Fission is an important part of studying user growth. Initially, fission activities were only used as a new growth method to achieve business indicators. The effect of fission activities was significant, and gradually people templated some classic fission gameplays and formed fixed columns to continuously contribute to business growth. Many event operators dream of creating a hit event to gain fame and profit. This chapter will take the recent mini program fission case as an example to break down the entire process of a fission activity from thinking to planning to the final launch. Before starting, it is necessary to explain that due to the complexity of fission forms and modes, not all companies need to develop a set of fission gameplay on their own; personnel from each department need to make assessments in advance to avoid wasting resources. 1. Determine the purpose of fissionThe fission activity is viral marketing, and its biggest goal is to achieve business indicators, which can be brand exposure, number of new users, user order rate, etc. Therefore, when doing fission activities, first determine the indicators you want to achieve. For example, the target given to me by my leader is: to attract 10,000 new users to the mini program within a week; then all my subsequent event planning and promotion will be designed around this goal. 2. Project Goal AnalysisAfter clarifying the goals, avoid deciding the gameplay or execution of the activity off the cuff. The most important next step is to break down the activity goals. Here we introduce a method of target decomposition - the branch method. The biggest advantage of the tree branch method is that it breaks down the goal layer by layer, breaking it down into very small pieces, making the entire goal clearly visible and knowing what needs to be done in each step; in the end, as long as the sub-goals are completed, the big goal will also be completed. There are three common ways of growth: sticky growth, paid growth, and viral growth. The tree diagram below shows the channels that can be used or expanded for the mini-program that the author is responsible for; here it is also divided into the above three methods, but the definitions are slightly different. (Note: Since the app is a fixed entry point for traffic, the app entry point is defined as naturally added for the convenience of statistics.) After breaking down the goals, you can first do simple data calculations and estimates of the new additions that each channel may bring. Since this article mainly discusses the idea of fission, we will first assume that if we do not adopt the activity growth method, we can see how many new users can be added based on the current data from all channels. The purpose of breaking down the data is to have an idea in advance of what effect the activity needs to achieve, in which directions it can be promoted or expanded, what the gaps are, and how to solve them. According to the data in the table, if no fission activities are carried out, the new gap will be 6,850 people, and it will be impossible to achieve the KPI indicators assigned by the leaders. Many operators come to this conclusion, thinking that they have found the key to achieving the target and rush to invest in planning; but in fact, the next step is still not to rush to formulate the activity methods and gameplay, because there is still a key factor that determines the success or failure of the fission activity - users. The user's flow determines whether he is willing to participate in your activity, whether he is willing to share fission with you, and whether your activity is successful or not; therefore, the analysis of user flow cannot be skipped. 3. User Flow AnalysisIn the past, I thought that as long as the theme of the event was well determined, even if users were unwilling to participate or share the event in the end, the failure of the overall event would be due to the lack of available promotion channels and the narrow coverage of the event. Many operators have had this cognitive bias like me, which led to brainstorming and deciding on the details and execution of activities without carefully considering the user flow characteristics. Therefore, this time we specifically considered the following questions from the user's perspective: 1. If users are needed to help with the fission activity, what can they get after sharing the help?Users participate in activities for the purpose of making a profit, and what this profit point is is crucial. It can be:
2. What concerns do users have that may cause them to be reluctant to share their activities?There must be reasons why users are reluctant to share:
3. How to solve the user flow problemTo achieve user flow, one needs to think from the user’s perspective and have empathy. How can one achieve empathy?
4. Problems that may arise from fission activitiesBefore the activity goes online, you need to predict all possible situations to reduce the probability of errors. For example, before launching a fission activity, you need to think about the following questions:
5. How to plan your fission activities?1. Screening of fission activity gameplayRegarding fission, it is best to use some classic fission gameplay. What is classic gameplay? Classic gameplay means that the gameplay that your parents know how to play is the classic gameplay. These gameplays do not require additional official explanation of the activity rules. As long as users enter the activity page, they will naturally know how to play. This is the enduring activity gameplay. What are the classic ways to play? For example: bargaining, grabbing dolls, throwing rings, stacking blocks, click-to-help... (Pinduoduo recently came up with a new way to play, euphemistically called grabbing employee internal purchase prices, but in fact it is a disguised form of fission forwarding.) 2. Determine the method of fission assistance
3. Determine the activity fission gameplayCombining the previous activity goals, user flow, possible problems with the activity and other dimensions, I finally began to formulate a feasible fission gameplay plan; for example, I used the bargaining gameplay this time. 6. Activity Effect EstimationEstimating the effectiveness of an activity is actually estimating the traffic. By estimating the traffic, you can roughly determine the final effect of an activity, so you don't have to wait until the activity is launched to realize it. In this stage, you can evaluate in advance whether the activity plan is feasible, whether it is worth further development, whether it has value, etc. The effect estimation can be simply listed in the table below, showing the conversion rate at each level. I would also like to remind everyone who is familiar with statistical data: do not be deceived by data. The absolute value of the data itself has no value. Only the conversion rate has value. Why? Many operators become complacent when they see high activity data, and think that the activity is very effective, but this may just be a vanity data, so you must pay attention to the conversion rate and increase. 7. Activity launch & revisionThis part is more literal. After the activity goes online, promote it step by step, keep an eye on the activity data, correct any problems encountered during the promotion, and strive to achieve the maximum effect during the activity. Since the specific circumstances of each company, structure, and activity are different, the problems encountered after going online are varied and require specific analysis of specific problems, so I will not elaborate on them here; everyone should remember that the main action at this stage is to "keep a close eye" to reduce the probability of errors. 8. Activity reviewActivity review is very important. Every activity review is to accumulate experience and knowledge for the next time. Of course, event review is not just about summarizing the data performance of the event. It is also important to summarize the experience of the entire project process to avoid repeating the same mistakes in subsequent activities. The activity review will be discussed separately later, so I will not elaborate on it here. Although mastering the above knowledge points does not guarantee that you can create a hit event, learning these underlying methodologies can bring you closer to creating a hit event and avoid detours. Author: Kaka Source: Kaka |
<<: Marketing and promotion tips, no need to sell anxiety to reach 100,000+!
>>: 9 ways to monetize short videos, how many do you know?
Chen Longyu's Talisman Numerology Special Cla...
2019 is already halfway over, so let’s follow the...
Based on the research and analysis answers given ...
When taking over a new project, how can you quick...
In this article, I will briefly summarize my past...
I have heard many of my friends and colleagues ta...
1. Product internal strength 1. Introduce accurat...
Word of mouth, one of the oldest forms of communi...
The first two parts are an analysis of the Douyin...
This article is a summary of the book "The B...
Exploring mobile applications is not an easy task...
Baidu released its Q3 2016 financial report today...
Those of us who do marketing promotion know that ...
In recent years, the concepts of growth have emer...
With the "Announcement on the Handling of In...