A new way for family interaction: "Sports Plus OL" Bodhi tennis match "smash" experience

A new way for family interaction: "Sports Plus OL" Bodhi tennis match "smash" experience

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It is well known that exercise can keep the body healthy and enhance emotional communication, but the pace of life is too fast nowadays. Most people do not have enough time to do outdoor sports, nor can they spend time with their families often.

With the development of society, family entertainment and parent-child interaction are increasingly valued by TV users. The emergence of TV somatosensory games has met the needs of many families to a certain extent, which can not only achieve the purpose of fitness, but also increase communication between family members.

The era of somatosensory gaming platforms has arrived

As a large-scale comprehensive TV somatosensory game platform, "Sports Plus OL" has three forms: somatosensory games, rhythmic sports, and mental sports. A large number of games from different aspects allow people who have lived in cities for a long time and neglected sports to get sufficient exercise while enjoying the fun of games.

The fun that the platform can bring is not limited to games, but more from the interaction on the platform. By connecting the network and using the platform as a medium, users from all over the country are brought together to enjoy the game together. This is the real fun of the platform.

Why does tennis need outdoor family interaction to be more fun?

Tennis, as a competitive sport, has become more and more popular among Chinese people in recent years. This time, Sports Plus OL adds a "Bodi" tennis match based on somatosensory tennis, which allows many families to participate online. The fun of somatosensory games is greatly increased through the form of competition and the implantation of IP.

The "Bodhi" tennis tournament adds online play to the original doubles tennis event, and each side needs at least two members to participate. In the Internet environment, tennis matches not only bring together family or friends. The "ladder ranking" can also compete with other tennis enthusiasts and fully experience the challenges brought by players of different levels.

This time, Sports Plus OL has added a 3D garden scene to the guide interface, where the character controlled by the player can communicate with the image ambassador "Bodhi" to complete the preparations for entering the game. Its cute Q-version style can attract children's love. The "dumb" 3D game characters on the field can also arouse everyone's joy.

Although it is an online interaction, the previous somatosensory games are not accessible to everyone, and somatosensory equipment is a major problem. In order to allow more family members to participate in the tennis game, Sports Plus OL adds an APP on the mobile phone to achieve somatosensory operation, which undoubtedly lowers the participation threshold for many players and is quite humane. However, due to the performance of the mobile phone, some low-end mobile phones will experience operation lag.

The entire competition is a level-breaking mode, with a one-game-one-win system. Players can challenge "Bodhi" in a three-sentence two-win mode every five levels. The most basic two-player tennis rules are included in the competition. As the players use the somatosensory device to perform different actions, the characters in the game will also perform corresponding actions such as cutting, spiking, and hanging.

However, when you swing your arms, please see where your teammates are. Sometimes, if you are not careful, both of you will run to the same place and suffer ruthless attacks from the other side, thus losing points. Therefore, communication and teamwork among teammates also make the whole game more challenging.

As a challenge match, the ladder setting allows players to sweat on the road to the final victory, while also experiencing the fun brought by the somatosensory game. In addition, during the challenge process of players, the setting of physical strength also limits the occurrence of consecutive wins or losses, ensuring the entertainment experience of players.

How do video games get families interacting?

The living room has always been an important place for family members to communicate with each other. However, with the rise of computers and the popularity of mobile devices, the interaction between family members in the living room has gradually decreased. However, with the development of large-screen TVs and video games, this traditional form of interaction has gradually been re-valued.

So how do video games make family members interact with each other? Take Sports Plus OL as an example.

First, make the TV game content attractive. A rich variety of games combined with novel content can attract family members to join in and play the game together.

Secondly, video games are no longer played by one person. The addition of multiplayer interactive mode allows all family members to sit around the TV and experience the game together, increasing communication among family members.

Finally, the operation is no longer complicated. Although there is no somatosensory device, the mobile phone APP control method can make it more convenient for family members to participate, and the simple operation method can be easily completed by everyone, which is more in line with the needs of different types of family members.

With these features, "Sports Plus OL" has brought new vitality to the living room.

The "Bodi" Challenge held by the large-scale comprehensive TV somatosensory game platform "Sports Plus OL" is just a form. A wide variety of games enriches the gameplay and makes somatosensory sports no longer monotonous. The interaction between family members and the Internet increases the challenge of the game and gives the game more new elements and freshness. This is the new experience of somatosensory game interaction brought by the platform.

As a winner of Toutiao's Qingyun Plan and Baijiahao's Bai+ Plan, the 2019 Baidu Digital Author of the Year, the Baijiahao's Most Popular Author in the Technology Field, the 2019 Sogou Technology and Culture Author, and the 2021 Baijiahao Quarterly Influential Creator, he has won many awards, including the 2013 Sohu Best Industry Media Person, the 2015 China New Media Entrepreneurship Competition Beijing Third Place, the 2015 Guangmang Experience Award, the 2015 China New Media Entrepreneurship Competition Finals Third Place, and the 2018 Baidu Dynamic Annual Powerful Celebrity.

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