Microsoft Kinect officially exits the stage of history. Is living room entertainment no longer favored by giants?

Microsoft Kinect officially exits the stage of history. Is living room entertainment no longer favored by giants?

Want to play Kinect motion-sensing games on Microsoft's powerful new game console XBOX ONE X? Sorry, it will be difficult to do so in the future.

After Microsoft announced in October 2017 that it would stop producing the Kinect motion sensing device, just a few days into 2018, Microsoft once again confirmed to foreign media Polygon that it had also chosen to stop producing the Kinect adapter.

The significance of the Kinect adapter is that it allows the XBOX ONE S and XBOX ONE X consoles, which are thin and light in design and do not have a dedicated Kinect interface, to connect to Kinect smoothly. If Microsoft no longer sells this adapter in the future, new users of XBOX consoles will no longer be able to enjoy Kinect motion sensing games.

From a certain perspective, Kinect's official exit from the stage of history also symbolizes that traditional forms of living room entertainment, including somatosensory games, that can cover multiple family members are no longer favored by industry giants.

Among the well-known home game console manufacturers, the PS VR device launched by Sony for the PS4 console is obviously an absolutely personal terminal, while Nintendo, with its Switch game console, emphasizes that players should go out of the house and enjoy games anytime and anywhere.

In addition, even though Sony and Microsoft have successively launched upgraded consoles PS4 Pro and XBOX ONE X for 4K TVs, whose performance is close to that of high-end gaming PCs, today's home game consoles are more like personal PCs connected to large-screen monitors. Stand-alone games + online games are becoming popular, which seems to no longer be necessarily related to the living room usage scenario.

As a winner of Toutiao's Qingyun Plan and Baijiahao's Bai+ Plan, the 2019 Baidu Digital Author of the Year, the Baijiahao's Most Popular Author in the Technology Field, the 2019 Sogou Technology and Culture Author, and the 2021 Baijiahao Quarterly Influential Creator, he has won many awards, including the 2013 Sohu Best Industry Media Person, the 2015 China New Media Entrepreneurship Competition Beijing Third Place, the 2015 Guangmang Experience Award, the 2015 China New Media Entrepreneurship Competition Finals Third Place, and the 2018 Baidu Dynamic Annual Powerful Celebrity.

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