Splash Model.mp4

14.7 Small Lines Water Splash.mp4

14.8 Ripples.mp4

14.9 Ending part.mp4

14

15.10 Hull Broken.mp4

15.1 Hull Skill Design.mp4

15.2 Ship model.mp4

15.3 Waving Flags.mp4

15.4 Between Virtual and Real.mp4

15.5 Hull water flow.mp4

15.6 Hull Ripples.mp4

15

16.1.mp4

16.2.mp4

16.3.mp4

16.4.mp4

16.5.mp4

16.6.mp4

16.7.mp4

16.8.mp4

16

17.1 Ice Hockey Design.mp4

17.2 The water is rising.mp4

17.3 Ice Hockey Model.mp4

17.4 Ice Hockey Shader.mp4

17.5 Elements of the Freezing Process.mp4

17.6 Sphere Cracking.mp4

17.7 Light Column & 17.8 Sphere Shattering.mp4

17.9 Time Slowdown Elements.mp4

17

18.1 Exploding Structure.mp4

18.2 Main Elements.mp4

18.3 Auxiliary Elements.mp4

18.4 Screen impact.mp4

18

19.1 Ice Butterfly Design.mp4

19.2 Little Butterfly.mp4

19.3 Big Butterfly Sticker.mp4

19.4 Skeleton Mirror.mp4

19.5 Skinning.mp4

19.6 Action.mp4

19.7 The end of the snow.mp4

19

2.10 Explosion Summary and Assignment.mp4

2.1 Scene lighting and ground settings 2.2 Glow plug-in 2.3 Action character import and size setting (1234fz.cn).mp4

2.4 Dynamic principle and production of artillery shells.mp4

2.5 Shell color and material adjustment.mp4

2.6 Hand-drawn design of firing cannon.mp4

2.7 Smoke drawing production and sorting issues.mp4

2.8 Overall adjustment and summary of firing.mp4

2.9 Explosion Design Draft.mp4

2

3.1 Design method and small fish model.mp4

3.2UV detailed explanation and movement.mp4

3.2 UV details and movement 3.3 Twisting fish.mp4

3.4 The twisting of the fish school.mp4

3.5 Arrangement and production of light perception.mp4

3.6.mp4

3.7 Camera animation and homework assignment.mp4

3

4.1 Car paint texture.mp4

4.2 Hanging point and calling script.mp4

4.3 Accumulation design draft.mp4

4.4 Charging main body and auxiliary light effect 4.5 Cartoon character material production.mp4

4.6 Particle Perturbation and Overall Regulation.mp4

4.7 Firing Design.mp4

4.8 Dissolve Shader.mp4

4.9 Homework Challenge.mp4

4

5.10 Low-profile production skills and homework.mp4

5.1 Questions and Answers from the Previous Section.mp4

5.2 Design draft drawing.mp4

5.3 Path Animation.mp4

5.4 Analysis and Refinement of Ice Skills.mp4

5.5 Ice Modeling Techniques.mp4

5.6 Ice Shader Production.mp4

5.7 Ice Particle Settings.mp4

5.8 Snow Production Techniques.mp4

5.9 Selection of ending elements.mp4

5

6.1 Big Bang Analysis (2).mp4

6.1 Big Bang Analysis.mp4

6.2 Explosion model and dissolve map.mp4

6.3 Coordinate axis and normal direction.mp4

6.4 Explosion Shader.mp4

6.5 Explosion Shader Details and Techniques.mp4

6.6 Color rhythm adjustment process.mp4

6.7 Model digging method.mp4

6.8 Fragments and other elements adjustment.mp4

6.9 Camera shake and summary 7.1 Design of cartoon knife light.mp4

6.9 Camera shake and summary a.mp4

6

7.2 One-shot UV scrolling.mp4

7.3 The disappearance of the knife light and the trace of wind.mp4

7.4Thrust attack and cross attack.mp4

7.5 Character animation configuration.mp4

7.6 Ground smoke production.mp4

7.7 Cartoon Character Material.mp4

7.8 Blood Spray Production.mp4

7.9 Homework Self-evaluation and Summary.mp4

7

8.10 Auxiliary elements ideas production.mp4

8.11Unity tailing function.mp4

8.12 Color Analysis and Assignment.mp4

8.1 Opening.mp4

8.2 Skeleton Skinning.mp4

8.3 Measuring Whip Length.mp4

8.4 Whip Skeleton Skinning.mp4

8.5 Chain Map Drawing.mp4

8.5 Chain Map Drawing 8.6 Chain Plugin and First Step.mp4

8.7.mp4

8.7 The remaining chain animation.mp4

8.8 Transparent animation production method.mp4

8.9 Scratch Production.mp4

8

9.10 Accumulation Production.mp4

How to adjust 9.11 overall.mp4

9.12 Finishing Technique Analysis.mp4

9.1 Design Draft.mp4

9.2 Speed ​​Lines.mp4

9.2 speed lines b.mp4

9.3 Character disappearance.mp4

9.4 Ground Smoke.mp4

9.5 Fist Model Skills.mp4

9.6 Bending Shader9.7 Hit Light Effect9.8 Rotating Bending Shader.mp4

9

Material.7z

material

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