XRDC released the "2019 AR/VR Innovation Report". Games remain the primary focus of AR/VR/MR development. 59% of respondents said gaming was the most popular, 38% said entertainment (excluding gaming) was the second most popular focus, and 33% said they were focusing on educational programs. Combining some of the possible answers together, we found that 70% of developers are focused on games/entertainment, 37% are working on training/education projects, and 25% of respondents are focused on brand experience. Oculus Rift surpasses HTC Vive as top AR/VR/MR platform, Oculus Quest already generates huge interest When asked which AR/VR/MR platform respondents are currently developing for, 29% chose Oculus Rift, 24% chose Oculus Quest, and 24% chose HTC Vive. A similar split in interest was seen when surveying respondents on what platform their last project was published on, and what platform they were targeting for their next project. 30% of respondents’ last project was for Oculus Rift, 29% of developers’ last project was on HTC Vive, 22% of respondents’ last work was done on an Android phone or tablet via ARCore, and 12% chose Oculus Quest. Looking ahead to their next AR/VR/MR project, 30% of respondents said it will be released on Oculus Rift, 28% on Oculus Quest, and 24% on HTC Vive. Most AR/VR developers don’t care about adapting their work to 2D The majority (52%) said their current projects are designed specifically for AR/VR. 16% of respondents said that their current projects are being developed for both AR/VR and 2D, and only 5% said they are working on a 2D project that will be adapted for AR/VR. Most AR/VR/MR projects are still paid for from company coffers, but customer investment is increasing The most popular source of funding for AR/VR/MR development is the company’s existing funds (41%); funding from one or more customers is the second most popular source (27%). Most developers still don’t see short-term returns This year, 27% of respondents expect their AR/VR/MR projects to be profitable in the medium term, 23% expect long-term profitability, and 11% expect short-term returns. Only 11% of respondents said their projects are currently profitable, down from 14% last year. The PDF version will be shared to the 199IT exchange group. If you want to support our development, please join us! |
<<: Invoca: 85% of customer interactions are handled without a human
At 00:55 on December 27, 2021, Beijing time, afte...
With the continuous evolution of 5G technology, C...
Driven by the trends of video mobility, informati...
Retention is considered to be an advanced indicat...
The author of this article selected several job r...
I often hear terms related to user operations suc...
Large-scale ticket subsidies and the popularity o...
The big explosion of the sun's death created ...
Recently, WeChat Android version finally pushed t...
In an age of scarce attention, every user is very...
Apple released the new Swift programming language...
About the Author Derek, senior R&D manager at...
Why does the problem of poor SEM promotion effect...
Last April, Bob Delamar and Jeremy Johnson became ...
This article reviews and compares two test games ...