The popularity of smart phones and tablets has brought the mobile game industry to a climax. The year-on-year surge in mobile Internet users has not only attracted the giant companies in the game industry to compete on the mobile side, but also spawned a large number of small and medium-sized development teams and even independent developers. According to the economic operation of the communications industry in July 2014 released by the Ministry of Industry and Information Technology, the total number of mobile Internet users in my country reached 872 million, which has led to the rapid development of China's mobile game industry. However, behind the rapid development of the mobile game industry, there is another scene. Among the thousands of mobile game developers, only 3% can make a profit, and the other mobile game developers are either breaking even or operating at a loss. Mobile game developers have failed to achieve corresponding results in the fiercely competitive game market. What factors have hit the sore spot of game developers? Five major factors that hold back good ideas, what should small and medium-sized game developers do? Currently, mobile game development is showing a trend of being small but fine. Small teams and independent developers have become the mainstream in the mobile game development army. According to the "Cocos Developer Platform White Paper" released by Touch Technology, 77.82% of mobile game development teams are less than 20 people. Because they are small and fine, they lack the strong financial strength and talent pool of game giants. Many key links in game development need to rely on game development peripheral services to support them. Once the wrong game development platform is chosen, it will often cause irreparable consequences for small and medium-sized development teams and independent developers. According to an in-depth investigation of the mobile game industry by industry insiders, there is a lack of one-stop solutions and effective control of workflows in game development, which has led to many talented developers' excellent ideas being aborted due to technical problems. There are five major factors that hinder the development of the game: 1. Failure to correctly select a reliable game engine solution leads to high development costs; 2. The workflow is not smooth, which increases communication costs and easily leads to repeated rework and delays of products; 3. The game positioning is not accurate, the plan is repeatedly modified and reworked; 4. Because there is no cross-platform engine solution and no good model adaptation solution, the porting and adaptation of the game in the later stage takes a lot of time; 5. The engine is full of pitfalls, which requires a lot of time to optimize and adjust in the later stages of development For small and medium-sized development teams and independent developers, any of the five factors that hold them back may cause good ideas to fail or the product to miss its first launch date. According to industry insiders, game development entrepreneurs have been looking forward to a mature one-stop game development solution to improve the workflow in game development, reduce costs and improve efficiency. Cocos is called a life-saving straw? What attracts small and medium-sized development teams and independent developers? In response to these six major problems in the field of game development, relevant sources said that on January 26 this year, a one-stop solution for game development that is highly anticipated by small and medium-sized development teams and independent developers will be launched. The launch of this product will effectively solve these problems. This legendary one-stop solution is called Cocos, and is launched by the industry-leading company Touch Technology. It is understood that the mysterious Cocos integrates Touch Technology's Cocos2d-X, Cocos Studio, Cocos Code IDE and other frameworks and tools. Through investigation, the author learned that this legendary Cocos game development solution has the following characteristics: l One-click game project establishment; l Rich plug-in material library, game development is more flexible and convenient. Cocos has opened up powerful extension functions and launched the Cocos Store, which provides rich resources such as plug-ins, resources, tools, materials, etc., providing users with greater flexibility in development. l High performance, one-time production, and sharing on multiple terminal platforms. Even a knockoff thousand-yuan phone can run with gorgeous special effects without any lag, allowing you to play your game to the fullest. l Extremely practical one-click deployment, convenient generation of apk/ipa programs and other powerful advantages. In addition, it also supports users to debug games on Windows and Mac platforms without having to wait for a long time for compilation. This greatly reduces the time and money wasted by game developers in cross-platform game development and repeated development, allowing games to be launched on multiple platforms in a timely and rapid manner while minimizing costs. No wonder the game developer community is very concerned about the authenticity of this news. According to inquiries from many parties, there is no definite news on whether Cocos, a one-stop solution for game development, will be launched on January 26. However, as an industry insider, I am still looking forward to such a practical one-stop solution for game development. In any case, I hope the rumors about Cocos are true, and all the answers will be revealed on January 26. |
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