Koala's second Belnder stylized animation 2021 [high quality and material]

Koala's second Belnder stylized animation 2021 [high quality and material]

Koala's second Belnder stylized animation 2021 [high quality and material]

Resource introduction: Koala's second Belnder stylized animation 2021 [high quality and material]

Course Catalog

2nd Courseware.7z

1. Week 1: 02 Hardware Introduction and Suggestions.ts

2. Week 1: 03 Blender download and installation.ts

3. Week 1: 04 Blender Basic User Configuration.ts

4. Week 1: 05 plugin startup, installation, and configuration.ts

5. Week 1: 06 Interface and Workspace.ts

6. Week 1: 07 View Operation.ts

7. Week 1: 08 Object Mode (Create, Select).ts

8. Week 1: 09 Object Mode (Transformation).ts

9. Week 1: 10 small cases (rotation, displacement, scaling, merging, view).ts

10. Week 1: 11 Object Mode (Naming and Display).ts

11. Week 1: 12 object models (set).ts

12. Week 1: 13 Object Mode (Quick Selection).ts

13. Week 1: 14 axis, coordinates, cursor.ts

14. Week 1: 15 Edit model (select, extrude, chamfer).ts

15. Week 1: 16 Model Cases (Digital Pen).ts

16. Week 1: 17 Edit Mode (Quick Selection).ts

17. Week 1: Editing and application of 18 curves.ts

18. Week 1: 19 supplements (view display, quick favorites).ts

19. Week 1: 20 Modifier Preface.ts

20. Week 1: 21 Mirror Modifier (Adsorption).ts

21. Week 1: 22 subdivision modifier.ts

22. Week 1: 23 Chamfer Modifier.ts

23. Week 1: 24 Thickness Modifier.ts

24. Week 1: 25 wireframe modifier (simplified anti-subdivision).ts

25. Week 1: 26 Array Modifier and Curve Modifier.ts

26. Week 2 01 Carving Mode.ts

27. Week 2 02 Commonly used engraving brushes.ts

28.Basic operation of 03uv in the second week.ts

29. Week 2 04 Texture drawing process.ts

30. Week 2 05 Baking Texture.ts

31. Week 2 06 Basic Operations of Crayon Tool.ts

32. Week 2 07 Crayon Animation Basics.ts

33. Week 2 08 Case Study: Crayon Tool Silhouette Drawing.ts

34. Week 2 09 Basic animation implementation.ts

35. Week 2 10 Bone Binding.ts

36. Week 2 11 Basic knowledge of rendering mode.ts

37. Week 2 12cycles rendering settings.ts

38. Week 2 13 Basic Lighting Types.ts

39. Week 2 14eevee rendering settings.ts

40. Week 2 15 Basic Operations of Material Nodes.ts

41. Week 2 16 Light Fog.ts

42. Week 2 17 Rendering Output Settings.ts

43. Week 2 18 plug-in supplement: asset management and automatic topology.ts

44. Week 2 19 Cartoon Sculpture Case.ts

45.01 plugin updates and additions.ts

46.02wiggleBone skeletal dynamics plugin.ts

47.03 Basic usage of UVpack plugin.ts

48.04 Crayon Supplement: Silhouette Drawing and Model Transfer.ts

49.01 Overview of Sp and blender work.ts

50.02 Sp import, view interface and baking.ts

51.03 Texture production.ts

52.04 Texture export and material integration.ts

53. Opening of class and basic operation of blender (Part 1).ts

54. The first week of class will be extended.ts

55. Explanation of the first week's opening assignment.ts

56. Week 2: Basic supplement and small cases.ts

57. Week 2: Homework.ts

57. Week 2: Homework 2.ts

58. Homework for the second week (second batch).ts

59.Full process small case demonstration.ts

60. Third week homework.ts

61. Week 4: Big Assignment Case: Analysis, Model (Part 1).ts

62. Week 4: Big Assignment Case, Prop Modeling (Part 2).ts

63. Week 4: Homework Discussion.ts

64.01Bl and sp normal baking.ts

65.02.Three-rendering-two-base-material.ts

66.03 Normal Mapping Corrected Shadows.ts

67.04 Three-rendering and two-material extension.ts

68.05 Three basic cartoon lines.ts

69. Week 5: Big case character model, material, binding.ts

70. Week 5: Role Custom Binding.ts

71. Week 5: Homework.ts

71. Week 5: Homework 2.ts

72. Week 5: Custom Binding (Part 2).ts

73. Week 6: Supporting roles and scene building.ts

74. Week 6: Homework.ts

75. Week 6: Character eye binding and bone layer specification.ts

76.1. Explosive Energy Wave Water.ts

77.2.Tornado.ts

78. Week 7: Binding action check, scene improvement.ts

79. Week 7: Homework.ts

80. Week 8: Storyboard and Basic Action.ts

81. Week 8: Homework Discussion.ts

82. Week 8 Case Supplement: Sketch Style Quick Expression.ts

83. Week 9: Production of some animation and special effects elements.ts

83. Week 9: Production of some animation and special effects elements 2.ts

84.1. Introduction to Leonardo da Vinci.ts

85.2. Import material.ts

86.3. Commonly used basic operations.ts

87.4. Clipping instance and export.ts

88.Supporting Characters and Props.ts

89. Week 9: Homework.ts

90. Week 10: Animation Production and Shot Editing.ts

90. Week 10: Animation Production and Shot Editing 2.ts

91. Week 10: Animation Production and Editing (Part 2).ts

92. Extra lesson for the tenth week: Case animation production.ts

93. Week 10: Case Lens Progress Extra Lesson.ts

94. Week 10 homework.ts

95. Week 10: Case animation shot production.ts

96. Week 10: Animation Shot Production Crash.ts

97. Week 11: Case animation shot production.ts

98. Week 12: Short Film Case Study Conclusion.ts

99. Week 12: Case video finale 2.ts

100. Week 12: Case video finale 3.ts

101. Homework for Week 11.ts

102. Week 12: Fantasy Creature Cases.ts

103. Week 12: Summary.ts

104.01.ZB Introduction.ts

105.02-lightbox,view,canvas.ts

106.03-interface,tools.ts

107.04-New, Import, Bridge.ts

108.05-File saving, automatic saving.ts

109.06-Subtool: Large Shape Quick Shaping.ts

110.07-booleanandautotopology.ts

111.08-1 Brush Basics and Applications.ts

112.08-2 Added: Relax.ts

113.8-3 Brush customization and import.ts

114.8-4Custom Alpha Brush.ts

115.8-5 Custom Insert Model Brush.ts

116.09-Masks, Polygroups, Visibility.ts

117.10-Posture transfer and expression adjustment.ts

118.11-Export pictures.ts

119.12-Export video.ts

120.13-Export model.ts

121.14-Custom UI and hotkeys.ts

122.15-ZB Sketch Case.ts

123. Koala Binding Effect Technical Analysis.ts

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