C4D tutorial 105 episodes

C4D tutorial 105 episodes

This set of C4D example tutorials has a total of 105 sections, including projects and materials.

1. XP particle purchase method and version issues.mp4


2. Initial Cmotion animation system moves along the path.mp4
3. XP particle case explanation and material lighting rendering output and practical application of various fields.mp4
4. Additional content: Particles beyond the boundary.mp4
5. XP particle animation AE and knowledge points.mp4
6. Sort out the distinction and selection of OC renderer and graphics card.mp4
7.OC renderer installation.mp4
8.C4D basic operation + sci-fi box construction + topological deformation plug-in.mp4
9.OC interface UI function system explains the interface operation method.mp4
10. Detailed explanation of important parameters for OC panel direct lighting mode.mp4
11. Detailed explanation of important parameters of OC settings panel ray tracing and PMC mode and related settings issues.mp4
12.OC area light Ies light target area light detailed explanation.mp4
13. Detailed explanation of important interactive functions between OC daylight and HDR.mp4
14.OC plaster material glass material metal material SSS material mixed material bump normal bump replacement bump detailed explanation.mp4
15. OC3S material diffuse 3S material transparent 3S material mixed 3S material skills detailed explanation.mp4
16. Detailed explanation of the displacement map of the glowing box AE modification output displacement map and some precautions.mp4
17. OC sci-fi box side light material adjustment and displacement map detailed explanation.mp4
18. OC displacement map notes OC multi-channel layered rendering OCEXR linear output and the role of each channel and mask.mp4
19.OC layered rendering EXR channel extract EXR in AE.mp4
20. C4D camera animation and setting AE rendering output to PR editing dubbing output the entire process.mp4
21. Basic explanation of the essential differences between points, lines, surfaces, parametric geometric shapes and polygons and some basic operations.mp4
22. Flower petals and flowers (rose, peony, Chinese rose, morning glory, etc.).mp4
23.OC entwined flowers AE repair leaf (leaf) texture.mp4
24. The whole process of leaf UV development and AE mapping to the model, etc., explaining the material hierarchy relationship (UV development).mp4
25. Detailed explanation of UV display (Part 1) Use of original AE clone matrix mapping script, texture mapping explanation, AE mapping.mp4
26. Detailed explanation of UV development (middle) UV development, UV cutting, UV stitching, and UV correction for complex character hand models.mp4
27. Detailed explanation of UV unfolding (Part 2) UV unfolding for complex models of character heads, various UV unfolding techniques for complex models, UV interactive reprojection, etc..mp4
28. The leaves tremble slightly, OC gives the leaves material, and the project settings of this flower blooming case.mp4
29. Solve the irregular rotation errors caused by constrained tangent animation in alignment curves, motion splines, objects moving along paths, etc.
30. Flower diameter main rod eliminates rendering aliasing, motion spline guide and alignment curve guide important application explanation.mp4
31. Silk winding (basic operation tool motion spline, and application direction.mp4
32. Flower buds full solution, clone effector, simple effector, deformation effector, subdivision effector application, cloth surface thickness, .mp4
33.OC flower bloom, flower bud, flower diameter material adjustment skills.mp4
34.OC flower stamen animation, OC stamen material, vibration calculation cache, storyboard rendering optimization and techniques.mp4
35. (Top) Modeling process of the science fiction energy ray mountain glowing scene case.mp4
36. (lower part) Modeling process of science fiction energy ray mountain glowing scene case.mp4
37. Science fiction case material part focuses on the metal surface reflection and the specific adjustment method of the material.mp4
38. C4D sci-fi case rendering output and AEhe synthesis of some uncommon problems and some unimportant minor problems.mp4
39. (Top) Low-polyhedron case analysis and extension mp4
40. (lower part) small airplane curve modeling.mp4
41. Supplement and correct the AI ​​knowledge points in the previous lesson, adjust the scanning direction of the low-polygon river.mp4
42. (Top) R18 and R19 version face reduction affects low-polygon material issues.mp4
43. (lower part) R18 and R19 version face reduction affects low-polygon material issues.mp4
44.Tennis racket net, weaving and other related interlayer or layer-by-layer compression modeling and complex high-level modeling techniques and some technical difficulties.mp4
45. Braided chain, chain braiding, chain lock, iron chain, arbitrary growth along the spline, tiling, key points of new knowledge point spline effector.mp4
46. ​​Basketball net weaving, knotting, mesh-like structure line model.mp4
47. Hemp rope weaving, rope, rope trimming, rope weaving model.mp4
48. Flax rope material performance, burr structure performance on the rope surface, complex techniques.mp4
49.C4D Rubik's Cube Animation, Group Inheritance Split Effector Example Application (Maya Rubik's Cube Animation has been completed, see AEMG Rubik's Cube Course Update).mp4
50.Holographic HUD 3D Earth animation, AI map conversion and repair with AE script output, C4D vectorization to create earth model.mp4
51.Holographic HUD 3D Earth animation, infinite loop of peripheral diffusion element impact animation, time effector example application.mp4
52.Holographic HUD 3D Earth animation, space particles, surrounding particles, surrounding text decimal point random animation.mp4
53.Holographic HUD 3D Earth animation, AE final hecheng, multi-lens head fast replacement.mp4
54. Mobile phone edge broken particle flying animation, spline path constraint, polygon FX, simple random and other effectors.mp4
55. Optimize the model structure line of the broken edge of the mobile phone, increase the broken details, and the real broken effect.mp4
56. Detailed explanation of the basic key parameters of the Voronoi effect, N-fold shattering and related application directions.mp4
57.Fracturing (Voronoi) thickness, model thickness, cloth thickness, the impact of crushing thickness on materials, and the separate extraction and division of materials after crushing.mp4
58.Broken (Voronoi) connector weight selection low poly to replace high poly solution broken skills.mp4
59.Broken (Voronoi) Exploded Broken, Dynamic Slow Motion, Super Slow Motion Baked Keyframe NitriBake Plugin Application.mp4
60.C4D tracking, pixel ratio correction, sampling, quick import of coordinate data into AE, based on data nature, tracking perception principle, three-step tracking, shortcut keys, etc..mp4
61.C4D tracking, mobile screen tracking, complete analysis, plane constraints and perspective repair, etc..mp4
62.C4D tracking, 3D element animation and K-frame.mp4
63.C4D tracking, key coordinate information and animation output, AE integration and the use of related scripts.mp4
64.C4D tracking, image stabilization, scene reconstruction, coordinate system reassignment, lighting and shadow sampling, etc..mp4
65.C4D tracking, scene reconstruction, combined application of automatic tracking and manual tracking, tracking the real occlusion relationship of objects, light matrix lighting method.mp4
66.C4D tracking, manual tracking and shortcut keys, object tracking calibration, handheld weapon tracking and replacement, motion graphics view and trajectory update and lock.mp4
67.C4D tracking, the essence of lens distortion correction, lns feature import and lns feature output, correction, rendering, merging and other trivial issues.mp4
68.C4D tracking, human body part tracking, modeling, model wiring and optimization.mp4
69.C4D tracking, masking, new features in R20, the essence of masking and its application direction.mp4
70.C4D tracking, Boujou tracking, data exchange with C4D, data error correction, coordinate system reset, etc..mp4
71. Standardized modeling, the concept and script update throughout the entire modeling course.mp4
72. Standardized modeling, pre-school preparation, a personal insight and sharing on 3D learning, very important, a must-see for online self-study.mp4
73. Standardized modeling, personalized modification of operation methods and combing of some routine operations.mp4
74. Standardized modeling, vase-like single-layer curve modeling, NURBS surface rotation modeling.mp4
75. Standardized modeling, double-layer curve modeling of wine glasses and goblets, NURBS surface rotation modeling.mp4
76. Standardized modeling, batch digging of holes for microphones and audio equipment, batch edge chamfering and extrusion, non-Boolean operations.mp4
77. Standardized modeling, surface techniques for Mobius ring models, unified normal flipping, etc.
78. Standardized modeling, polygonal hole digging, three-way and four-way hole digging skills method 1, thickness and chamfering problems.mp4
79. Standardized modeling, polygonal hole digging, three-way and four-way cutting and digging skills method 2.mp4
80. Standardized modeling, polygonal digging, cutting and digging techniques method 3.mp4
81. Standardized modeling, polygonal hole digging, welding hole digging skills method 4.mp4
82. Standardized modeling, polygonal digging, manual wiring and digging of switch buttons, symmetrical extrusion digging techniques and methods 5.mp4
83. Standardized modeling, polygonal hole cutting, science fiction mechanical surface hole skills and wiring.mp4
84. Standardized modeling, comprehensive hole-opening techniques for the top, bottom and sides of mobile phones, and bridge wiring hole-digging techniques.mp4
85. Standardized modeling, the essence and application of vertex normals, surface normals and smooth shading labels.mp4
86. Standardized modeling, the array opening and wiring rules of the rear host part of the Mijia variable frequency fan.mp4
87. Standardized modeling, holes dug and rewiring of buttons on the rear of the Mijia inverter fan.mp4
88. Standardized modeling, additional knowledge points on Mijia variable frequency fan, front and rear grille matrix and technical processing.mp4
89. Standardized modeling, the interior of the Mijia variable frequency fan, the fan blades, gear shape, column and base.mp4
90. Standardized modeling, logo text type concave model wiring and hole digging skills.mp4
91. Standardized modeling, correcting minor problems in the previous section, Maya and C4D scene modeling camera calibration.mp4
92. Standardized modeling, tire tread and modeling techniques, the importance of rewiring and wire clamping, matrix modeling example application.mp4
93. Standardized modeling, wheel hub T-shaped wiring and wiring, rectangular connection arc and circular rewiring.mp4
94. Standardized modeling, corner blocking and rewiring, inevitable pole optimization, pole push-off, pole multiple optimization solutions.mp4
95. Standardized modeling, corner line and wiring optimization, support line and face number optimization, modeling essential skills.mp4
96. Standardized modeling, case development, sci-fi mechanical surface bevel convex wiring, surface depression.mp4
97. Standardized modeling, case development, sci-fi mechanical surface concave rewiring, card line wiring optimization.mp4
98. Standardized modeling, case development, science fiction machinery, special-shaped surface wiring, hole digging and card wiring optimization.mp4
99. Standardized modeling, case development, science fiction technology machinery, self-drawing reference drawings.mp4
100. Standardized modeling, modeling script toolkit, detailed application of commonly used modeling scripts.mp4
101. Standardized modeling, science fiction technology mechanical case summary.mp4
102. Standardized modeling, tool expansion, shrink-wrapped creative models, destructive connection effects.mp4
103. Standardized modeling, graphic additive modeling techniques, standard structure acquisition methods, point spacing measurement, surface cloning.mp4
104. Standardized modeling, two solutions for mechanical screw nut modeling, depth control and wiring optimization.mp4
105. Standardized modeling, surrounding objects to copy light bulbs, thread card wiring, four-sided surface processing.mp4

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