The "Cocos 2015 Developer Conference (Spring)" hosted by Chukong Technology will be officially held at the National Convention Center on April 2, and all activities related to the conference are being prepared intensively. In this busy season, Cocos 2d-js, one of the important members of the cocos engine, continues to make efforts after the tool chain was greatly strengthened in v3.3, and has successively launched WeChat platform social and payment SDKs, as well as DataEye statistics SDK access tutorials, bringing very practical help to developers in the ecosystem. It is committed to providing a full range of services from R&D, tool chains to later channels, profits, and operations! With the gradual penetration of mobile Internet in the direction of social development, mobile light games based on HTML5 will become one of the mainstream mobile games. With the WeChat platform, viral transmission methods, social modes of sharing between friends, and even game experiences that deeply explore social relationships, HTML5 games have a lot of room for development. HTML5 games can be run by just opening a web page, which can effectively reduce user churn rate. At the same time, HTML5 itself has the characteristics of cross-platform, low development cost and fast speed. WeChat, a national-level app, uses special accounts and collection methods as well as a huge user base to inadvertently provide a super HTML5 application channel. The opportunity is right in front of us, how to seize it? In the tutorial, Cocos 2d-js teaches you how to access the complete WeChat social API through examples, and also shows you how to use the WeChat payment function correctly. According to Tencent's Q4 2014 financial report, the number of active WeChat accounts is as high as 500 million, and the number of WeChat payment and QQ wallet accounts bound to bank accounts exceeds 100 million. Faced with such a large user base, the convenient WeChat payment is becoming more and more popular. If a commercial HTML5 game is spread through WeChat, it is not difficult to imagine its profit space. HTML5 is popular and profitable, which is an opportunity for developers. However, after releasing an HTML5 game, developers often cannot know the specific situation of the game, such as daily visits, monthly visits, user data, independent IP and other data. At this time, developers need to use a statistical platform. Cocos 2d-js describes the access and use of the statistics platform DataEye in the HTML5 platform statistics function tutorial. After developers access DataEye, they can try to digitize various user behaviors in the game and hand over all background statistics work to the third-party statistics platform. As early as 2011, the cocos engine team successfully ported Cocos 2d-x to Cocos 2d-HTML5 under the sponsorship of Google, becoming one of the earliest HTML5 game engines in the world. Subsequently, in early 2014, Cocos 2d-HTML5 and Cocos 2d-x JSB were integrated to launch Cocos 2d-js, a high-performance game engine across all platforms. Unknowingly, we have entered the fifth year of the development of this engine. The cocos team continues to pay attention to the development of the HTML5 ecosystem and evolve with it. From the complete integration of HTML5 and Native workflows and APIs; engine performance optimization; to the enhancement and upgrade of the tool chain; to today's social, payment and statistics SDK tutorials, we have been down-to-earth to pave the way for the industry and developers. Cocos 2d-js v3.4 will also bring 3D modules and Windows Phone platform support to help developers have more opportunities. ***Another tip: In terms of channels, Cocos 2d-js runtime is being integrated into the mainstream browsers and many super apps in China, connecting users, statistics, payment and other services, so that Cocos 2d-js games can easily obtain native performance in the browser, making the game quality and experience zero difference with native games. This will definitely be a new channel with rare opportunities in the HTML5 market. Cocos 2d-js solves the pain points of HTML5 games from the aspects of development cost, performance, tool chain, platform access, channels, etc., with the goal of helping developers achieve ultimate success. It is reported that Cocos 2d-js will also launch tutorials for more HTML5 platform functions such as Alipay (view all tutorials: ). With the accumulation of time and vigorous development, the layout of the cocos ecosystem has begun to take shape, bringing convenient and efficient development experience to hundreds of thousands of developers around the world. At the Cocos 2015 Developer Conference (Spring) on April 2, the cocos engine will bring more information sharing. In addition, on the morning of April 2, the first 500 audience members who enter the venue will receive a limited edition cocos doll. Click to enter the "Cocos 2015 Developer Conference (Spring)" ticket grabbing page: http://devcon.cocos.com VIP tickets for the conference are now available for crowdfunding: http://www.modian.com/project/576.html |
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