Users hate ads, and monetization has reached a bottleneck? That’s because you didn’t choose the right advertising format!

Users hate ads, and monetization has reached a bottleneck? That’s because you didn’t choose the right advertising format!
Nowadays, common and new forms of mobile advertising include banners, open screens, interstitials, video patches, information streams , interactive ads, and incentive video ads . So, for mobile media with advertising monetization needs, what are the characteristics and advantages of these advertising formats? How should media be selected and designed? This article will provide a comprehensive analysis of common mobile advertising formats from the media perspective.

Banner Ads

Banner ads, also known as banner ads or flag ads, are the most common form of mobile advertising. It can usually be presented at the top or bottom of the APP interface, and can be in the form of static images, GIF images, text links, or animated images with multiple images scrolling; it is usually charged on a CPM basis. Generally, all kinds of apps, such as tools , business office, learning, games (mainly leisure and puzzle, chess and card games), etc., can choose to use Banner ads.

Design principles:

1) The advertising area should not be too large

In a limited mobile phone screen, banner ads must not take up too much space and become too distracting, thereby creating a bad visual experience and causing annoyance to users.

2) Do not affect the user experience

Banner ads should not be designed in locations where users need to operate frequently (such as finger sliding locations), nor should they be inserted between main content, so as not to interfere with user use and reduce APP favorability.

Splash screen ads

Splash screen ads appear when the APP starts loading. They are the largest form of advertising in the APP and are also extremely popular among brand advertisers. It can be a static image, multi-frame animation or Flash, etc.; it is usually charged by CPD/CPT or CPM, and the pricing is relatively high. For most types of apps, when they are large enough, you can choose to use splash screen ads. Design principles: 1) It is best to support click-to-jump

When media enable splash screen ads, it is best to support click-to-jump (Deeplink) technology to meet the advertising needs of various types of advertisers such as e-commerce (direct access to the purchase interface) and games (download APP);

2) It is best to have a "skip" function

Splash screen ads cause startup delays for users. Therefore, it is best to add a "skip" button to avoid affecting the user experience of non-target audiences and making them resist the ads and APP (this function can also filter out unintended audiences so that subsequent ad placement can be optimized and redirected);

3) Choose ads that match the tone of the app

For example, for the splash screen ads of office and learning apps such as Kingsoft PowerWord and WPS, it is best to choose advertisers in the education industry; for the splash screen ads of mother and baby apps such as Mayu , Auntie , and WisdomTree, it is best to choose advertisers in the e-commerce industry (women's products, baby products, etc.). On the one hand, it can improve the effect of advertising (high target audience matching), and on the other hand, it can also maintain the tone and image of the APP;

4) Support programmatic targeting function

It would be best if splash screen ads could support programmatic targeting technologies such as region and population, so as to meet the precise delivery demands of brand owners with such needs and enhance the value and competitiveness of the media.

Interstitial Ads

When the application is paused, passed, or exited, the APP can design interstitial ads in the form of half-screen or full-screen static images, GIF images, etc.; the billing method can be CPM or CPC. Generally, interstitial ads can be used appropriately when video apps are paused, when game apps are completed or exited, when tool apps are jumped or exited, etc. On the one hand, it can generate revenue through the display of advertisements, and on the other hand, it can also help users relieve eye fatigue.

Design principles:

1) Choose the right time to display

When designing interstitial ads, media developers must choose the appropriate time to display the ads. They should not affect the user's normal operations. Instead, they should "let it be natural" and display them in coordination with the application.

Video patch ads

Video apps (such as iQiyi , Youku, Mango TV , etc.) mostly use video patch ads. Ads can be designed as pre-post (ads appear before the video plays), mid-post (ads appear in the middle of the video), etc. The billing method is usually CPM or CPC, and the pricing is relatively high (package, PDB, or RTB model sales). Design principles:

1) The time should not be too long and "skipping" is allowed

It is not recommended that video interstitial ads be too long, so as to avoid causing the audience to resist and be annoyed by the ads and creating a negative media impression. In addition, if the ad duration exceeds 5 seconds, 15 seconds, or even longer, it is wise to allow the audience to freely choose to "skip" the ad after the ad is played for a few seconds (usually 5 seconds).

2) Backend supports targeted delivery

In order to improve the delivery effect and attract more advertisers, the background advertising systems of current video apps must support targeted delivery, such as: gender, age, region, interest, etc., and must also support targeted programs.

Information flow advertising

Refers to the insertion of advertisements when users are browsing or reading content. The main display forms include text + small picture (the picture is on the left or right), text + large picture, text + three pictures, text + video, short video , etc.; CPC billing is mainly based on CPM, CPA, etc. At present, information flow ads are no longer limited to social media. As long as there is certain content (regardless of whether the content is produced by users or the media itself), information flow ads can be inserted. For example, news media ( Toutiao , NetEase News , etc.), browsers (UC, Baidu, Sogou , etc.), video media (Youku, iQiyi, etc.), women and parent-child media (Mayu, Zhihuishu, etc.), car service media ( Autohome , Dongchedi, etc.), and short video live broadcast media that are currently in the limelight ( Tik Tok , Kuaishou , etc.) can all be implanted with information flow ads.

Design principles:

1) Make advertising more native

The media should strictly review the creative ideas of text, pictures and videos, and on the basis of compliance and legality, try to coordinate and integrate with the main tone, interface style, contextual content, etc. of the media, so as to make the advertisement more native (such as a piece of information, a video, etc.) and not damage the user experience ;

2) Intelligent advertising recommendation

That is, the media must master technologies such as big data analysis and intelligent engines to accurately locate the target audience. In addition, they must be able to intelligently display materials that are highly integrated with the scene based on the audience's current time period, geographical location, weather conditions, usage (media) scenarios, etc., thereby ensuring that the advertisement meets TA's needs and improves advertising effectiveness.

Interactive Advertising

Interactive advertising is a newer form of advertising. It means using welfare as an advertising entrance. After users click to enter this entrance, they will be presented with various interesting interactive activities, such as a big turntable, smashing golden eggs, scratching cards, shaking dice, opening gift boxes, etc. After users actively participate in these activities, they will receive welfare rewards such as red envelopes, coupons, membership rights, etc. sent by the corresponding brands. If users choose to receive rewards, they will eventually jump to the brand advertising landing page . The entire advertising process is now completed. Interactive ads can be displayed through floating icons (red envelope icons), message (activity) center push, etc.; they can also be designed in the form of banners, information flow push, open screen/interstitial screen, pop-up window push, etc.

All types of APPs can consider seamlessly embedding interactive advertising into various operating scenarios to expand monetization benefits.

Design principles:

1) Advertisement natively

That is, interactive ads are no longer like ads, but are packaged to look more like real discounts or benefits, thereby reducing users’ recognition and “resistance” to ads and improving conversions at all levels.

2) Make the activity more interesting

That is, the interactive activities adopted by the media should be rich and interesting, so as to deepen the depth of user participation and bring higher advertising exposure and click-through effects;

3) Diversification of entrances

That is, in addition to the ad spaces mentioned above, the media can also explore more ad entrances, such as function entrances, activity centers, PUSH, etc., to achieve incremental monetization and expand revenue.

Rewarded video ads

Incentive video ads have recently become the new favorite in the domestic mobile APP advertising market, and major giants have frequently made efforts - in May, WeChat mini-game incentive video ads were officially fully opened; Baidu DAP proposed the promotion of incentive video ads in July last year... Incentive video ads are an excellent choice for game media monetization, and other types of media have less application. It refers to embedding video ads in games. Players can obtain corresponding game rewards (resurrection, gold coins, equipment, etc.) by choosing to watch videos. It is generally charged through CPM, CPC, CPD (download).

Design principles:

1) Perfect match for the scene

When media design rewarded video ads, they should perfectly match the game links, progress, and gameplay (such as when the player "dies", treasure chest rewards, etc.), so as not to destroy the entire game ecosystem while being able to "induce" users to click;

2) Seeking innovation in gameplay

Currently, incentive video ads have not yet matured and are mostly used in the gaming industry. Other types of media can explore more incentive video advertising modes by combining their own media attributes, audience attributes, advertiser attributes, etc., in order to achieve differentiation and attract more brand owners. Here, Meishujun believes that for tool, learning, knowledge apps, etc. that meet users’ basic needs, incentivized video ads can be used as an incremental expansion entry point.

Conclusion
When mobile media or applications develop to a certain stage and have a huge number of users, "advertising monetization" is their inevitable choice. However, if the advertising format is "too rigid" or the advertising display location is "inappropriate", it is very likely to interfere with the user experience and even cause user loss , and "the cost will outweigh the gain." Therefore, the selection and design of advertising format is crucial!

This article was compiled and published by @Meishu Technology (Qinggua Media) when it is reprinted. Please indicate the author information and source!

Product promotion services: APP promotion services, advertising platform, Longyou Games

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