Are you sure this isn't Dynasty Warriors? A review of the Chinese version of Toukiden Kiwami on PS4

Are you sure this isn't Dynasty Warriors? A review of the Chinese version of Toukiden Kiwami on PS4

When opening the PlayStation Store of the Chinese version of PS4, domestic players will find that a new option called trial version has appeared in the game list. The appearance of the PS4 trial version of "Toukiden Kiwami", combined with the previous news of the Chinese version of PS4 submitting games for review, undoubtedly gives players reassurance that the game has passed the review.

With the arrival of September 24, the ACT masterpiece "Toukiden Kiwami" has finally joined the ranks of domestic games. Previously, the domestic version of this game only existed on PSV, and the PS4 international version has been on sale for quite some time. I wonder if the PS4 domestic version can bring players the same experience as the international version.

What are ghosts? Can we eat them?

Entering the game, I believe everyone must be familiar with the KT logo of Koei Tecmo. As for "Toukiden", players may be more familiar with another masterpiece of Koei Tecmo, the "Dynasty Warriors" series. In terms of games, although both of them belong to ACT, the gameplay of the two is different.

Previously, the Chinese PSV version had already included "Toukiden Kiwami", but this time on the next-generation console, will the graphics effect be improved to a higher level due to performance?

The Chinese interface of the game is really pleasing to the eye. The interface is the same as that of the PSV, but there is an additional option to inherit data, which allows you to inherit the game data and trial version data on the PSV without having to start over. However, since you don't have these data, you can only choose to start from scratch.

Many people believe that the characteristics of "Toukiden Kiwami" are the training of equipment and souls, as well as the same combat elements as the "Dynasty Warriors" series, but I think that everyone seems to have forgotten one thing, that is, the creation of characters.

It seems that all the games under Koei Tecmo have too many common elements. Even "Toukiden" and "Dynasty Warriors" have many similarities. However, the addition of the element of face-pinching makes Koei Tecmo fans feel that it is full of novelty. They can create the protagonist according to their own ideas. Of course, there are not too many detailed options for face-pinching. Compared with the Korean game "Blade & Soul", it is a bit childish, but for Koei Tecmo, we still should not be too demanding.

The game is full of CG animations at all times, and there will be a short tutorial for operations at the beginning. The appearance of ghosts is more in line with Asian aesthetics, and the battle process is relatively gorgeous. The operation does not seem complicated, and the game difficulty is relatively moderate. For novices, it may take some time to get familiar with it, but I believe that players who have played "Dynasty Warriors" on the console will definitely get started quickly, because the basic operations are no different, even the combos are the same mode. Many people think that this game is almost carved from the same mold as "Monster Hunter".

In the story mode, players will be able to understand the basic plot of the story through missions, which makes it easier for novices to integrate into the game. The ink painting style character portraits and slightly exquisite textures will make it easier for players to accept. The opening of the battle is somewhat similar to the recent "Dynasty Warriors 7", and the light and shadow effects on the battlefield have indeed taken PSV to a higher level.

However, Chinese players jokingly call "Toukiden" "Iron Tale", why? Because the battle process only emits sparks, and it has to be said that the General Administration has a unique taste.

The uniqueness of the game is definitely not just the Japanese game combat style. The crafting of equipment, the operation of hunting down ghosts, and the cultivation of souls, etc., all make this game full of playability and fun. Players can also learn about traditional Japanese ghost legends based on the cultural content shown in the game.

It was previously revealed by the Chinese version that multiplayer is not available for Toukiden Kiwami, but after it was officially launched, reviewers from the Chinese version also tested it and it turned out that Chinese players can rest assured that there is no problem with multiplayer, and everyone can bring their friends to experience multiplayer team mode battles together.

Finally, I still want to mention the matter of "happiness". When creating the character, the evaluator also made a joke. He added the name of a colleague and made some funny creations in the appearance, but finally gave up. Of course, you can also give it a try and maybe you can make something more peculiar.

What should you look at when playing games, the graphics or the operation?

The PS4 version of "Toukiden Kiwami" is a game ported from PSV, and its performance on the console is remarkable. Although the picture quality has been greatly improved, there are still some shortcomings in the details. For example, when creating a character, the character's outline had angular edges and the texture effect was a bit rough.

As for the characters, it is obvious that the character modeling is still exactly the same as that of "Dynasty Warriors". For those who like the graphics, it will cause fatigue after watching it for a long time. This is obviously unacceptable to the players who like the graphics. In the eyes of the gamers, the quality of the graphics directly affects the quality of the game.

But is it really the graphics that matter when it comes to console games?

The demand of the graphics party is obviously to slap the faces of many Japanese games. Take "Yakuza" for example, the graphics effect is obviously only at the level of PS3, and only the protagonist can be considered to have next-generation graphics quality. But is this game bad?

According to statistics, the sales of the "Yakuza" series have reached 6 million copies worldwide. The excellent plot and rich gameplay made the game well received as soon as it was launched, and the sales of the first game in the series plus the cheap version exceeded 1 million copies.

If you want beautiful graphics, you can play on PC, but why do so many players still choose consoles? The plot, operation and cultural characteristics revealed in the game can all be considered as one of the reasons. However, for console players, exclusivity is definitely one of the reasons why they choose consoles.

Whether it is "Halo" on Xbox One or "Uncharted" on PS4, exclusive games have brought a lot of surprises to console players.

Although "Toukiden Kiwami" is not an exclusive game, its Japanese-style ACT combat has also been well received by many players. After all, Koei Tecmo's "Dynasty Warriors" series has been tested by many players. Although it may be suspected of rehashing old stuff, the quality of the game has been affirmed.

This time, Air China released "Toukiden Kiwami" on September 24th. Although it has been a year since the release of the international version, and the game can only be regarded as a transitional game, it can still be regarded as filling the players' expectations for domestic games.

As a winner of Toutiao's Qingyun Plan and Baijiahao's Bai+ Plan, the 2019 Baidu Digital Author of the Year, the Baijiahao's Most Popular Author in the Technology Field, the 2019 Sogou Technology and Culture Author, and the 2021 Baijiahao Quarterly Influential Creator, he has won many awards, including the 2013 Sohu Best Industry Media Person, the 2015 China New Media Entrepreneurship Competition Beijing Third Place, the 2015 Guangmang Experience Award, the 2015 China New Media Entrepreneurship Competition Finals Third Place, and the 2018 Baidu Dynamic Annual Powerful Celebrity.

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