Unity3D game special effects comprehensive training course [HD quality with materials] Resource introduction: Unity3D game special effects comprehensive training course 1.1 Course Toolkit Import and Setup.mp4 1.2GodFx plug-in creates special effects.mp4 1.3What is Shader.mp4 1.4Shader creation and basics.mp4 1.5 Zaku's Eyes.mp4 1.6 Color Nodes and Multiplication.mp4 1.7 Flame Production.mp4 1.8 Other techniques for smoke textures.mp4 1.9 Homework Arrangement.mp4 1 10.1 Principle of flame twisting.mp4 10.2 Flame Basic Shader Production.mp4 10.3 The production of inner and outer flames.mp4 10.4 Color Adjustment.mp4 10.5 Different ideas for texturing.mp4 10 11.10 Flame Fist Final Adjustment.mp4 11.11 low-profile effects production.mp4 11.1 Flame Fist Design Draft.mp4 11.2 The idea and production of Flame Fist.mp4 11.3 Little Flame Production.mp4 11.4 Ground fissure model making.mp4 11.5 Ground fissure calculation animation.mp4 11.6 Ground Crack Material Settings.mp4 11.7 Earthshattering Rays.mp4 11.8 Clay Modeling.mp4 11.9 Flame Fist Outer Flame.mp4 11.9 Flame Fist Outer Flame B.mp4 11 12.1 Analysis of Holographic Characteristics.mp4 12.2 Mosaic Texture.mp4 12.3 Model planning and UV.mp4 12.4 Holographic Shader Basic Production.mp4 12.5 The holographic shader disappears.mp4 12.6 Holographic animation production.mp4 12.7 Digital Grid Production.mp4 12.8 Auxiliary elements part.mp4 12 13.1 Jumping Lines.mp4 13.2 Mosaic Array.mp4 13.3 Auxiliary Elements.mp4 13.4 Homework Arrangement.mp4 13 14.1 Extended Design Method.mp4 14.2 Fish School.mp4 14.3 Water Surface Production.mp4 14.4 The Ground Crack.mp4 14.5 Spreading Water.mp4 14.6 Water Splash Model.mp4 14.7 Small Lines Water Splash.mp4 14.8 Ripples.mp4 14.9 Ending part.mp4 14 15.10 Hull Broken.mp4 15.1 Hull Skill Design.mp4 15.2 Ship model.mp4 15.3 Waving Flags.mp4 15.4 Between Virtual and Real.mp4 15.5 Hull water flow.mp4 15.6 Hull Ripples.mp4 15 16.1.mp4 16.2.mp4 16.3.mp4 16.4.mp4 16.5.mp4 16.6.mp4 16.7.mp4 16.8.mp4 16 17.1 Ice Hockey Design.mp4 17.2 The water is rising.mp4 17.3 Ice Hockey Model.mp4 17.4 Ice Hockey Shader.mp4 17.5 Elements of the Freezing Process.mp4 17.6 Sphere Cracking.mp4 17.7 Light Column & 17.8 Sphere Shattering.mp4 17.9 Time Slowdown Elements.mp4 17 18.1 Exploding Structure.mp4 18.2 Main Elements.mp4 18.3 Auxiliary Elements.mp4 18.4 Screen impact.mp4 18 19.1 Ice Butterfly Design.mp4 19.2 Little Butterfly.mp4 19.3 Big Butterfly Sticker.mp4 19.4 Skeleton Mirror.mp4 19.5 Skinning.mp4 19.6 Action.mp4 19.7 The end of the snow.mp4 19 2.10 Explosion Summary and Assignment.mp4 2.1 Scene lighting and ground settings 2.2 Glow plug-in 2.3 Action character import and size setting (1234fz.cn).mp4 2.4 Dynamic principle and production of artillery shells.mp4 2.5 Shell color and material adjustment.mp4 2.6 Hand-drawn design of firing cannon.mp4 2.7 Smoke drawing production and sorting issues.mp4 2.8 Overall adjustment and summary of firing.mp4 2.9 Explosion Design Draft.mp4 2 3.1 Design method and small fish model.mp4 3.2UV detailed explanation and movement.mp4 3.2 UV details and movement 3.3 Twisting fish.mp4 3.4 The twisting of the fish school.mp4 3.5 Arrangement and production of light perception.mp4 3.6.mp4 3.7 Camera animation and homework assignment.mp4 3 4.1 Car paint texture.mp4 4.2 Hanging point and calling script.mp4 4.3 Accumulation design draft.mp4 4.4 Charging main body and auxiliary light effect 4.5 Cartoon character material production.mp4 4.6 Particle Perturbation and Overall Regulation.mp4 4.7 Firing Design.mp4 4.8 Dissolve Shader.mp4 4.9 Homework Challenge.mp4 4 5.10 Low-profile production skills and homework.mp4 5.1 Questions and Answers from the Previous Section.mp4 5.2 Design draft drawing.mp4 5.3 Path Animation.mp4 5.4 Analysis and Refinement of Ice Skills.mp4 5.5 Ice Modeling Techniques.mp4 5.6 Ice Shader Production.mp4 5.7 Ice Particle Settings.mp4 5.8 Snow Production Techniques.mp4 5.9 Selection of ending elements.mp4 5 6.1 Big Bang Analysis (2).mp4 6.1 Big Bang Analysis.mp4 6.2 Explosion model and dissolve map.mp4 6.3 Coordinate axis and normal direction.mp4 6.4 Explosion Shader.mp4 6.5 Explosion Shader Details and Techniques.mp4 6.6 Color rhythm adjustment process.mp4 6.7 Model digging method.mp4 6.8 Fragments and other elements adjustment.mp4 6.9 Camera shake and summary 7.1 Design of cartoon knife light.mp4 6.9 Camera shake and summary a.mp4 6 7.2 One-shot UV scrolling.mp4 7.3 The disappearance of the knife light and the trace of wind.mp4 7.4Thrust attack and cross attack.mp4 7.5 Character animation configuration.mp4 7.6 Ground smoke production.mp4 7.7 Cartoon Character Material.mp4 7.8 Blood Spray Production.mp4 7.9 Homework Self-evaluation and Summary.mp4 7 8.10 Auxiliary elements ideas production.mp4 8.11Unity tailing function.mp4 8.12 Color Analysis and Assignment.mp4 8.1 Opening.mp4 8.2 Skeleton Skinning.mp4 8.3 Measuring Whip Length.mp4 8.4 Whip Skeleton Skinning.mp4 8.5 Chain Map Drawing.mp4 8.5 Chain Map Drawing 8.6 Chain Plugin and First Step.mp4 8.7.mp4 8.7 The remaining chain animation.mp4 8.8 Transparent animation production method.mp4 8.9 Scratch Production.mp4 8 9.10 Accumulation Production.mp4 How to adjust 9.11 overall.mp4 9.12 Finishing Technique Analysis.mp4 9.1 Design Draft.mp4 9.2 Speed Lines.mp4 9.2 speed lines b.mp4 9.3 Character disappearance.mp4 9.4 Ground Smoke.mp4 9.5 Fist Model Skills.mp4 9.6 Bending Shader9.7 Hit Light Effect9.8 Rotating Bending Shader.mp4 9 Material.7z material |
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