Course Catalog ├──01 Spring scene | ├──Section 10 · C4D builds scene details and uses octane renderer to complete complex and high-precision snow mountain map materials (method 1) A.mp4 1.00G | ├──Section 11 · C4D builds scene details and uses octane renderer to complete complex and high-precision snow mountain map materials (method 1) B.mp4 395.69M | ├──Section 12 · C4D surface reduction effector + S22 anti-triangulation demonstration.mp4 77.58M | ├──Section 13 · C4D builds scene details and uses octane renderer to complete complex and high-precision snow mountain map materials (method 1) C.mp4 324.69M | ├──Section 14· Production of lake shore sand and water effects.mp4 211.68M | ├──Section 15 · Quixel Mixer Mixed Terrain Texture Optimization Scene (Method 2).mp4 478.16M | ├──Chapter 16 · Snow Mountain Pine Forest V2 Scene Matching (Dock, Ship, Road, Castle).mp4 420.97M | ├──Chapter 17 · Snow Mountain Pine Forest V2 Scene_Old Pier Production (Pier Ship Road Castle).mp4 170.30M | ├──Chapter 18 · Snow Mountain Pine Forest V2 Scene_Broken Ship Production (Dock Ship Road Castle).mp4 208.57M | ├──Section 19 · Snow Mountain Pine Forest V2 Scene_C4D S22 UV and SP Rich Broken Ship Texture.mp4 293.09M | ├──Section 1· Tutorial Introduction + Software Requirements + Process + Computer Configuration.mp4 71.90M | ├──Section 20 · Snow Mountain Pine Forest V2 Scene_Two Methods of Making Mountain Roads.mp4 280.32M | ├──Section 21 · Kitbash Castle Architecture Application.mp4 148.48M | ├──Section 22· Create two or three more realistic coniferous forests in the C4D forester plugin.mp4 306.59M | ├──Section 23· Pine tree texture map production.mp4 150.07M | ├──Section 24 · Use presets in C4D forester plugin to quickly create grass, flowers, reeds, shrubs, etc. and megascans models.mp4 150.84M | ├──Section 25 · OC Spread Basic Operation Explanation.mp4 91.44M | ├──Section 26 · The third method of terrain material: the use of synthetic materials (method 3).mp4 247.83M | ├──Chapter 27· 3 Pine tree scene scatter.mp4 252.81M | ├──Section 28 · About scene and scatter optimization.mp4 68.95M | ├──Chapter 29: Flowers, Grass and Reeds Scattered.mp4 554.02M | ├──Section 2· Worldmachine3.0 generates basic snow mountain form and erosion to export height map.mp4 117.82M | ├──Section 30: Shrub rock scattering and overall adjustment.mp4 527.58M | ├──Section 31 · Houdini's process of making VDB fog and the use of VDB volume.mp4 159.74M | ├──Section 32 · Using fog volume in C4D oc renderer to make volumetric clouds (two methods).mp4 154.44M | ├──Section 33 · Final rendering of the scene - distant view.mp4 146.18M | ├──Section 34 · Final rendering of the scene - mid-ground.mp4 204.79M | ├──Section 35 · Final rendering of the scene - close-up.mp4 433.66M | ├──Section 36 · Final rendering of the scene - Close-up A.mp4 353.87M | ├──Section 37 · Final Rendering of Scene - Close-up B.mp4 286.43M | ├──Section 38 · Final rendering of the scene - bird's eye view.mp4 180.84M | ├──Section 39· Final rendering of the scene——free perspective (more shots).mp4 378.66M | ├──Section 3 · Import WM height map into gaea to add details such as displacement gradient, real snow cracks, etc..mp4 271.52M | ├──Chapter 40: Distant scene atmosphere post-production synthesis.mp4 218.79M | ├──Chapter 41· Mid-ground atmosphere post-production synthesis.mp4 255.86M | ├──Chapter 42 · Close-up atmosphere post-production synthesis.mp4 198.56M | ├──Chapter 43 · Close-up atmosphere post-production synthesis.mp4 160.93M | ├──Chapter 44 · Bird's-eye view atmosphere post-production synthesis.mp4 120.37M | ├──Chapter 45· Free perspective post-synthesis_Case 1.mp4 155.99M | ├──Section 46· Free perspective post-synthesis_Case 2.mp4 100.05M | ├──Section 47· Free perspective post-production synthesis_Case 3.mp4 205.28M | ├──Section 48 · C4D volume generation and VDB production method.mp4 354.00M | ├──Chapter 49: How to create the Tyndall effect.mp4 346.81M | ├──Section 4 · Import the height map generated by gaea into WM for repair.mp4 14.14M | ├──Section 5 · Import the height map repaired by WM into WC to generate the top snow mask, vegetation scatter mask and lakeshore sand and stone transition mask.mp4 285.74M | ├──Section 6 · C4D oc procedural texture node explanation: fallof, mix, projection, noise.mp4 348.05M | ├──Section 7 · C4D oc procedural texture node explanation: fallof, mix, projection, tripl.mp4 333.25M | ├──Section 8 · C4D oc procedural texture node explanation: model reduction optimization, dirt wave foam and simple terrain texture application.mp4 455.93M | └──Section 9 · C4D oc procedural texture node explanation: the use of domain functions and terrain masks.mp4 136.92M ├──02 Winter Snow Scene | ├──Section 10 · Application of other snow vegetation distribution.mp4 200.69M | ├──Section 11· Application of rock dispersion.mp4 219.16M | ├──Section 12· Add distant castle + close-up island to complete the scene.mp4 318.60M | ├──Section 13· Production and rendering of foggy daytime atmosphere.mp4 392.96M | ├──Section 14· Production and rendering of foggy and cloudy atmosphere.mp4 169.72M | ├──Section 15· Production and rendering of God's light atmosphere.mp4 72.01M | ├──Section 16· Production and rendering of aurora night scene atmosphere.mp4 256.86M | ├──Section 17 · Optimization settings for sampling of Aurora night scene atmosphere lighting.mp4 22.32M | ├──Section 18 · C4D scene file information import AE settings and scene camera animation settings.mp4 171.54M | ├──Section 19 · Animation rendering test A.mp4 108.82M | ├──Section 1· gaea quickly creates snow mountain terrain.mp4 110.93M | ├──Section 20 · Animation rendering test B and AE post-synthesis background and reflection.mp4 239.22M | ├──Section 21 · Final rendering settings for the Aurora Night Scene animation.mp4 28.33M | ├──Chapter 22 · AE synthesis of foggy daytime atmosphere 1.mp4 156.33M | ├──Chapter 23 · AE synthesis of foggy cloudy atmosphere 2.mp4 52.92M | ├──Section 24 · AE synthesis and PS fine-tuning of God Ray Atmosphere 3.mp4 53.26M | ├──Chapter 25 · AE synthesis of aurora night scene atmosphere 4.mp4 76.45M | ├──Chapter 26 · Final synthesis of the Aurora night scene animation in AE.mp4 210.58M | ├──Section 2· wm fine-tuning terrain + wc generating data mask + ae slightly increasing mask details.mp4 192.04M | ├──Section 3· wm quickly creates distant snow-capped mountains.mp4 52.71M | ├──Section 4 · C4D Simple Construction of Winter Snow Scene.mp4 123.97M | ├──Section 5· Snow Mountain Terrain Material Production.mp4 274.70M | ├──Section 6 · Two ways to make snow-covered trees.mp4 260.11M | ├──Section 7 · How to make a snow castle.mp4 111.23M | ├──Section 8 · Optimization and tips for snow generation methods.mp4 98.60M | └──Section 9 · How to make sparse snow pine trees.mp4 262.31M ├──Course Materials | ├──alltex.rar 9.14G | ├──houdini.rar 395.75M | ├──mixer.rar 2.19G | ├──purRef.rar 617.47M | ├──WM+gaea+WC.rar 2.31G | ├──Spring Snow Scene.rar 70.66M | ├──Winter snow scene.rar 2.74M | ├──Engineering model texture.rar 2.61G | └──Courseware password.txt 0.01kb └──Official website link.txt 0.04kb |
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