Focus on iterating the innovation rules of Ant Vision from 0 to 1

Focus on iterating the innovation rules of Ant Vision from 0 to 1

The emergence of new products is a creative process from 0 to 1. If traditional craftsmen focus on maintaining and passing on their unique skills without deviation or distortion, then digital craftsmen focus on iterative updates. Open Internet platforms and advanced digital technology tools provide them with the best upgrade equipment.

Recently, the China Central Television (CCTV13) News Live Room broadcast a news titled "The Innovation Law from 0 to 1", which attracted the attention of many technology fans and game fans.

The reporter saw a demonstration of the use of a virtual reality helmet. Wearing this helmet, you can play games and watch movies in a virtual world. Qin Zheng is the creator of this product. As a science fiction fan, he has written science fiction novels and filmed science fiction movies. After discovering that the optical display principle of insect compound eyes can be used for virtual reality imaging, he chose to drop out of school to start a business. Three related products were developed in just one year. From digital parameters to hardware parameters, from optical solutions to appearance design solutions, founder Qin Zheng and his entrepreneurial partners constantly update the products based on user feedback.

During the interview, Qin Zheng and his team were making full preparations to attend the E3 video game show in Los Angeles, where they will make their debut at the world's largest video game show. At this E3 show, AntVision brought its newly developed HoloDeck (yes, the holographic deck in Star Trek that can present three-dimensional images of things) position tracking technology for interactive use with 2K helmets, its independently developed VR mobile games, and the world's first FPS virtual reality online game - Virtual Warfare.

In the Internet era, makers can hear the voice of consumers more closely than ever before, through product communities or crowdfunding platforms. Every user's needs are amplified and valued here. Compared with sales, makers care more about how to make their works more popular.

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