From a niche elite community to a knowledge mentor for 220 million people, how did Zhihu stand out in the question-and-answer community? How does Zhihu respond to the trend of paid knowledge? How to maintain the quality of content after taking advantage of user sinking to increase user base? This article will provide a comprehensive analysis of Zhihu’s current situation and future development. I started using Zhihu in 2014 after being recommended by a classmate. I had just graduated from high school at that time, and this app opened the door to a new world for me. Now I have graduated. In the past five years, I have witnessed Zhihu gradually develop into China's largest knowledge sharing platform, and then lose its halo as an elite community and netizens jokingly called it a "commercial promotion platform." As the number of users decreases, Zhihu has been branded as a watered-down entertainment company, with netizens even jokingly saying that its slogan should be changed to "Zhihu - share your newly made story with the world." At the same time, after the completion of the D round of financing, how can Zhihu, whose commercial development has not yet reached its ideal state, give investors a satisfactory answer? Zhihu started out as a pure online question-and-answer community and then launched Live, private lessons, Zhihu, and later launched Zhihu Ideas. As I begin to learn how to make products, I hope to analyze this product that has had a profound impact on me, study the product logic behind it, and explore its possible future form. This article will analyze from the following aspects: 1. Product Framework and User Path 2. Market Analysis 3. User Analysis 4. Functional Analysis V. Conclusion
1. Product Function Structure and User Usage Path 1.1 Zhihu product functional architecture Product Architecture It can be seen from the Zhihu product architecture diagram that Zhihu has both the attributes of a Q&A community and a paid knowledge community: the Q&A community attribute is the core, and the two complement each other - the Q&A community attribute is responsible for improving user stickiness and retention rate, and the paid knowledge community attribute is responsible for the ultimate commercial realization. 1.2 User Usage Path User Path 1 User Path 2 User Path 3 2. Market Analysis 2.1 Defining the Market Zhihu's early positioning was a niche community mainly for people in the Internet circle, which invited more users to focus on topics of interest and conduct relevant discussions in the community through invitation codes. In 2013, Zhihu cancelled its invitation system and transformed itself into a knowledge sharing platform for the general public. In 2017, Zhihu launched the "Knowledge Market" and "Zhihu Ideas": the former is aimed at people with learning needs and self-improvement awareness, including Zhihu Live, Zhihu, bookstores and other forms of knowledge payment businesses. The latter aims to promote a fragmented information flow model based on light questions and answers. In June 2018, "Zhihu Market" transformed into "Zhihu University", transforming from a market middleman to a service provider. In the same year, Zhihu transformed itself and moved down to the lower-tier cities, trying to open up the markets in second- and third-tier cities. Zhihu's market boundaries are expanding. Zhou Yuan, the founder of Zhihu, said: In the eight years since its establishment, Zhihu has grown from a small community to a large community centered around users, content, and business. As of January 2019, Zhihu has over 220 million users and has accumulated over 130 million answers. Today's Zhihu is a knowledge sharing platform system with a question-and-answer community as its core, the Zhihu idea of light content as its auxiliary, and the Zhihu University knowledge payment system as a commercial attempt. 2.2 About User Growth 2.2.1 Calculation of the target user volume ceiling Zhihu's current target users are actually people of all ages and from all industries, who have questions, are curious, have a strong thirst for knowledge, and are willing to share knowledge and experience. Based on the analysis and screening of Zhihu's target users, the calculation of age and region for users active on mobile devices, and combined with the data from the sixth national census in 2010, we can obtain the number of people in the age group of 15-49 and their proportion of the total population in 2010; at the same time, we also obtained the number of educated people aged 15-49 in 2010 and their proportion of the total population in 2010. Finally, we calculated that the ceiling of Zhihu's user base is around 530 million; and as of January 2019, Zhihu's total number of users reached 220 million - compared with the estimated ceiling of Zhihu's users, Zhihu still has more than 300 million room for growth in users. 2.2.2 Measures taken by Zhihu to increase user growth and problems encountered From 2017 to now, Zhihu has taken two measures to increase its user base: one is to sink users, and the other is to acquire more content and users through the expansion of scenarios. The user sinking measures adopted by Zhihu have not achieved the corresponding increase in users, but have instead led to serious content dilution. Zhihu, a question-and-answer community that occupies a high position in the hearts of netizens, has woven a network that aims to lower the threshold for content producers and provide more knowledge production scenarios through "column articles" and "Zhihu ideas" in order to attract more users and content. However, this measure still failed to achieve its goal. 2.2.3 Analysis of Competitive Products in Q&A Community - Wukong Q&A Wukong Q&A was born out of Toutiao's idea of using its traffic pool to incubate a Q&A community to seize Zhihu's market share. Wukong Q&A has a similar positioning to Zhihu. It poached 300 Zhihu influencers at one time and plans to invest 1 billion yuan to subsidize its development, officially targeting the Zhihu Q&A community. In the early days of Wukong Q&A, it relied on the practice of “asking questions with AI and providing subsidies based on the number of words in the answers” to achieve rapid accumulation of early content. However, due to its unclear positioning and tone, and a lot of boring AI-style discussions in its content that try to ride on the popularity of other topics, Wuguoqiaoqiao has gradually been able to expand its user base, occupying user groups that Zhihu has not yet reached, and considering the emerging small town market and young people in third- and fourth-tier cities as a life-saving medicine; however, its product positioning, content, and users are far from what they were at the beginning, which ultimately led to Wuguoqiaoqiaoqiao being merged into Weitao due to the homogeneity and entertainment of its content. 2.2.4 Suggestions on user growth 1. Taking Wukong Q&A as an example, Zhihu can stratify Zhihu topics and even users through algorithm recommendations while sinking users to lower-level platforms, so that users with different interests or discourse systems will not meet on the same path in Zhihu, which will affect the user experience of both parties; 2. Hot lists and recommended topics should also be smarter (on June 11, Zhihu launched version 6.0, in which the hot list was divided into sub-lists to distribute more accurately to users with different interests and hobbies, which is consistent with the author's idea); 3. Optimize business in other scenarios to attract and retain more users and content. 2.2.5 Questions and suggestions on Zhihu Ideas (1) The origin of Zhihu ideas The creation of high-quality answers on Zhihu relies on PC, which is obviously no longer appropriate today when mobile Internet has become mainstream. Zhihu has two issues that have been criticized the most: one is the witty answers, which are very short and may not be the best answer, but many of them are ranked high; the other is the long answers. The longer the answer, the more likes it may get, which greatly increases the cost for content consumers because a lot of the content is nonsense that can be streamlined. The generation of "ideas" hopes to overcome the two problems mentioned above that have been criticized for a long time. Zhihu also hopes that Zhihu ideas can open up new scenarios for a wide range of knowledge consumers and create a better discussion atmosphere. Zhihu Ideas emphasizes the creation of short content. There is no threshold on mobile phones, so it is suitable for sharing ideas anytime and anywhere on mobile devices. There is no requirement for the number of words, which allows those who do not have the energy to write long articles or do not need long articles to better share high-quality ideas, inspirations, opinions, attitudes, and ideas. The birth of the idea of Zhihu is also accompanied by two important goals: to open up new scenarios for a wide range of knowledge consumers and to create a better discussion atmosphere. (2) Problems with Zhihu’s ideas When analyzing Zhihu, we found that the positioning of Zhihu's ideas was not clear enough, and the current data of Zhihu's ideas was not good enough - the answer given to investors was not good enough, and it did not bring the expected user growth and activity, let alone bring any business help. Zhihu Ideas is currently of no help to Zhihu in terms of strategy. The business needs to change its development direction, and there needs to be new thinking on the positioning of Zhihu Ideas, otherwise it may face the risk of being cut off in the future. On June 11, Zhihu version 6.0 was launched. In this iterative version, the “Ideas” function was incorporated into the “Follow” information flow. Unifying "Q&A", "Column", "Ideas", "Advertisements" and paid knowledge content into the "Follow" usage scenario avoids the inconvenience caused by retaining "Ideas" under the tab and causing two information flows to users, but it also incurs the cost of thinking for users to distinguish between different content. Although centralizing and distributing content with different functions optimizes the information architecture, it also weakens the social attributes. In addition, different functions have similar forms but cannot be standardized in presentation, which results in poor user vision. ——This operation actually decentralizes the importance of "ideas". The positioning of "ideas" has always been vague. Lowering the importance level of "ideas" coincides with the author's analysis of Zhihu's ideas. 2.3 Zhihu’s Commercialization Attempt Zhihu’s business model has always been questioned, and a product of such scale should not have such problems. Zhihu’s current business model is mainly based on advertising and knowledge payment system. Compared with Zhihu's restrained and cautious exploration in knowledge payment, Zhihu seems a bit impulsive in advertising; and Zhihu obviously underestimated the damage that excessive advertising and inducing clicks would cause to user experience. In terms of knowledge payment, from the "slow" beginning, to Zhihu Live's inability to satisfy users' systematic learning needs, to the launch of Zhihu courses and even the transformation of the business model from selling products to selling services, users' doubts about the quality of Zhihu University's content have led to its opening rate and repurchase rate being insufficient. 2.3.1 Problems and suggestions for Zhihu advertising 1) Question: There is a vicious cycle in Zhihu's advertising system: Zhihu attracts a group of people who are most likely to advertise. The ads brought by these advertisers are of low quality, which leads to low bid prices, causing Zhihu to need excessive advertising to realize monetization; and excessive advertising brings users a bad user experience. In addition, what also damages the user experience are various inducements for users to click on advertisements - Zhihu should weigh the relationship between user experience and excessive advertising. 2) Recommendations:
2.3.2 Problems and suggestions for Zhihu knowledge payment 1) Question: When Zhihu launched the paid knowledge platform, it was already several months later than Himalaya FM, Fenda, and Duoduo. Although it is only behind Himalaya FM due to its huge number of users, Himalaya FM has already realized monetization through knowledge payment. Can Zhihu, which has not yet reached the ideal state in the knowledge payment system, afford to "slowly simmer"? Zhihu's knowledge community of "sharing knowledge, experience, and insights" is different from the business model verified by Himalaya FM: Himalaya has been operating with a platform mindset since the beginning of the knowledge payment wave, and has seized the opportunity when the knowledge payment trend emerged, including the capture of consumer users and KOLs from various industries, the accumulation of various types of content and event operations, emphasizing speed, accuracy and ruthlessness. The "123 Activity Festival" created by imitating the activities of e-commerce platforms has brought it a large number of users and revenue. Compared with Zhihu, Himalaya FM has a wider range of users and a larger number of users - after all, Himalaya FM is an audio app, and its audience is almost everyone who wants to listen to the radio and books. Himalaya FM has already achieved monetization. Before entering the knowledge payment track, Himalaya's revenue mainly came from three parts: traffic advertising, community and hardware. After launching knowledge payment, the revenue brought by the entire content payment in half a year has exceeded the sum of traffic advertising, community and hardware. Zhihu’s main source of monetization today is still advertising. 2) Recommendations:
3. User Analysis 3.1 User attribute analysis dimensions 3.1.1 Educational Background and Age Structure of Users (Data source: iResearch) (Data source: iResearch) 1) Data description: The educational level distribution of Zhihu users in 2019 shows that among Zhihu users, 4.8% have a high school degree or below; 15.1% have an associate degree; the largest number of users have a bachelor's degree, accounting for 64.5%; and the second largest number of users has a master's degree, accounting for 15.6%. People with high education account for 80.1%, which is a large proportion in the App. According to the age structure, the users are mainly between 24 and 35 years old, followed by those under 24 and then 36-40 years old. The lowest proportion is those 41 years old and above. 2) Cause Analysis: ① Invitation system and elite community: Zhihu is positioned as a high-quality question-and-answer community. The participation of some big names in the technology industry, such as Kai-Fu Lee, has won a certain amount of attention for the product, and also played a certain role in ensuring the quality of the Zhihu community. These measures have kept many ordinary players out - because only users in a certain professional field can be invited to register, which also almost limits the academic qualifications of Zhihu users; even though the invitation system was later cancelled, Zhihu's "aloof style" has already been formed. In addition, Zhihu has always been focusing on the elite community route, which makes Zhihu users generally have a higher educational level. ② Content:
Zhihu has kicked away people's traditional prejudices about question-and-answer communities, and advocates that users should constantly think and expand their thinking based on the answers to form insights from different angles. However, there is a threshold to forming high-quality answers, and the lowest threshold is to have received a good systematic education. On this basis, it is the result of users' in-depth cultivation in different vertical fields. The threshold for answering questions and the desire for high-quality answers are two points that are more likely to be seen in people with higher education. Therefore, Zhihu users generally have higher education levels. We have reason to speculate that when the quality of content declines, the number of Zhihu users may decrease a lot, especially those with high education levels. As the number of highly educated users decreases, less high-quality content will be produced, which will be a vicious cycle. ③ Age and needs: Most of the people under 24 years old are college graduates or below, and they are more curious and eager to learn. Among the 25-35 age group, there are students as well as a large number of working people. People aged 25-35 are more mature than those under 24 years old, and have greater demands for the quality, breadth and professionalism of knowledge than students. At the same time, they also have more targeted question and answer needs in terms of career, family or relationship than those with a bachelor's degree or below. The 36-40 age group only accounts for 15.59%. Users in this age group should have worked in their field for a long time, have deep accumulation in their field, and have a certain influence and social status. However, Zhihu has relatively few users in this area, which just reflects that Zhihu has not done enough to explore users in vertical segments of various industries. 3.1.2 Occupation and content Data source - Official account (Yiyu's blackboard newspaper) Data source - Official account (Yiyu's blackboard newspaper) Data source - Official account (Yiyu's blackboard newspaper) 1) Data description: From the "Zhihu Mainstream Occupations" chart, we can see that Zhihu users are ranked by number according to their occupations: students, product managers, college students, freelancers, programmers, engineers, designers, Tencent, teachers, and human resources (HR). 2) By invitation: The invitation system that was once implemented has made Zhihu always maintain a bias towards the Internet industry; therefore, product managers and programmers occupy the first and fourth place in the rankings respectively. Product managers need to understand market trends, user needs and more comprehensive abilities, so the number of product manager users in Zhihu is relatively large; while programmers with higher technical requirements may pay more attention to some technical communities. 3) Positioning: Zhihu is a question-and-answer community, and a high-quality one at that, so it is understandable that students account for the largest proportion - after all, students are a group with limited cognitive abilities and vision, but are full of curiosity, have a strong thirst for knowledge, and have a greater need to understand the bigger world and improve themselves. 4) Topic content: Since Zhihu is a question-and-answer community with a focus on the Internet, it is curious that Tencent, as a category alone, ranks seventh on the list. This may be because Tencent, as one of the three major Internet companies, has a large number of employees, and its employees have a strong desire to improve themselves and broaden their knowledge in Internet companies. At the same time, the company's product managers may also have a greater say in Internet-related topics. 5) Users and Content: As a UGC community, the relationship between content and users is often mutually reinforcing. Zhihu's invitation system has been biased towards the Internet from the beginning, so most of its users are from the Internet industry. The large number of Internet users has again promoted the content to be biased towards the Internet, which is a cycle. The discovery of KOLs in other industries and other fields needs to be improved, so that it is hoped to attract more users from different fields. 3.1.3 Region Data source – iResearch Data source - Official account (Yiyu's blackboard newspaper) Data source - Official account (Yiyu's blackboard newspaper) 1) Data description: In 2019, Guangdong ranked the highest in terms of user usage region, accounting for 9.38%, nearly one-tenth; what was more surprising was that Shandong ranked second, followed by Jiangsu in fourth and fifth, and Zhejiang in sixth, and Hebei - this is different from the previous situation that we knew that most Zhihu users are located in first-tier cities such as Beijing, Shanghai and Guangzhou. In the city rankings, the number of people gradually decreases in Beijing, Shanghai, Hangzhou, Chengdu, Nanjing, Wuhan, Guangzhou, and Shenzhen. The following reasons may be responsible for the above situation. 2) Cause Analysis:
3.1.4 Gender and content Gender ratio of Zhihu users in 2017 (data source: iResearch) Gender ratio of Zhihu users in 2019 (data source: iResearch) 1) Data description: It is worth noting that in terms of the gender ratio of users, the proportion of females increased from 51.00% in 2017, which was higher than the male proportion of 49%. In 2019, females accounted for 53.46%, while males accounted for 46.54%. The gap in the proportion of male and female users is widening. 2) Cause Analysis: We can look at what operations Zhihu took from 2017 to 2019 that may have affected these data: Between 2017 and 2019, Zhihu hoped to increase its user base by sinking its users. Although the increase in users was not satisfactory, the users it attracted did affect the quality of Zhihu's content. Since then, Zhihu began to slide down from an elite community and was branded as "watered-down content and pan-entertainment-oriented". It is obvious that news from the entertainment industry has quietly climbed onto the hot list and replaced previous topics, and afterwards, the gap between female audiences and male audiences has become even larger. The relationship is probably that women are more interested in entertainment gossip-related topics, while most men are indifferent or even bored with such topics. Zhihu should have corresponding strategies to deal with such changes in terms of user sinking, topic control and content quality supervision; otherwise, Zhihu may lose its original intention and become a women's community focusing on relationship issues and entertainment industry issues. 3.1.5 Leisure and entertainment Data source - Official account (Yiyu's blackboard newspaper) 1) Data description: According to the above figure, the leisure activities that Zhihu users like are as follows: fitness (32.91%), movies (24.60%), photography (23.72%), travel (15.42%), and reading (3.37%). What is more curious about the data is that Zhihu, which focuses on being an elite community, has only 3.37% of users who use reading as a form of leisure, while fitness, movies and photography rank the top three. 2) Cause Analysis: Through the data, we can know that with Zhihu's huge user base, there are very few people who can produce high-quality answers. This is also something that should attract attention. As users sink and content quality declines, if big Vs have difficulty monetizing and leave, then who can guarantee the content quality of Zhihu? In addition, although most Zhihu users choose fitness, movies, photography and travel as their leisure activities, the number of KOLs in these four fields and the quantity and quality of related topics are not enough. Perhaps we can tap into opinion leaders in these industries and more people who are interested in these fields. 3.2 Typical User Characteristics 3.2.1 Typical Characteristics of Zhihu Users (Data source: iResearch) Based on the characteristics of Zhihu users, we can find that:
3.2.2 Zhihu User Types (Data source: iResearch) Zhihu is inseparable from professional content producers, and Zhihu has accumulated a large number of user groups that contribute high-quality content, including creative and influential opinion leaders in various industries, such as Lang Lang, Wang Luodan, Kai-Fu Lee, Li Yinhe, Raymond Wang, etc., as well as curious knowledge-seeking people and new knowledge groups, such as Ge Jin and zilch, etc. iResearch believes that in the era of information explosion, creating a good community atmosphere through active operational strategies and encouraging high-quality content producers to continuously produce high-quality content has become a core barrier to platform competition. At the same time, it also depends on people who have a strong demand for these contents. These people are usually young people with high education and eager for self-improvement. As an online question-and-answer community, Zhihu must have people asking questions, people answering questions, and of course people just watching the fun. We can define Zhihu users as follows:
Regarding Zhihu University launched by Zhihu, we can define Zhihu users as follows:
3.3 Build user portraits and usage scenarios
4. Functional Analysis 4.1 Analysis of the module function of Zhihu University The "Zhihu University" module mainly provides relevant courses, reading club membership and paid services to users with knowledge payment needs. The Zhihu University module in Zhihu App has different types of search methods and learning portals for members and non-member users with knowledge payment needs. According to the knowledge payment portal, it includes home page search (mainly for users with a certain professional search bias), member entrance and my module (mainly for those who have enabled Zhihu members). According to the form of knowledge payment, it can be divided into classrooms (including three types: video private classes, private classes, and live), and reading clubs (including three types: lectures, e-books, and magazines). For Zhihu, "Zhihu University" is a commercial attempt to monetize a large number of users and is a very important core module in Zhihu. The good design of this module can directly bring about a higher conversion rate, and can also improve user retention rate by users consuming high-quality knowledge paid content. The user processes involved in the knowledge payment module mainly include: users browse member pages, explore related paid services, listen to courses or try out e-books. After initially anchoring to the product you are interested in, users will reach the product details page and then purchase or open a membership. The entire process is a typical funnel type (because Zhihu users are mainly between 24 and 40 years old, and 80% of highly educated users, it can be seen that Zhihu users still have a relatively high demand for self-improvement). The question is: How to change from obtaining knowledge through the Q&A community to obtaining knowledge through "Zhihu University"? In addition, attracting users to enter and browse the "member" interface to explore related paid services will lead to a greater loss of user. We will temporarily divide users entering the "Member" interface into three categories:
How to set up situations and trigger emotions in the "Member" interface to retain these three users? What touch points are there in the user's usage path that can guide users step by step to explore their needs and finally participate in the course? For the knowledge payment module, if the value of the course/reading club cannot be accurately and quickly transmitted, the audition/testing is not attractive enough, and it cannot facilitate user payment, resulting in user churn. Regarding the first question, I think the topic answerer can add the recommended "knowledge payment" content below the "Q&A Community"'s own answer - it can not only meet the needs of the "Q&A Community" users to "Zhihu University" to expand the learning scenarios for users, but also provide certain monetization for the topic content producers. 4.2 Q&A Community Function Analysis 1) Complete functions: Creator Center monetization supports iteration. 2) Modification suggestions: For the iteration of the creator center monetization, we hope to provide users with better answers by recommending paid content that fits more answers. In addition, content producers recommend each other's high-quality content produced by each other, which helps deepen the connection between big Vs or content producers, and even promotes more cooperation. We hope that through this method, we can continuously produce higher quality content - through the author's recommendation, more users will be led to "Zhihu University", while providing better services to users, and also bringing certain monetization to content producers, thereby increasing the stickiness of users (content producers/browsers). 3) The solution is as follows: 4.3 Questions and Suggestions 1) There are problems: Member Page - The pop-up window "Zhihu University" function is not directly displayed to users on the page entering the App, but uses the "Member" function module to be equivalent to the "Zhihu University" module. However, for novice users who pay knowledge, they do not know what "Zhihu University" contains, nor do they understand the shallow logic of Zhihu equating "members" with "Zhihu University". In the original "Knowledge Payment" module, the first thing that reaches the user is the "course" interface, that is, the default page of the "Member" interface. 2) Modification suggestions:
3) The solution is as follows: 4) There are problems: The "Member" interface is composed of "Member Recommendation", "Classroom" and "Reading Club". The "Member Recommendation" module hopes to integrate "classroom" and "reading club", and can also provide more information for Class B and Class C users. However, when the author uses "Zhihu University", the following bad experiences are produced due to the interlacing of these three pieces of content:
5) Modification suggestions:
6) The solution is as follows: 7) There are problems: Keyword selection is the first touchpoint for users, bringing users into the "Zhihu University" module, and there are some tips before use to facilitate users to use Zhihu paid services. The second touch point set for users is the "learning function": first, when the user points to the paid content (special topic/course/reading club), the page prompts the user to add the special content to the "learning goals" to formulate corresponding learning plans. 8) Modification suggestions: When formulating a learning plan, users can set the estimated completion time of the topic, the daily completion time period, and customize or system to generate daily learning tasks. The system will remind users to complete tasks every day, and will also launch the learning efficiency chart and corresponding suggestions for the day in the daily setting time. Secondly, combine the integral system (or salt value) with the "learning goal". For example, users with points of 0-500 can only use the topic content as the content in the "Learning Goal", users with points of 500-1000 can customize courses on the same topic, and users with points of 1,000 or above can customize diverse courses. In addition, points can be redeemed for some courses that are also paid for by members. The setting of the "Learning Goal" function is mainly to increase the retention rate of paid users and promote user activity; at the same time, it can also improve the promotion of users' membership activation and renewal of member business, and promote user monetization. If the previous selection keyword as the first contact is to create a scene similar to "select corresponding subjects and find classrooms" for users in "Zhihu University", then we can understand the second contact as a scene creation of "enter the classroom and formulate a course schedule". 9) The solution is as follows:
10) There are problems: According to the survey of Zhihu users, we can find that Zhihu's high-quality content producers are creative and influential opinion leaders in various industries, as well as curious people and new people who are interested in knowledge. Zhihu occupying the high ground of the Q&A community in the hearts of users determines that most users are using Zhihu in a serious attitude of seeking knowledge, rather than as a Kill Time App. At present, "Zhihu University" only provides one-way knowledge output for paid users. Most Zhihu users are backbone young people with efficient learning needs. Therefore, for "classroom" and "reading club", the scenario of users "take notes" and use notes is particularly important. 11) Modification suggestions: In addition to taking notes on learning content, users can organize the content of different chapters of the same "private class" into a "notebook"; they can also mark keywords and organize notes with the same keyword into a "notebook" to facilitate users to review and review, creating a scene for users to take notes; and the sense of accomplishment in learning brought by "notebook" can not only deepen the logic of "Zhihu University", but also increase user stickiness and activity. 12) There are problems: In addition to adding the "note-taking" function, "Zhihu Live" and "Private Courses" have discovered some interactive problems that I hope to iterate during the use of "course":
13) Modification suggestions:
14) The solution is as follows: (15) There are problems: The author discusses the interaction issues found during the use of "reading club":
16) Revision suggestions: "Lecture"
"E-book"
17) There are problems: "Member Center" has many functions that are duplicated with "My" functions 18) Modification suggestions: Separate the special rights and functions of members from the "My" interface. 19) The solution is as follows: 20) There are problems: Through surveys of different users, it was found that the favorites of the Q&A community are a pain point for users. After reading the answers, users usually put the answers into their favorites and wanted to wait for future use, but usually the user's learning scenario ends after they have collected them. 21) Modification suggestions: Add function: Members - Q&A Community Favorites Iteration
22) The solution is as follows: V. Conclusion Although Zhihu App has long occupied the top minds of netizens in the Q&A community, and has launched Zhihu University with the help of the east wind of knowledge payment, there are still some questions worth thinking about. How to ensure the content quality of the Q&A community while subsuming users? The quality of Zhihu content is one of the problems that Zhihu users have always criticized. It seems that it is something that has to be done at present. However, balancing user increments and suppressing quality declines are also things that have to be done, otherwise quality decline will inevitably lead to the loss of some original Zhihu users. Therefore, Zhihu needs to take some measures to maintain a balance between the two. How to improve the quality of courses at Zhihu University? Compared with other knowledge-paid apps, Zhihu App is a UGC platform, and currently lacks the top IPs with its own traffic to produce high-quality course content. How to stimulate Zhihu’s users to produce more and higher-quality content, and how to formulate incentive mechanisms so that users can continue to produce content? High-quality content can drive more users to continue renewing Zhihu members, improve the monetization of content producers on Zhihu and Zhihu, as well as the retention and stickiness of users. How to deepen the construction of learning scenarios? The trend of knowledge payment is gradually dissipating. After filtering in this process, the remaining users have a high demand for knowledge payment content. In addition, in addition to one-way knowledge output, how to deepen the construction of learning scenarios can even allow paid users and content producers to have better interactions and improve the quality of content through deepening scenarios. Related reading: 1. Product Analysis | How does iQiyi perform operations and product optimization? 2.2019 Pinduoduo APP product analysis report! 3. Kuaishou APP product analysis report! 4. Analysis of Douyin short video APP products 5. Product Analysis Report丨How does WeChat Reading retain users? 6.2019 Mayu APP product analysis report! 7. Product Analysis Report | Bilibili, from a two-dimensional community to a comprehensive video community 8. Momo promotion: Momo product analysis report! 9.2019 Bilibili product operation analysis report! 10.2019 Zhihu product operation analysis! Author: Bubbles Source: View Camera |
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