Is 2016 the year of VR explosion? Nvidia says you are overthinking it

Is 2016 the year of VR explosion? Nvidia says you are overthinking it

The popularity of virtual reality has encountered a tricky problem: there are simply not enough PCs that can support it.

We are talking about head-mounted VR that needs to be connected to a host, which is not the same as the cardboard box that holds the mobile phone. The former places very high demands on computer performance: compared with ordinary PC stand-alone games, VR games require 7 times more powerful image processing capabilities.

Nvidia is the world's largest graphics card supplier, accounting for more than 60% of the market. According to Bloomberg, Nvidia expects that 13 million computers will be integrated with display chips that support VR next year, which accounts for less than 1% of all PCs on the market next year.

"I think VR has huge potential. But from the perspective of short-term technological development, we still have to be realistic and VR still faces many challenges," said Piers Harding-Rolls, an analyst at market research firm IHS.

According to the forecast of the Consumer Technology Association (CTA), the sales volume of VR equipment will reach 1.2 million units next year, with total revenue reaching 540 million US dollars. Although this is 6 times that of last year, it is still far less than the 2 billion US dollars that Facebook acquired Oculus last year.

This means that we will not see the "big explosion" of VR in 2016, although Oculus, Sony and HTC will release consumer products this year. There will also be more than 40 VR-related exhibitors at the International Consumer Electronics Show (CES) held next month, which is 77% larger than last year.

Oculus has also talked about the issue of PC performance before. They have also developed a cooperation plan "Oculus Ready", joining forces with Dell, Asus and Alienware (Dell's gaming brand) to launch a batch of "Oculus certified" PC consoles.

Oculus Ready certified consoles

The configuration standards of these consoles are 8GB of memory, Intel i5 processor, NVIDIA GTX970/AMD 290 GPU - this is the hardware requirement benchmark that Oculus has set for developers and consumers. In other words, only by purchasing a PC console that meets this standard or directly purchases an "Oculus certified" console can you guarantee the Oculus experience.

This kind of console is not only rare, but also expensive, and the first one will cost you $900. Oculus Rift CEO Brendan Iribe once revealed at a conference that the cost of using Rift is $1,500 (about 9,700 RMB).

<<:  How can a product manager who doesn’t understand technology gain a foothold in a technology company?

>>:  A must-read for mobile app developers: 14 ways to get your app accepted by the App Store

Recommend

Four charts to help you understand how Uber is taking away taxi business

Uber and Lyft began a 120-day trial in Portland i...

For an inventory H5, what are the factors that cause it to go viral?

While people were still immersed in the joy of a ...

How long will it take for gene editing to be used to treat disease?

Technology changes life, and the future life that...

Review of mainstream active safety technologies for driverless cars

At present, the most popular topics in the automo...

Introduction to Taobao promotion skills

Many people say that it is difficult for Taobao n...

High-conversion information flow account building routine, just use it directly!

Recently, a friend left a message to complain: Th...

Introduction to Huawei AppGallery Paid Display Service

Paid display service introduction HUAWEI PPS (Pai...

How to leverage hot events to boost website traffic?

Website traffic has always been a common topic. N...

The giants are attacking: Will mobile search change?

After UC and Alibaba jointly launched Shenma, Sog...

Advertising plan for vocational skills peak season

There are many sub-sectors in the vocational skil...

Which copywriter is the best at leveraging the Labor Day campaign?

It’s not Labor Day yet. The chat mode of " w...