Cocos training stationed in Ledong Excellence to teach and inspire the scene

Cocos training stationed in Ledong Excellence to teach and inspire the scene

On May 15, the senior Cocos development team visited Ledong Excellence and brought a tailor-made Cocos training course for them. The course was taught by Ling Huabin, the core developer of Cocos 2d-js. The course was full of practical information and quickly ignited the enthusiasm of the technical elites from Ledong Excellence.

As the HTML5 era approaches, how can we take advantage of it to achieve great things? At the beginning of the training, Ling Huabin first compared and analyzed the main ecosystems of HTML5 games: compared with Web games with weaker profitability and native games with higher traffic costs, Runtime, as a new channel for HTML5, can activate the huge traffic of HTML5 games with high-quality, native performance.

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Cocos Runtime is the Cocos HTML5 game acceleration plug-in, which is a solution based on the Cocos 2d-js engine. Ling Huabin vividly introduced the entire process of the Cocos 2d-js engine from birth to growth and transformation. Emphasis on performance is the gene of the Cocos family: Cocos 2d-js has full platform support capabilities and is the only engine product in the Cocos family that can seamlessly reach all platforms. And because Cocos 2d-js is based on the powerful Cocos2d-x (C++ engine) and an engine that includes pure HTML5 implementation, it can be said to be "grasping both hands and being strong", and the native performance is excellent.

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HTML5 is here, and efficient development is king. Compared with C++ and lua, Cocos 2d-js has a more friendly JS style API design, which can greatly improve the development efficiency of mobile games! Traversal and rendering are separated, supporting better optimization of the rendering layer. After the release of iOS 7, Apple brought WebGL support, and the performance of Cocos 2d-js under iOS WebGL rendering is amazing. Cocos 2d-js also has a complete tool chain and provides 3D game support.

With the help of Cocos HTML5 game acceleration plug-in, Cocos 2d-js games can greatly improve performance and stability. Ling Huabin disclosed the technical details of Cocos HTML5 game acceleration plug-in and showed everyone the framework of Runtime. Since Runtime is a native game, it has a very significant performance advantage over pure Web games. In the actual game test comparison, the performance difference between the Web environment and the Runtime environment can be as high as dozens of times. In addition to being amazed at the huge difference in data, the students also lamented that Cocos 2d-js, whose entire underlying engine is implemented in Runtime C++, is indeed powerful.

Cocos HTML5 game acceleration plug-in has shown even more amazing potential in commercial applications - because Runtime is integrated with Tencent's core applications such as WeChat payment, Tenpay payment, user system, strong relationship chain, etc., it is playable by clicking on it, without registration, and the conversion rate is extremely high. In addition, the access to AnySDK is equivalent to building a convenient channel to quickly connect to major channels. Runtime is like preparing all the ingredients for making "mobile games" for game developers. It only needs the developer to add a bit of creativity, and then it is possible to become a "trendsetter" in the HTML5 trend.

The training also mentioned that Cocos HTML5 game acceleration plug-in technology is based on the mature Cocos Play technology, which not only supports Cocos 2d-js games, but also supports lua and C++ games, providing an ultra-low-cost access method. Therefore, in the H5 game center of Maxthon browser, players can not only play pure web games, but also play Cocos 2d-js native games "Legend of the Three Kingdoms", LUA games "Qin's Moon", "My Name is MT" with a completely click-to-play H5 game experience, and even play C++ pure native 3D "Fishing Master 3", the game experience has completely exceeded everyone's imagination.

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Of course, in addition to ingredients and heat, the cooking of delicious dishes also requires a "recipe". At the end of the training, Ling Huabin taught the operation process of accessing the Cocos HTML5 game acceleration plug-in and demonstrated the successful cases of accessing the Cocos HTML5 game acceleration plug-in, which removed all technical obstacles for developers to tap their potential. The detailed technical explanations and vivid cases made the trainees very excited, and the interactive atmosphere on site was very warm.

The Cocos team has been committed to helping developers achieve ultimate success. Professional Cocos training can help R&D teams quickly master Cocos, effectively improve game development efficiency, shorten R&D cycles, reduce costs, and better prepare for the arrival of the HTML5 era.

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