Cheetah Browser embeds Egret Runtime to expand into HTML5 mobile gaming

Cheetah Browser embeds Egret Runtime to expand into HTML5 mobile gaming

Discussions about HTML5 mobile games have recently sparked waves of discussion in the industry. As a leading platform in the mobile industry, Cheetah Mobile is currently quietly making efforts to fully deploy in the field of HTML5 mobile games by embedding Egret Runtime in its core product, Cheetah Browser, in order to effectively convert and utilize the platform's surplus traffic.

Egret Runtime is an accelerator component released by Egret that is dedicated to improving the speed and stability of HTML5 games, which can greatly enhance the HTML5 gaming experience. Prior to Egret Runtime, Egret also launched its self-developed Egret engine to help developers quickly create HTML5 mobile games.

It is reported that the Cheetah Browser is implanted with Egret Runtime, and its purpose is to rely on Egret Runtime to comprehensively improve the gaming experience on the Cheetah Browser. As the world's first HTML5 runtime product, Egret Runtime directly supports all the underlying functions required for HTML5 operation. It can provide acceleration, rendering and playback functions for HTML5 applications and games running on mobile browsers and native apps, and also comes with a series of functions and services such as network loading, memory management, sound control and data calculation, so that HTML5 applications and games running on the browser can have a native performance experience and achieve click-to-play.

Currently, there are hundreds of high-quality HTML5 games on Cheetah Browser, such as "Shoot the Plane", "Fight the Landlord", "Chinese Chess", "Black and White Blocks", "Surround the Nervous Cat" and other game products, all of which are click-to-play games. After the implantation of Egret Runtime, all HTML5 games on the platform have been comprehensively improved in terms of graphics, running speed and fluency, download rate, etc., and the experience is even not inferior to traditional App games.

Take the actual experience of "Shoot the Plane" as an example. The game is operated by swiping the screen, which is simple and fast. In terms of attack shell output, explosion special effects, big skill effects and other aspects, it is almost the same as the original game. Click "Play Now" to jump to the game interface in just a few seconds, and then you can start a long entertainment experience. Its entry threshold is extremely low. Good performance, ultra-low entry threshold, and convenient and fast entry experience are undoubtedly more in line with users' needs and habits of fragmented mobile game experience.

Once HTML5 mobile games break through the bottleneck in performance, their click-to-play experience will be a huge advantage over native games, which has become an industry consensus. Egret Runtime solves the performance problem of HTML5 mobile games, so implanting Egret Runtime is very important for various application scenarios, especially for platforms with large-scale long-tail traffic.

On the one hand, all major application scenarios and platforms participate in the operation of HTML5 mobile games, which can make long-tail traffic more efficiently converted, thereby increasing profits; on the other hand, Egret Runtime ensures that HTML5 games have a good gaming experience on all major platforms. For the current mobile game market where channels are king, the joint operation of HTML5 games by many platforms will not only truly take the development of mobile games to a higher level, but also enable participants to obtain a lot of rewards from it. For mobile apps of the types of music, social networking, and life, this is undoubtedly one of the most important ways to achieve commercial profitability.

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