C4D+AE+Redshift rendering Star Beauty advanced real scene synthesis full process 2020 [HD quality with material] Resource introduction: C4D+AE+Redshift rendering Star Beauty advanced real scene synthesis full process 2020 Course Catalog 1. Tutorial Video 001.Overview and introduction of teaching content.mp4 002. Set a reasonable project directory.mp4 003. Portal composition element analysis - copy.mp4 004. Making the portal body.mp4 005. Make the upper energy of the portal.mp4 006.Making Portal Remaining Energy.mp4 007. Make portal diffusion particles.mp4 008. Portal Element Space Arrangement.mp4 009. Make portal floating particles.mp4 010. Making a Portal Flame (Part 1).mp4 011. Making a Portal Flame (Part 2).mp4 012. Make portal diffusion particles.mp4 013.Complete the overall effect of the portal.mp4 014. Portal real scene synthesis.mp4 015. Analysis of the correct synthesis method of black background flame material.mp4 016. Bright distortion to achieve the final effect.mp4 017. General Introduction to Camera Projection and Digital Painting.mp4 018. Basic process of advanced camera projection.mp4 019. Set up a unique and efficient work layout.mp4 020.Camera calibration and model creation.mp4 021. Scene texture layering processing.mp4 022.Layered textures and model correspondence.mp4 023. Covering the basic process of rendering.mp4 024. Various operation methods of C4D digital painting.mp4 025.Single scene arrangement and panoramic stitching.mp4 026.Model connection optimization.mp4 027. Summary of important issues in C4D digital painting.mp4 028. In-depth analysis of film and television tracking tools.mp4 029. Camera reverse process.mp4 030. Tracking data, real-life footage, CG special effects connection process.mp4 031. Scene projection matching tracking data in C4D.mp4 032. Create infinite space with tracking data in C4D.mp4 033. External synthesis tag configuration synthesis required position information.mp4 034. Infinite Space Level 1 Synthesis.mp4 035. Infinite Space Secondary Synthesis.mp4 036.Green screen keying and character synthesis.mp4 037. Infinite Space Three-Level Synthesis.mp4 038.CSQ production process analysis and summary.mp4 039.CSQ model analysis.mp4 040. Unfold 3D, a UV tool with multiple forms of existence.mp4 041.Unfold3D basic usage process.mp4 042. Unfold 3D and C4D bridge plug-in usage process.mp4 043. Unfold 3D RizomUV Practical Tips Supplement.mp4 044.CSQ model UV finishing skills supplement.mp4 045.CSQ Motion Control Expresso Binding.mp4 046.CSQ Gravitational Tentacle Bone Binding.mp4 047.CSQ wire skeleton binding.mp4 048.CSQ wire UV treatment.mp4 049.CSQKH status comprehensive binding.mp4 050.CSQ binding optimization, setting map production management directory.mp4 051.In-depth analysis of the basic principles and advantages of Substance Painter.mp4 052.C4D docking model to Substance Painter, function introduction and skills summary.mp4 053. In-depth analysis of CSQ material production plan.mp4 054. In-depth analysis and tips of Substance Painter channel system.mp4 055. In-depth analysis and tips of Substance Painter masking system.mp4 056. In-depth analysis and tips of Substance Painter smart materials.mp4 057. In-depth analysis of Substance Painter resource management directory.mp4 058.Use Substancepaiter to make CSQ metal material and dust.mp4 059.Use Substancepaiter to make CSQ scratches.mp4 060.In-depth analysis of importing external resources into Substance Painter.mp4 061. Using photo materials to project scratches in Substance Painter.mp4 062.Use Substancepainter to globally optimize CSQ materials.mp4 063.Use Substancepainter to make CSQ materials.mp4 064.Use Substancepainter to make CSQ remaining parts material.mp4 065.Use Substancepainter to finally optimize CSQ material and render preview.mp4 066. "AE Advanced Lens Stitching Techniques".mp4 089.CSQ third person PFTrack object tracking, tracking data import C4D optimization.mp4 090.CSQ third person animation adjustment, rendering matching.mp4 091.CSQ gravitational current_C4D synthetic data matching.mp4 092.CSQ gravitational current_AE makes double string conduction current.mp4 093.CSQ gravitational current_AE makes sparks and flashes.mp4 094.CSQQ mouth multi-element flame AE production and synthesis.mp4 095.CSQ Energy Ballistic AE Production.mp4 096. Make a realistic basketball with C4D and Substance Painter_Make basic basketball materials.mp4 097.C4D, Substance Painter to create a realistic basketball_Multiple attribute LOGO projection and production skills.mp4 098.C4D, Substance Painter to create realistic basketball_skills supplement.mp4 099.C4D, Substance painter realistic gaming chair cloth material projection skills.mp4 100. Aperture spacecraft red laser, thruster flame AE production.mp4 101.Technology HUD elements_aperture LOGO production.mp4 102.C4D and Redshift to create a real lens shattering effect.mp4 103.CSQ gravity generating device, mechanical parts C4D production skills.mp4 67.Standard process of Substance Painter exporting textures to C4D's Redshift renderer.mp4 68. Standard process of importing Substance Painter map from C4D's Redshift renderer.mp4 69. Use dynamic connection plug-in to speed up the process of connecting sunset painter and C4D texture.mp4 70. Using redshift in C4d to make CSQ real dirty old glass material.mp4 71. Matching CSQ energy light source in C4d.mp4 72. In-depth analysis of the absoluteness and relativity of C4D texture paths.mp4 73. In-depth analysis of C4D and Redshift texture management.mp4 74. CSQ Multi-channel Synthesis Solution Overview.mp4 75.C4D-CSQ main part multi-channel settings and AE synthesis.mp4 76.Supplementary introduction to CSQ scene engineering.mp4 77.C4D-CSQQ chamber light multi-channel settings and AE synthesis.mp4 78.C4D-CSQ remaining light multi-channel settings and AE synthesis.mp4 79.C4D-CSQ environment absorption settings and AE synthesis.mp4 80. Making CSQ Energy Light Column_I.mp4 81. Making CSQ Energy Light Column_II.mp4 82. Making CSQ Energy Flame_I.mp4 83. Making CSQ Energy Flame_II.mp4 84.CSQ matches the original material and the final AE synthesis adjustment.mp4 85.CSQ First Person Binding In-depth Analysis_I.mp4 86.CSQ First Person Binding In-depth Analysis_II.mp4 87. Live High Dynamic Range Panorama (HDR) Full Process Production_I.mp4 88. Live High Dynamic Range Panorama (HDR) Full Process Production_Part 2.mp4 2. Materials 001.Material_1-18.7z 002.Material_19-22.7z 003.Material_22-25.7z 004.Material_29.7z 005.Material_30-31.7z 006.Material_32-37.7z 007.Material 38_49.7z 008.Material_50-66.7z 009.Material_67-71.7z 010.Material_72-88.7z 011.Material_89-103.7z 3. Teaching related software and plug-ins 3. Teaching related software plug-ins.7z |
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