Online game advertising has a special position in information flow advertising due to its huge market share and unique content characteristics. Part 1 Overall status of online gaming industry With the continuous development of online games , especially the strong rise of the mobile game market in recent years, the popularity of game advertisements has also increased. Data shows that in the 2016 survey on mobile advertising exposure among mobile Internet users, the user reach rate of gaming ads was as high as 40.0%, ranking second in the industry, second only to e-commerce ads. Advertising spending in the online gaming industry has generally increased, with the growth rate slowing in the second half of the year, but still higher than the broader market. In the past 2016, the advertising volume in the online gaming industry has generally shown an upward trend. Since the second half of the year, the month-on-month growth rate of the overall industry has declined, but the growth rate of online game advertising is still higher than the overall market, maintaining a relatively stable growth trend. The growth momentum of three-small-picture advertising in the online gaming industry is particularly prominent. From the perspective of different forms of information flow advertising, unlike the clothing industry which is dominated by native advertising , in the online game industry, three-small-picture advertising shows obvious advantages. Since May 2016, the number of small-image ads has increased dramatically, far exceeding large-image, native and download ads. Part 2 Performance of online gaming industry advertising Therefore, we will start with the user portraits of the two APPs to analyze the specific performance of online game performance advertising. Compared with Tiantian Kuaibao, Tencent News users are older and more educated. Judging from the user base of Tencent News and Tiantian Kuaibao, both platforms have a majority of male users (66% of Tencent News users are male, and 62% of Tiantian Kuaibao users are male), and most of them are young people aged 20-30. Among online game performance ads, massively multiplayer online and casual games account for the largest share. In terms of game types, the advertising situation of Tencent News and Tiantian Kuaibao is roughly the same, with the advertising share mainly concentrated in massively multiplayer online games and casual games, with nearly half concentrated in massively multiplayer online games (46% for Tencent News and 44% for Tiantian Kuaibao). In terms of advertising performance for different game types, Tencent News and Tiantian Kuaibao performed differently. Due to differences in user groups, Tencent News has a higher education and age group, so massively multiplayer online game ads perform better, while casual game ads are more popular on Tiantian Kuaibao. The overall advantages of the three small pictures in performance advertising are prominent, and native advertising is more effective on Tiantian Kuaibao. In terms of the share of different advertising formats, three small pictures have an absolute advantage in performance advertising, accounting for 71%. Large images and native ads are ranked second and third, with download ads having the smallest volume, accounting for only 4%. In general, the three small pictures are mainly concentrated on "massively multiplayer online games", while the native advertising form is mainly concentrated on "casual games"; the advertising effect of "massively multiplayer online games" on Tencent News is better, while that of "casual games" on Tiantian Kuaibao is better. RPG game ads performed best in terms of both placement share and advertising effectiveness. Looking at brand advertising by game classification, role-playing (RPG) and strategy tower defense ads accounted for 80% of the advertising share (RPG 53%, strategy tower defense 29%). Different from performance-based advertising, large images account for nearly 60% of online game brand advertising, and the click-through effect is also good, second only to native advertising, with the best overall performance. Based on the purpose of placement, we divide online game brand advertisements into five major selling points : Elements (game characters, props, etc.) Activities (limited time offers, holiday benefits, etc.) Scene (HD quality, grand scene) IP (celebrity endorsements, official games for TV series and movies) How to play (special game play) The author of this article @Chuangyoutang Marketing Creativity is compiled and published by (Qinggua Media). Please indicate the author information and source when reprinting! Product promotion services: APP promotion services Advertising |
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