1 Yuan group purchase· Zebra AI class animal vocabulary class Activity purpose: To attract new customers Activity keywords: Yuanfudao, 1 Yuan group purchase, 3-person group purchase Breakdown purpose: To understand the logic and gameplay of the Zebra AI class group purchase. 1. Case entry2. Case NameName: 1 yuan group purchase·Zebra AI class animal vocabulary class Activity purpose: Attract new customers Activity keywords: Yuanfudao, 1 yuan group purchase, 3-person group purchase Disassembly purpose: Understand the logic and gameplay of Zebra AI class group purchase 3. Case BackgroundZebra AI Class is an intelligent education platform that provides multi-disciplinary online learning for children aged 2-8. It is produced by Yuanfudao Online Education and invested by Tencent. The platform currently has AI course products in multiple subjects including Chinese, mathematical thinking, English, and fine arts. The curriculum is scientifically and systematically arranged to enhance children's abilities in multiple dimensions and achieve their all-round development. Zebra AI courses allow for lively learning through online courses, easy practice with offline materials, and simultaneous tutoring by professional teachers. It provides children with personalized course planning, improves learning efficiency, and opens up new ideas for quality education. The main selling point of the product is the combination of interesting AI courses + professional tutors + complete and scientific curriculum system + exquisite teaching materials and peripherals, which has attracted a large number of parents who focus on their children's quality education. 4. Overall business logicproductZebra AI Class is a product of Yuanfudao. The products currently provided mainly include:
In 2020, the number of monthly independent devices of its APP increased year by year, and in December 2020 it increased by 133% compared with January 2020, which shows how fast its user growth rate is. Data source: iResearch flow1) Online channels
Tencent Advertising (WeChat Moments, Tencent News, etc.) Big Engine (Toutiao APP) Baidu information flow advertising In-APP advertising: including Haokan Video, Yidian Zixun, Wifi Master Key, Qutoutiao, Mango TV, Kuaishou, Xiaomi Browser, etc.) E-commerce live streaming 2) Offline channelsAdvertising in the lobby of Children's Palace subway station Children's Palace Shenzhen Metro light box advertising Appearing at the 2020 China International Fair for Trade in Services, sharing cutting-edge teaching results of "Education + AI" Monetization
5. Case Path Analysis1. User usage pathUser path for participating in activities on the official accountUsers get the event poster on the official account - scan the code - follow the "Zebra Theme Class" official account - get the event rules - click to enter the group purchase details page - click the bottom button to pay to join the group - payment is successful - click to invite friends - the sharing poster appears - save the poster to the album/share with friends Path for friends to join the groupFriends receive the poster - scan the code to enter the event page - enter and verify the mobile phone number - receive a text message after payment - return to the official account to get the progress - scan the code to follow the new official account - get the group buying rules and progress - check the progress - click "Go to Invite" to share with other friends Successful group purchaseCan be optimized:
2. User Empathy MapTarget users of the activityUsers who have followed the Banma AI Courses official account (including new users who have not purchased courses and old users who have purchased courses) Target user profileThrough the Baidu Index, we can see that the gender ratio of Zebra AI Class APP users is 61.7% for female users and 38.2% for male users. It can be seen that parents who pay attention to the education of young children are mainly female users aged 24-49 in first- and second-tier cities. According to the "2020 China Online Education Industry Research Report" and Bytedance's "2020 White Paper on the Online Education Market for Young Children", current educational products and services for children aged 3-9 mainly include family enlightenment, art education, subject enlightenment, children's programming, sports and other content areas. Therefore, it can be basically inferred that potential parents who are interested in online education products for young children will pay more attention to their children's intellectual development, skill and interest cultivation, moral cultivation and comprehensive quality improvement when educating their children. Based on the above characteristics, the user empathy map is drawn as follows: 6. Analysis of the three elements of fissionproductTarget users of the activityNew and old users of Zebra AI courses are mainly female users aged 24-49 from first- and second-tier cities who are concerned about parenting growth and early childhood education. Main pain points
channelActivity flow entrance
Drainage method
CreativityReferral effect = sharing efficiency x conversion efficiency x sharing frequency Sharing efficiencySharing efficiency mainly depends on sharing motivation and sharing difficulty. Share the powerThe motivation for sharing mainly comes from material needs and spiritual needs. The material needs here are mainly: users only need to spend 1 yuan to get a high-quality English course worth 199 yuan, and there are foreign teachers to demonstrate lip movements, so the pronunciation is more authentic; Spiritual needs are:
Can be optimized:1. Currently, it only supports one-click saving of posters to the album and sharing of posters with friends, but there is no entry for sharing to Moments; 2. In addition, when you click to share the poster with friends, it is recommended to add recommended sharing words like the referral activity, which will make the user's recommendation more authentic. Sharing DifficultyReducing the difficulty of sharing mainly lies in simplifying the path and understanding the cost and highlighting key behaviors. 1. The entire activity participation path is relatively smooth and clear, with basically no lag, helping users to complete sharing relatively quickly 2. The activity rules are very brief. More activity details are placed on the activity details page to reduce the user's understanding cost. 3. Highlight key behaviors: Use the countdown for the effective time of group buying (24 hours) and template message push to constantly emphasize the urgency of the activity and encourage users to share. Referral conversion efficiencyThe influencing factors mainly include two aspects: the attractiveness of the group buying poster and the difficulty of participating in the group buying activity. 1. Improve the attractiveness of the poster A successful poster = universality + pain point + psychology + ease of use + celebrity + group + promotion The seven basic elements are:
This poster basically meets the criteria of a successful poster. If you want to make it more refined, it is recommended to write the original price of the course, the number of days it is sold for a limited time, etc., to reflect the anxiety and urgency from the user's perspective. 2. Reduce the difficulty of participating in activities This part is similar to the above, so I won't go into details. VII. ConclusionEvent Highlights
Points to be optimized
Personal ThoughtsAccording to the introduction in "Contagious", all products that can go viral comply with the STEEPS principles, including social currency, inducement, emotion, publicity, practical value and story. We can also refer to these principles when designing activities:
Author: Shelly of Pick Up Light Source: Shelly of Pick Up Light |
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