The era of e-sports has arrived. The first TV game competition platform "Competition Platform" has been tested for the first time on the entire network

The era of e-sports has arrived. The first TV game competition platform "Competition Platform" has been tested for the first time on the entire network

Game competition is one of the ways for players to communicate with each other. As early as 2002, the emergence of the HaoFang battle platform marked the beginning of e-sports.

At this stage, with the advancement of the Internet, e-sports is no longer exclusive to PCs. Both consoles and mobile games have their own e-sports methods. However, the ever-evolving TV games still do not have their own battle platform.

However, this phenomenon is about to be broken. As a veteran TV game content provider, Shenzhen PalmPlay Network is about to launch a competitive game platform exclusively for TV games called "Competitive Platform". Does this indicate that TV games will also move towards the ranks of e-sports?

The review room was the first to get the beta package of the battle platform "Competitive Stage". As a gaming platform that brings together e-sports players, it is 11M in size and can run on any smart TV without having to worry about the burden on hardware.

After the installation is complete, enter the platform. The entire platform adopts a mechanical style, and the left and right sliding method is also very suitable for the 16:9 ratio of the large TV screen. You can see that many well-known fighting games have been launched on the platform, such as "The King of Fighters 97", "Three Kingdoms War Chronicles", etc.

Since it is the first installation, many games are not downloaded. If players want to choose their favorite games, they need to search and download them. The review room chose the most popular fighting game "The King of Fighters 97" as the review game.

After the download is complete, you will enter the "King of Fighters 97" area, where players can play online battles, stand-alone games, and community activities related to "King of Fighters 97". When facing the competitive platform, players are most concerned about whether they can play against other players. However, for players who enter for the first time, the system will automatically default to the novice area.

In the novice area, the platform will fairly select opponents to play against based on the player's wins and losses. Of course, online games still test the network speed. A poor network may affect the matching speed. After confirming that the opponent has entered the game, the platform is very considerate and displays some game operation methods on the right side of the game to help novices become familiar with the handle operation.

The adaptation of the handle can be said to be very good. During the game, the character's response speed to the handle buttons is also very fast. At the same time, in the absence of a physical handle, in order to allow users to experience the fun of the game for the first time, Zhangwan has also developed an Android mobile phone application "KO Game Assistant", which can use the mobile phone instead of the handle and use virtual buttons to control the game.

The only drawback is that the network has been acting up recently, so much so that it becomes unstable occasionally during the game.

At present, each game on the competitive platform on PC has its own communication group. The emergence of these communities provides a place for players to communicate about games. In the "Competitive Platform" game community, you can not only find strategies and videos, but also find out the latest updates of your friends. However, since it is an internal version, some functions have not been launched yet, but the basic prototype shows the original intention of PalmPlay to design products based on player needs.

We have also conducted some tests on other games, and the battle methods will also change according to the different games. According to the information we have received, game CPs can use the "MatchVS" network battle engine developed and provided by PalmPlay to conveniently connect the game to "Arena", thereby enabling the game to have a battle function and enhancing the fun of the game.

Of course, for game competition platforms, holding game-related activities will also bring players and game developers closer together, and the emergence of the mall will also allow players to have a better experience on the competition platform. Although they have not been implemented yet, they will be available to players after the official version appears.

It is also worth noting that in order to allow more users to experience the joy of mobile e-sports, the competition platform launched by PalmPlay can also be connected to the mobile terminal in real time - players can download the PalmPlay mobile battle platform KO Arcade mobile version, and connect to the TV version in real time to enjoy the fun of cross-platform battles.

Competition may become a new way to play TV games

In the early 21st century, PCs were still dominated by stand-alone or LAN games. Although the Internet had taken shape, the content of the games had not changed much. The same is true for TV games now. Although online games such as "My Name is MT2" and "Fighting Arena" have appeared, we should not forget that stand-alone games are still the main form of TV games.

The emergence of competitive platforms not only makes stand-alone games networked, but also provides a space for players to communicate with each other. For example, the number of players communicating online and playing games on HaoFang Battle Platform exceeded 800,000 in 2004 alone. For players, the most unpredictable fun in the game comes from the confrontation between players. Competitive games based on fair game rules have always been loved by domestic players. After a long period of grassroots development, e-sports games have cultivated a large number of players and fans in China.

Although TV games are still relatively young, they have a very solid foundation. E-sports has gradually become a development direction for TV games. The fact that the EFUN offline competition of Aiyouxi has set up a special session for TV games for the first time also illustrates the importance of e-sports to TV games.

Although "Competitive Platform" has not yet been officially launched, judging from the development trend of e-sports, TV games will become a new force in it. "Competitive Platform", as the first TV game competition platform in China, has made new attempts to break the ice in the development of TV games.

As a winner of Toutiao's Qingyun Plan and Baijiahao's Bai+ Plan, the 2019 Baidu Digital Author of the Year, the Baijiahao's Most Popular Author in the Technology Field, the 2019 Sogou Technology and Culture Author, and the 2021 Baijiahao Quarterly Influential Creator, he has won many awards, including the 2013 Sohu Best Industry Media Person, the 2015 China New Media Entrepreneurship Competition Beijing Third Place, the 2015 Guangmang Experience Award, the 2015 China New Media Entrepreneurship Competition Finals Third Place, and the 2018 Baidu Dynamic Annual Powerful Celebrity.

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