Blender stylized character full process [good quality and materials] Resource introduction: This course is a 3D character production course that integrates 3 practical cases: cartoon IP, bust and full-body image + scene design, covering knowledge points such as sculpting, modeling, UV, mapping, materials, particle hair, bones, rendering, etc. The tutorial uses Blender and completes the entire process. The course has been greatly optimized for students without 3D basics, and is also suitable for beginners. It presents the entire stylized cartoon character production process to everyone without reservation, starting from the basics. After learning this course, everyone can learn this complete creative process. Whether you are creating a pure three-dimensional work or a three-dimensional painting-assisted work, you can get help from this tutorial. Course Catalog material 1. Promotional video.ts 10. Carving function explanation.ts 11. Stylized character head sculpting 01.ts 12. Stylized character head sculpting 02.ts 13. Stylized character head sculpting 03.ts 14.Curve editing and application.ts 15.Array and curve.ts 16.Mirror modifier.ts 17. Subdivision and multi-level precision modifier.ts 18.Entity modifier.ts 19.Shrinkwrap modifier.ts 2. Preface: Course introduction and live broadcast arrangement.ts 20.Chamfer modifier.ts 21.Simple deformation modifier.ts 22.Surface Deformation_Lattice_Mesh Modifier.ts 23. Skin modifier application.ts 24.Wireframe modifier.ts 25.Standard follow-follow path.ts 26. Copy transformation.ts 27.Cloth.ts 28.Homework2.ts 29.VertexGroup.ts 3.Blender download and installation.ts 30.Shape key expression application.ts 31. Material usage.ts 32. Commonly used material nodes.ts 33.Vertex and texture drawing.ts 34. (Important!!) Vertex color transfer map.ts 35. Must see! Bone binding.ts 36.Weight drawing.ts 37.Hair parameters.ts 38.Hair work.ts 39.Course content description.ts 4.Blender basic user settings.ts 40.Cartoon character head carving.ts 41.Character body and limbs.ts 42. Character hair and scepter production.ts 43. Hat production-texture baking-material.ts 44.Clothes making.ts 45.Clothing pattern drawing and texture making.ts 46.Vertex drawing.ts 47.Lighting environment and rendering configuration.ts 48. Ocean wave carving method.ts 49. Bust 1.ts 5. Installation and configuration of plugins.ts 50. Bust 2.ts 51. Making a Sailor Suit Top.ts 52. Hair production method.ts 53.Card making.ts 54.Cartoon hair material.ts 55.Skin drawing.ts 56.Clothes texture.ts 57.Bone binding.ts 58.Lighting rendering.ts 59. Tire.ts 6. Interface operation and workspace.ts 60.Motorcycle body modeling.ts 61.Motorcycle parts production.ts 62.UV map and material.ts 63. Initial block construction.ts 64.Body and limbs sculpting 01.ts 65.Body and limbs sculpting 02.ts 66.topology01_header.ts 67.Topology02_arms and hands.ts 68.Topology03_Legs and Feet.ts 69.Topology04_body.ts 7.View operation.ts 70.UV splitting and baking high-poly details.ts 71. Skin texture drawing-automatic topology plug-in using .ts 72.Roughness map.ts 73.Specular map.ts 74.Live-skin texture drawing.ts 75. Hair braid making.ts 76.Helmet modeling.ts 77.Shoes modeling.ts 78.Bone binding-problem fix.ts 79.Advanced Skeleton Binding - Weight Transfer - Weight Repair.ts 8. Object mode function explanation.ts 80.Bone usage-pose.ts 81. Expression production method-skeleton-gesture library.ts 82.Scene description.ts 83.Bridge asset import Blender method.ts 84.Bridge registration and installation.ts 85.Bridge asset usage.ts 86.Street model construction.ts 87.Case material environment adjustment-pavement material node.ts 88. Final assignment.ts 89. Basic head structure modeling (I).ts 9. Edit mode function explanation.ts 90.Basic modeling of head structure (II).ts 91. Hair material.ts 92. Do not render HDR.ts 93.Blender bone automatic binding.ts 94.Clothing texture production skills.ts 95.Low poly mapping and texture export settings.ts 96.How to use displacement normal map in Blender.ts 97. How to use the GoB plugin and how to solve errors.ts |
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