The summer K12 war is about to get hot, and everyone has tried every possible way to attract customers. Recently, there is a product called "Check-in for Free Learning", which is very popular on the distribution platform. Some single products even sold 30,000 orders in one day, with revenue exceeding 10 million. The core highlights of the 0 Yuan Learning product are: rich content, low unit price, and you can learn for free if you persist in learning, taking into account all the benefits that users want. Are these customer acquisition methods that seem to be effective replicable or are there any pitfalls in operational planning? Let’s disassemble it together. 1. Learn the 1+5 hot design formula of products for freeThis case takes the three products Tiantianlian, Changba and Hexiaoxiang as the objects of disassembly. Let’s take a look at the popular design formula of 0-yuan learning products to find the design principles and ideas of a popular product.
The numbers shown on the product packaging are definitely worth it at a glance. Regardless of whether the content is really good or not, it is just the money for a meal. As long as you persist in learning, the full amount will be refunded. There is no reason to refuse. According to the 20 distribution platforms surveyed by Yifan, it is very likely that Changba Parent-Child Oral English product will sell 30,000 copies in one day, which is also in line with the real-time revenue of 1,000 for a 0-yuan learning product. So what are the details behind these packages? Let’s continue looking at: 1. Highlights of product packaging for free learning
From the user's perspective, the product packaging has rich content and low price, and if you persist in learning, you can learn for free. For users, this is an irresistible product with the lowest cost and the greatest value. Channel parties are also most willing to promote this kind of product. This model is a derivative of the low-price group buying model such as Ahashool, and the core user psychology is the desire for bargains. 2. Types of product durations for free learning
From the perspective of product duration, the demands are different. Generally speaking, medium- and short-term classes are taken over by large classes. The hope is that users can experience the quality of the platform's small classes through short-term learning experiences. In this process, users are given more opportunities to experience formal classes, and are given promotions to choose the platform's high-priced classes, or are encouraged to share to bring customers to the platform. 3. Several types of courses that can be learned for free by checking in
Judging from the course design types of 0-yuan learning products, each company mainly focuses on light-course products with simple content and short learning time, which can very intuitively allow users to develop an interest in learning. There are also similar large-class products such as Puxin Education, which design 0-yuan learning in the form of continuous large-scale live broadcasts, and convert annual courses through live broadcast + community services. The course packages involved can come in various forms, but the key point is that it is free or there are rewards after the final learning. 4. The design of check-in rules can be divided into the following categories
The design of the clock-in rules is the core of 0 Yuan Xue and the most critical part of the entire product design. The friendliness of the clock-in rules determines the user experience. Generally speaking, limited clock-in requirements over a period of time are best, but from an operational perspective, in order to control the overall operating costs, strict clock-in requirements will be set to ensure that a certain proportion of people cannot complete the clock-in. 5. Design of rules for check-in fission
Since the unit price of the product is extremely low, there must be a variety of demands behind such a product. The two most important requirements for 0 yuan learning are:
In summary, a good product includes five parts: product packaging + learning time + learning content + check-in rules + fission design. Only when these parts are linked together can the final result be achieved. It seems like a very good product, but in reality, during the operation, many operations lack end-game thinking and cost calculation. This resulted in the problem of operating redemption after a certain Bear 0-yuan check-in product sold 1 million copies recently. 2. Check in for free to learn this product. Operation cost breakdown and calculationAccording to Yifan's communication and investigation of the distribution platform, for a free learning product to be listed on the distribution platform, it is generally necessary to open a 40%-50% transaction commission to the platform. Some platforms even require a separate reward for each user who completes a transaction, such as 100 or more. Based on the cost of the distribution platform, we simply calculate the cost of a user to the platform: That is, for a product with a unit price of 398 yuan, after it is put on the distribution platform, the actual user payment unit price obtained by the company is 188.8 yuan, which accounts for 40% of the total cost. Then the second wave of fixed costs we have to face is the 0 yuan cash back after the students complete the check-in. Let's take 10,000 users as an example. The actual cash received by the enterprise is only 188.88 yuan. Let's calculate the possible exchange costs that the enterprise may face: From the perspective of cost breakdown, once the redemption ratio of zero-yuan education products reaches 50%, the company may face the situation of redeeming at a loss. During Yifan’s research, it was found that there were indeed similar check-in products that failed to meet repayment requirements, which caused great resentment among consumers. 3. The operational black hole and possible opportunities of 0yuanxueIn addition to the ability to repay, if an educational enterprise really wants to imitate this kind of free learning product, there may be the following problems: 1. Serious product homogeneityOn the distribution platforms currently available, there are more than five options for one product category. Although this type of light course looks simple to produce, it actually requires a relatively long production period for the production team. What you must avoid is a situation where the same product already exists as soon as you produce it, resulting in huge cost investment and low results. 2. The fission capability of punching in is invalidAs many companies educate users on products for free, users regard clocking in as a task and have no loyalty to the platform. First, the possibility of a user buying 5 products on a platform is reduced. Second, due to the lack of sharing detection methods, forced distribution to Moments has become a well-known way for users to cheat. 3. Design of operational risk controlJudging from the cost accounting just now, although it seems that a single product has high revenue, if the risk control design is poor, there will be a trend of over-redemption. The company not only fails to gain users after making a product, but also suffers a huge loss of costs. So how to design the effectiveness of user redemption and user sharing fission is a key to learning fission sharing products for free. There are also some startups that do not have technical support but have great risk control design and iteration capabilities. 4. Lack of distribution channel reservesIf you want to sell free courses or other small and light courses like these, one thing you definitely need is a strong channel or your own resources. When many companies are developing light course products, they think that as long as the product is good, it will be fine. In fact, this is not the case. When creating such a distribution platform to acquire customers, it is necessary to consider the reserve of channel personnel; As the saying goes, laymen watch the excitement, while experts see the doorway. Although there are many problems with 0 yuan learning, for small and medium-sized enterprises, if they want to quickly obtain a group of effective seed users, this is also a good means; Here are some optimization suggestions for the 0-yuan learning card-punching product:
To sum up, the core of this article is:
I hope that through the analysis in this article, I can give you some suggestions on the design of zero-dollar learning products to avoid the revenue black hole of growth. Author: Yifan Source: Yifan |
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