Course Catalog ├──01-Junior Unity3D Development Engineer | ├──01-Unity3D latest news and installation | | ├──01- Entering the world of Unity3D engineers | | └──02-GDC 2015 Game Developers Conference and Unity 5.0 Introduction | ├──02-Unity3D Basic Operations | | ├──01-Unity3D window interface introduction | | ├──02-Unity3D menu interface introduction | | ├──03-Scene and scene roaming | | ├──04-Hierarchy and scene construction | | ├──05-Project and Resource Management | | └──06-Inspector and game components | ├──03-C# language basics | | ├──01-Value Types in C# | | ├──02-C# reference types | | ├──03-Type conversion in C# | | ├──04-Logical statements in C# | | ├──05-C# collection types | | ├──06-C#'s object-oriented features: encapsulation | | ├──07-Inheritance of C#'s object-oriented features | | └──08-Polymorphism of C#'s object-oriented features | ├──04-Unity3D script development basics | | ├──01-Introduction to uGUI system | | ├──02-Introduction and use of Native2D system | | ├──03-Rect Transform interface system layout | | ├──04-UI Event Interface system event mechanism | | ├──05-UI Element Visual components of the interface system (Part 1) | | ├──06-Auto Layout Automatic layout of the interface system | | └──07-UI Element Visual components of the interface system (Part 2) | └──05-Interview questions for junior Unity3D development engineers | | └──01-Unity3D Junior Engineer Interview Guide.mp4 37.47M ├──02-Intermediate Unity3D Development Engineer | ├──01-Unity3D | | ├──01-uGUI | | ├──02-Introduction and use of Native2D system | | ├──03-Rect Transform interface system layout | | ├──04-UI Event Interface system event mechanism | | ├──05-UI Element Visual components of the interface system (Part 1) | | ├──06-UI Element Visual components of the interface system (Part 2) | | ├──07-Auto Layout Automatic layout of the interface system | | └──08-Selectable UI interface system control components | ├──02-Unity3D Animation System | | ├──01-Course preparation and animation system introduction | | ├──02- Resource preparation and model import | | ├──03-Animation View Animation Editing | | ├──04-Animator Controller Introduction to animation controller | | ├──05-Animator Transitions Animation settings and state transitions | | ├──06-Animator Scripting Script control of animation control keys | | ├──07-Animator Layers Animation controller layers | | └──08-Application of Animator IK inverse dynamics | ├──03-Unity3D Graphics Processing System | | ├──01-Unity5.0 Shader System Introduction | | └──02-Introduction to Unity5.0 rendering system | ├──04-Unity3D Particle System | | ├──01-Unity3D particle interface and creation | | ├──02- Particle shape module and life cycle speed module | | ├──03-Unity3D particle color and speed control method | | └──04-Unity3D Particle rotation, external force and collision | ├──05-Advanced features of C# language | | ├──01-Exception handling mechanism of C# | | ├──02-IO Operations in C# | | ├──03-C# Indexer | | ├──04-C# Delegation | | ├──05-C# events | | ├──06-Generics in C# | | ├──07-Attributes of C# | | ├──08-Reflection mechanism of C# | | ├──09-C# preprocessing instructions | | ├──10-Regular expressions in C# | | ├──11-Anonymous functions in C# | | ├──12-LINQ in C# | | ├──13-C# extension method | | └──14-C# Initializer | └──06-Intermediate Unity3D Engineer Interview Questions | | └──01-Unity3D Intermediate Engineer Interview Guide.mp4 42.70M ├──03-Senior Unity3D Development Engineer | └──01-Unity3D extension plugin | | ├──01-Photon Overview | | ├──02-Photon Client Scripting | | ├──03-Photon Communication Protocol | | ├──04-Write your own Photon game server | | ├──05-Photon Advanced (Part 1) | | └──06-Photon Advanced (Part 2) └──04-Senior Unity3D development engineer | └──01-OpenGL ES | | ├──01-OpenGL ES Overview | | ├──02-OpenGL ES Development Basics | | ├──03-OpenGL ES pipeline and driver | | ├──04- A Preliminary Study of GLSL | | ├──05-OpenGL Introduction to Shading Language | | ├──06-OpenGL 3D Transformation | | └──07-Combination of OpenGL transformations |
<<: With a continuous monthly growth of 50%+, how can brand marketing promotion go from 0 to 1?
>>: How to use the media to create internet celebrity products?
According to the latest news from Dutch media BNO...
Preface I have been decompiling for a long time, ...
When it comes to water sources, the first thing t...
The epidemic related to Yunda Express in Shanxi P...
According to the Italian news agency ANSA, patien...
As a person who has been working in the market fo...
Joe Kelly, head of international media affairs at...
8 cases! #The number of newly confirmed cases in ...
Google has introduced a new security feature in A...
The rapid development of science and technology h...
According to a new report from Forbes, Apple has ...
Method 1: Use Baidu products to mine long-tail ke...
In this fast-paced, information-based society, yo...
Many people say that it is difficult for Taobao n...
In the early morning of October 11, affected by t...