For players who often play games on PC, mobile games are just a pastime in their spare time. In their eyes, TV games developed based on the Android system are just synonymous with small games, and at most a substitute for killing time. However, are TV games really so bad? This time, let’s take a look at the research and development story behind Huanzhong Technology’s TV games. Playing shooting on TV is not as easy as you think For players, the overall control experience of FPS and ACT games is an excellent enjoyment, whether in terms of combat strike or the operation of the PC keyboard and mouse. When the player's sight shifts from the display to the TV, the impact of the large screen combined with the operation of the handle will undoubtedly elevate the game effect to a new level. However, for shooting games, aiming operation with a controller is much more difficult than on PC. How to enable players to smoothly complete accurate shooting with the controller in TV games has also caused a lot of headaches for the R&D team of Huanzhong Technology. The person in charge of the development of "Gunfire Frontline" at Huanzhong Technology said that the biggest challenge encountered in the development of this game was the aiming method, because using the direction keys of the controller and remote control to quickly aim is a relatively difficult operation for players, and it is even more difficult to ensure that both controller users and remote control users have a very good experience. To this end, the Huanzhong Technology R&D team has made many different plans and parameters, targeting the pleasure, rhythm and balance of the game, combined with different types of peripherals, and repeatedly tried the auxiliary aiming algorithm, hoping to meet the players' needs for both remote control and handle operation. After many months of research, a relatively perfect control method was found for this problem, which also meets the adaptation requirements of many common handles. Exquisite images are a test in front of 4K Operation adaptation is only one of the links in the development of TV games. How to catch the players' attention is the most direct way to show it. At present, most TV games are horizontal 2D. Even the fine character modeling and background textures are magnified on the big screen, and sometimes there are many deviations in details. This is a huge shortcoming for most smart TVs that have begun to develop 4K picture quality. After consulting with the technical staff of Huanzhong Technology who participated in "Fibble", we learned that most smart TV games are provided to mobile terminals for trial before going online, and then ported to the large-screen TV. Under the same system, this is the most effective development method. However, this way of small enlargement also reduces the refinement of the picture a lot, especially in the 4K environment. A little roughness will immediately make the whole picture feel uncomfortable. In this regard, Huanzhong Technology has taken TV as its target from the beginning through its self-developed engine. Through the detailed processing of the engine, the display of TV images is improved to the best. At the same time, it combines smart TVs of different sizes to strive to bring players a high-quality game picture on all TVs. It is understood that Huanzhong's R&D team is working day and night to develop "Bad Guy". After experiencing the impact of "Fiblle", many players have reported that they are very eager to see this new 3D game masterpiece. In the eyes of most players who are used to playing PC blockbusters, TV games, a new industry in China, are at most an enlarged version of mobile games. Due to the Android system, the simplicity and casualness of mobile games have also been copied to TV games. However, with the development of TV games, many excellent technical teams have also provided high-quality games to players. Although these small improvements are nothing in the eyes of ordinary people, for game developers like Huanzhong Technology, each game is poured into the hard work of many game developers, and even a small detail is hoped to be perfectly presented to the players. To those who don't understand the difficulties of video game development, video games may be small, but they are not simple. As a winner of Toutiao's Qingyun Plan and Baijiahao's Bai+ Plan, the 2019 Baidu Digital Author of the Year, the Baijiahao's Most Popular Author in the Technology Field, the 2019 Sogou Technology and Culture Author, and the 2021 Baijiahao Quarterly Influential Creator, he has won many awards, including the 2013 Sohu Best Industry Media Person, the 2015 China New Media Entrepreneurship Competition Beijing Third Place, the 2015 Guangmang Experience Award, the 2015 China New Media Entrepreneurship Competition Finals Third Place, and the 2018 Baidu Dynamic Annual Powerful Celebrity. |
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