[Li Jiaoshou] I have 3 ways to extend the life cycle of Internet celebrities

[Li Jiaoshou] I have 3 ways to extend the life cycle of Internet celebrities

Indeed, many internet celebrities nowadays (such as Papi Jiang, Mimi Meng, etc.) are extremely popular, just like Han Han, Zuoyeben, Liu Jishou, etc. before, but fans always get aesthetically fatigued and always keep pursuing the next internet celebrity.

One day, fans will no longer be interested in Papi Jiang’s unique way of complaining, will no longer be fascinated by Gu Ye’s unique way of interpreting art, and will no longer be keen on Li Jiaoshou’s way of writing business analysis.

Regarding this issue, most people's approach is to work hard to produce higher-quality content, investing ten or even a hundred times more time to write better jokes and make funnier videos. But in reality, all of this does not help much in extending the life cycle of Internet celebrities.
It’s because fans have aesthetic fatigue towards internet celebrities, not because “the quality has declined recently” as fans claim. Otherwise, if the quality of internet celebrities was lower when they first started out, wouldn’t they still be popular?
So what is the reason? Why do we become aesthetically fatigued with the things we once pursued crazily?
In fact, the reason why people have the so-called "aesthetic fatigue" is all due to a classic psychological concept: Sensory Adaptation.
A large number of psychological studies have found that any external stimulation (whether it is electric shock or monetary donation) will eventually be "adapted" (that is, people will become indifferent).


First of all, this is a very scary conclusion, because it means:
Any external reward, whether it is money, promotion, sex or food, can only provide a short-term sense of happiness.

For example, research has found that six months after most people win a 5 million lottery jackpot, their happiness levels are almost the same as before they won the prize - so 5 million can only bring a few months of happiness.

Similarly, a college student who has just received an admission letter from a prestigious school may feel extremely happy, but that feeling will only last for a few months at most - once he enrolls, he will naturally start to worry about finding a job.
A man who holds a girl’s hand for the first time is so excited that he can’t sleep all night, but after a few years of being together, he is no longer so excited no matter what he does.

Of course, this is also a very fortunate conclusion, because it means that any external loss, whether it is loss of money, demotion or amputation, generally only leads to a short-term decline in happiness.
For example, if you are hit with a stick every day, of course you will be unhappy. But after being beaten continuously for a year, you will no longer feel uncomfortable. It becomes a part of your life and you no longer feel anything about it - this is stimulus adaptation.
In short, " all external stimuli will eventually be adapted. Everything that makes us feel novel, fun, and interesting will eventually become boring."

Therefore, internet celebrity videos and jokes that provide novel perspectives and unique experiences make people feel very different and enjoyable at first, but gradually everyone adapts to this way, gets bored, and feels that "it's the same old thing again", and eventually starts pursuing the next internet celebrity.

Since all external stimuli will be "adapted" and fans will sooner or later become "aesthetically fatigued" by such stimuli, what should we do?

Since external stimuli will gradually be adapted, the solution is naturally to start from the stimulus adaptation itself.
I have 3 approaches to this:

1. Constantly changing the stimulus source - Internet celebrity upgrade

2. Not relying on sensory stimulation itself - Internet celebrities as tools

3. Provide internal stimulation - gamification of influencers

Since all external stimuli will eventually become adapted, anything interesting and novel will eventually lead to aesthetic fatigue. Then the simplest way is to constantly change the stimulus source and provide different stimuli.
Couples who have been together for a long time lack "passion" (they have adapted to the stimulation), but they are often prone to new stimulation when they change into new clothes (such as maid outfits) or change their place of residence (such as suddenly staying in a hotel on a long-distance trip).
Similarly, Internet celebrities often use this method:
For example, Luoji Siwei does not simply stick to the daily 60-second voice and its own video programs, but also constantly gives users new ideas through various cross-border collaborations.

Selling mooncakes, telling the client to shut up, investing in Papi Jiang, etc., allow Luoji Siwei to have new ways of playing almost every month, constantly providing new stimulation.


For example, another internet celebrity that Li Jiaoshou knows, " Wang La La ", started out by selling hot and sour noodles and gathered a lot of fans. Later, he engaged in commercial real estate transformation and later made angel investments. These practices made fans feel "same spicy, but there is always a different surprise next time", thus maintaining the sense of excitement.

Even if there is no upgraded new image or new activities, simply changing the scene of the original image may reactivate an internet celebrity ( just like a couple who runs away to stay in a strange and distant place).

for example:

The comedians, who have long been aesthetically fatigued, can become popular by making a video of the same content, and can become popular again by putting the video content on the big screen. Once people are used to this stimulation, with the emergence of new technologies, the movies that originally made people aesthetically fatigued can be converted into 3D and become popular again. Even in the future, when VR technology matures, 3D classics converted to VR may become popular again (we call this "IP reuse").


In fact, "stimulus adaptation" has been prevalent in the marketing world before the emergence of internet celebrities. In corporate marketing, it is more commonly referred to as "brand aging" - many once popular brand concepts have become increasingly "insensitive" because consumers have gradually adapted to the stimulation.
Therefore, some brands always reactivate their brands through various activities while retaining their core brand values.
For example, Coca-Cola, which has a century-old history, constantly changes its packaging and concepts. Today it’s a lyrics bottle, tomorrow it’s a dialogue bottle, and the day after tomorrow it’s a Star Wars bottle, a World Cup bottle, etc., giving people a new sense of excitement.

Another example is Shreddies, a cereal brand in Canada. Without changing the product, they planned a new product idea - changing from "square cereal" to "diamond-shaped cereal" (just changing the visual angle).

There is also Nokia's "technology based on changing the shell" back then, which is to reactivate users' expectations by constantly and deliberately creating new stimuli.

If you are launching a brand new product, it is best to find a way to create a sense of familiarity to facilitate user acceptance (that is why Steve Jobs said that the first generation iPhone was a full-screen iPod + mobile phone + browser ). If it is an old product or an out-of-date internet celebrity, users will already have aesthetic fatigue with you, so you naturally have to find a way to create a sense of freshness.

Therefore, the common approach to marketing new products is “Make new things familiar” , while the common approach to marketing old products is “Make familiar things new” .
As mentioned above, in order to alleviate aesthetic fatigue, Internet celebrities need to constantly provide new stimuli, but sooner or later, users will get used to your various new tricks and eventually get aesthetic fatigue - after all, you won't change.

Moreover, if the changes are inappropriate, there is a risk of distorting the positioning and even losing the classic image of the past.

So what should we do?

In fact, this problem has been solved in the product industry long ago. I wonder if you have ever had this question:
Why do users feel aesthetic fatigue towards me, a content creator, but not towards printers and computers in the office? Why can't I be like them?

Because the existence of printers is not to satisfy a certain "sensory experience" (feeling good to the touch, looking pleasing to the eye, etc.), but to help you complete another task (printing office documents). In other words, its existence itself has instrumental value and does not rely on sensory "stimulation".

Similarly, if influencers want to continue to exist, they need to have instrumental value and be able to help users complete tasks that need to be completed in life, rather than just "providing direct sensory experience."
For example, Zealer Wang Ziru's mobile phone review program can meet the needs of users that need to be met:

"When I watched the latest Apple press conference and saw the manufacturers boasting about the product, I wanted to know what it was like from a professional perspective."

This demand would exist even without Wang Ziru, and Wang Ziru’s videos are just a “tool” to meet this demand.

So, for an internet celebrity, what does it take to be considered as being "instrumentalized" rather than just providing a "sensory experience"?

The simplest criterion: Do your users remember you simply because of you, or do they remember you because of something else?

We know that users don’t always think of a brand, but often think of something first and then associate it with a brand. For example, you first feel “I’m going to get a sore throat from eating these spicy foods,” and then associate it with “drinking Jiaduobao.”

Here, the feeling of "fear of getting angry" is the "trigger" implanted by Jiaduobao - every time you have this feeling, you will think of Jiaduobao.

If your trigger comes from outside (such as a task performed by the user) rather than from yourself, it often means that you already have certain "tool attributes" rather than just providing a pure sensory experience (sensory experience can easily dissipate).

For example, when you read Li Jiaoshou's article, it is not for the feeling of reading the article (temporary sensory stimulation), but to solve a specific problem in your work. In this case, Li Jiaoshou is equivalent to being "instrumentalized" and turned into a tool like a "printer".

Therefore, if you want it to last "forever", you cannot just be satisfied with the sensory experience (external stimulation), but also need to be able to solve a specific task - we will never get tired of the company's printer, not because it can continue to bring us external stimulation, but because we need it for another task (such as printing documents).

Because the sensory experience of any product cannot be sustained. When you first get the latest iPhone, you will be amazed by its perfect workmanship. You will keep looking at it and playing with it in your hand, and even handle it with care (this is a sensory experience). After you use it for a few months, you'll start to just throw it on the bed.

At this point you no longer appreciate it aesthetically, but you still use it because you really need it to do other tasks - such as contacting friends, shopping, and paying.

Therefore, for internet celebrities, if they want to extend their life cycle, they cannot just limit themselves to providing users with external stimulation such as sensory experience (such as the sense of catharsis brought by articles, the humor of videos, the sexy impact of showing breasts and thighs, etc.), but they should also make themselves tool-like and be able to help users solve another task that they already need to do.

All of this requires relying on an "external trigger" or "external source", not just yourself. For example, Li Jiaoshou’s external trigger is “new pain points arising at work”, and Luo Pang’s video trigger may be “Kevin Kelly has published a new book. I’m too lazy to read it, so I might as well watch Luo Pang explain it in 45 minutes.”

For example, in the past, game anchors simply made videos, and their activity would often decline after being popular for a while. But later it became live streaming, which was equivalent to having an "external trigger" - every time I see an e-sports match, I want to listen to XX's commentary.

The two methods mentioned above to reduce "stimulus adaptation" are: one is to continuously increase and change external stimuli, and the other is to no longer rely on external stimuli (sensory experience) itself, but to bind another task (similar to the need for a printer).

In fact, there is another method: gradually transform your external stimuli into internal stimuli.

We know that any external stimulus (such as money, sex, food, pleasure, etc.) will be adapted, so when a person suddenly gets a salary increase, the change in happiness is as follows:

But there is a kind of positive experience brought by stimulation that is almost never adapted to. This kind of stimulation is "internal stimulation". For example, through continuous efforts to gain confidence, the improvement of happiness is like this:

If external stimulation is something that users get (such as money, sense of humor, sexy experience in pictures, etc.), then internal stimulation is something that users pay for themselves (such as achieving a certain goal through hard work) , and internal stimulation is not easy to produce "stimulus adaptation".

When a person takes the initiative to work on something and receives positive feedback, he will often not experience the so-called aesthetic fatigue and will continue to do it for a long time.

For example, a study found that professors who assigned more homework received higher ratings from students (even though everyone hated homework). This is because students have already actively invested a lot of effort in this course, and these efforts themselves in turn strengthen their interest (please Baidu "cognitive consistency theory" for details).

In fact, the reason why couples who have been together for many years do not divorce due to aesthetic fatigue is not because the wife or husband always provides fresh stimulation, but because of the process of their joint efforts to maintain the family (this is internal stimulation).

So, as an influencer, if you only provide some kind of external stimulation to users, they will easily get aesthetic fatigue, but it will be much better if you let them do something on their own and get feedback.

For example, a large number of Internet celebrities have selected user comments to be on the headlines, asked users to help provide topics, opened barrages to provide participation, organized study sessions, etc., all of which are behaviors that allow users to actively participate.

So what is the key to stimulating users' addictive participation?

For example, the classic game monster-killing behavior:

Action – Kill monsters;

Probabilistic rewards - there is a chance of dropping equipment or no equipment, high experience value or low experience value;

Cumulative rewards - see how much experience you have accumulated in total and how far you are from your goal (upgrading to a master).

Likewise, you need to turn yourself into a game to get users to behave in a similar way.

For example, in the research group organized by Li Jiaoshou before, everyone had to complete a copywriting task every week to improve their abilities, and at the same time, outstanding people were selected to be ranked.

Action - Use Li Jiaoshou's method to write copywriting assignments;

Probabilistic return - you may be ranked in the top 5 and get scholarships and points, but you may be ranked at the bottom and not get many points;
Reward accumulation - see how many points you have accumulated in total and how far you are from your goal (upgrading to the next level).

In fact, the probabilistic rewards of active action are essentially the key to all addictive behaviors.

The famous psychologist Skinner once did such an experiment:

If the pigeon in the cage presses the red button, it has a certain probability of getting food (compared to the group with a 100% probability of getting food). As a result, the pigeons pressed the button frantically, regardless of whether they were hungry or not—even though food only dropped once every 40 to 60 presses.

Most of the pigeons kept pressing the button at a frequency of nearly 200 times per minute, for more than 15 hours ... (In comparison, when I was most addicted to the game, I could only play for about 7 hours in a row, which is far worse than the pigeons)

Therefore, Internet celebrities should not only provide stimulation to users (whether it is pleasure or humor), but also guide your users to take the initiative to make efforts to obtain "internal stimulation" (such as the frequently used lottery in exchange for points upgrades, etc.).

In short, what you need to do is not to provide products to users, but to stimulate them to achieve their goals.

When it comes to “how to increase the life cycle of influencers”, most people’s intuitive approach is:

"Produce better quality content and make the production more sophisticated."

The reason for this idea (that success can be maintained by creating high-quality content) is often due to the typical mistakes that many successful people often make:

“I forgot why I was successful in the first place.”

The initial popularity of a grassroots internet celebrity was not actually due to "excellent programs" at all . In fact, the initial content of many internet celebrities can be described as shoddy - unprofessional editing, low-quality dubbing, and even non-HD images, which can never be compared with the big-name regulars.

But this did not hinder their success, because "good production" is often not a necessary condition for initial success - the reason they were successful at the time was often because of the unique perspective provided by their brave innovation, which translated into a "fresh and exciting" feeling for users.

As users become more and more accepting of this feeling, they will naturally become aesthetically fatigued, which is something that "excellent production" cannot make up for at all.

The reason for your initial success was not "excellent production" at all. So when your fans become tired of the brand and their activity levels decline, it will certainly not work to rely on "excellent production" if you want to replicate your success (if users are tired of eating tiramisu, it will be useless even if you serve tiramisu on a golden plate).

In fact, the reason why people experience "aesthetic fatigue" is that everyone will "adapt" to external stimuli - gradually becoming insensitive, whether it is a certain delicacy, a certain style of joke or a certain song.

There are at least these ways you can do it:

1. Provide new sources of stimulation (continuously evolve new gameplay and launch new products);

2. Not relying on external stimuli of its own (becoming a tool like a printer to satisfy another need);
3. Transform into internal motivation (let users take the initiative to do things and participate to achieve their own goals).

illustrate:

1. Because the various concepts involved in this article are relatively complex, in order to facilitate understanding, Li Jiaoshou modified the expression of some academic vocabulary. For example, Sensory Adaptation is more often translated into "sensory adaptation" in China. The "internal stimulation" in the text is actually equivalent to the academic concept of "intrinsic motivation".

2. Li Jiaoshou is a person who provides business methods, not a business commentator, so the article is not intended to support the statement that "Internet celebrities such as Papi Jiang will not be popular for long", but to share solutions to the problem of "aesthetic fatigue".

3. The method in this article is essentially to solve the "stimulus adaptation" problem, so it can be flexibly applied to problems such as "brand aging", "user fatigue", and even "declining sweetness of love". Please learn from it on your own and I will not explain it in detail.

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This article was compiled and published by (APP Top Promotion) by @李叫兽. Reprinting this article requires the consent of Top Promotion , and please attach the link to this article!

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