Treating dizziness is just the beginning. Sony begins to promote VR games

Treating dizziness is just the beginning. Sony begins to promote VR games

At last year's GDC 2014 conference, Sony announced a pair of VR gaming glasses designed for the PS4, and officially unveiled the virtual glasses device, called "Project Morpheus," at this year's developer conference.

Although many game manufacturers are also inclined to develop virtual game devices, the dark history of Nintendo's Virtua Boy and the discomfort caused by wearing the device have made many game manufacturers reluctant to approach VR. Even a top international company like Microsoft only released a prototype of VR glasses and has not yet released any news.

However, Sony demonstrated this VR virtual device, which will be used with PS4, to Chinese players at the 2015 ChinaJoy held in Shanghai, and hopes that Project Morpheus can bring players the ultimate experience.

Sony VR glasses claim to be able to "cure" dizziness

20 years ago, the failure of Nintendo's Virtua Boy caused the application of virtual reality technology in gaming to be hidden. 20 years later, technological advances and changes in the way games are played have brought VR back into the public eye.

However, no matter how sophisticated the virtual reality equipment is and how powerful its functions are, there is always one thing that bothers technicians, that is, after wearing it for a long time, it is easy to cause dizziness and fatigue, which makes VR not suitable for long-term wear. But Sony smiled at this and used facts to illustrate at the CJ exhibition that Project Morpheus can "cure" dizziness.

Although many players have heard of Project Morpheu and have done their homework, they were still surprised when they saw the real VR glasses, and many players tried them on the spot. The 5.7-inch OLED display has a resolution of 1920*1080, and can render games at 120 frames per second when used with PS4. Although the semi-finished helmet-type VR equipment provided on site still cannot do without the network cable, it is said that the glasses produced in the future will appear in a wireless form.

After using it, the players on site also said that they did not feel tired after using it for a while, but many players still said that the gorgeous 3D effect can easily cause some eye discomfort, but there is no dizziness, which may not be very friendly to players who are prone to 3D dizziness. However, overall, although the Sony VR glasses are semi-finished products, they have indeed made a lot of progress in solving the discomfort.

Sony Global Studios President Shuhei Yoshida also said that the Project Morpheus virtual reality glasses are definitely a gaming device that is worth the money.

The game will be more comprehensive and the experience will be more comprehensive

Last year, when Sony announced the Project Morpheus plan, it also announced a matching VR game "Summer Lesson". With the arrival of CJ in recent years, Sony not only brought this VR game to China, but also announced many games that players can play through VR devices, including "Hatsune Miku" and "Danganronpa VR Edition".

This undoubtedly heralds the advent of the VR gaming era. Although Project Morpheus glasses are semi-finished products, they provide players with a different experience when used with gaming devices such as PS4 and PS Camera. The games provided by Sony are not only highly simulated, but also include daily life, music, combat and other aspects, allowing players to fully understand that VR technology brings more than just changes in the way games are operated.

Yoshida Shuhei said that although Project Morpheus is only available to PS4 players in the early stage, most of the virtual reality games provided are suitable for people of all ages, and different users will be able to enjoy these contents in the future. He also informed players that Sony is still preparing more games that have not yet been announced, and will introduce these new information to everyone soon.

This means that VR games are no longer just controlled based on real actions. A greater sense of involvement and immersion will allow players to experience the high realism of the virtual world, and through three different input methods such as DS4 controller and PS Move, players can experience different styles of game operation.

The presentation of Project Morpheus has indeed brought the application of VR technology in gaming one step closer, and the provision of a large number of virtual games is just as Sony said, "everything is for the players."

Although it is not clear how long it will take for this VR device to be available to players, it is foreseeable that a gaming storm caused by VR is about to sweep in.

As a winner of Toutiao's Qingyun Plan and Baijiahao's Bai+ Plan, the 2019 Baidu Digital Author of the Year, the Baijiahao's Most Popular Author in the Technology Field, the 2019 Sogou Technology and Culture Author, and the 2021 Baijiahao Quarterly Influential Creator, he has won many awards, including the 2013 Sohu Best Industry Media Person, the 2015 China New Media Entrepreneurship Competition Beijing Third Place, the 2015 Guangmang Experience Award, the 2015 China New Media Entrepreneurship Competition Finals Third Place, and the 2018 Baidu Dynamic Annual Powerful Celebrity.

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