Since the launch of the Cocos Game Development Competition, developers have signed up one after another. For a while, signing up for the Cocos Game Development Competition has become a major event that developers have passed on by word of mouth. Recently, the number of registrants has reached a new breakthrough, and the submitted works are also wonderful. Behind each work is the developer’s own struggle story, which is inspiring and encouraging growth. The organizers of the competition constantly organize the entries and communicate with the contestants about the status of their works in a timely manner. They often find some touching game development stories. They are either independent game developers whose games have been recommended by the Apple Store; or they are students who continue to climb the pits and grow with the help of seniors; or they are brothers who have already started working but gave up their jobs for their game dreams and tightened their belts to become developers. WanGa.me, also known as the creative director of Hao Game, is a very good independent game developer. His entry, "The Heroes of the Blacksmith House", was recommended by Apple 77 days after it was launched. In 2008, WanGa.me and his friends founded Donggua.com. In order to bring some traffic to the website, he wrote a blog under the name "WanGa.me" and recommended three small games every day. Unexpectedly, it became unstoppable. Not only did he persist, but he also gradually became known to more players. In 2011, Donggua.com was closed. He "rescued" the game content on the website and made it an independent website. So WanGa.me was established, focusing on the development of independent games in the fields of Flash, HTML5, Unity, Cocos mobile games, etc. In order to realize his dream of playing games, WanGa.me sold his house. Now he wants to thank his wife. In addition to independent game developers like Pin Wan San Lang, developers who pursue their dreams with their interests are also awe-inspiring, such as brothers Liu Zhongyuan and Liu Baoyuan, one doing art and the other writing code. After more than 10 months of concerted efforts, they finally made a food game called "Ramen Chef", which can be called the game version of "Running Man". This game is developed based on the Cocos engine. Liu Baoyuan said: "I fell in love with Cocos as soon as I started, because its cross-platform feature is so powerful, which is unmatched by other engines. The layers of Cocos are very clear. For example, if I want to achieve something in a certain scene, I know that I should make a scene, and then add layers and sprites on the scene. The logic and layers of the implementation are very clear." Nowadays, the enthusiasm of developers to sign up for the Cocos Game Development Contest is getting higher and higher, not only because of the generous prizes, but also because it is a platform where their works can be certified and their dreams can be witnessed. Do you want your creativity to be recognized here? Then what are you waiting for? Come and participate. The official website for the contest registration is: http://www.cocoachina.com/game/cocos/ |
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