Nowadays, card strategy games are becoming more and more complex, such as Hearthstone, but there are still few games like Hearthstone that have their own huge world view. Most card strategy games are still based on the Three Kingdoms. For players who are becoming more and more picky, such monotonous card games can no longer attract attention. However, in order to cater to the market, adding popular elements has gradually become the general trend of card strategy games. It has to be said that the popularity of Internet smart TVs has given games a new stage, and card strategy games have become the new favorite on TV platforms. On June 30, Grape Game Hall launched a new card strategy game "Legend of War Girls". Faced with the same old game types, can the two-dimensional + development set off a TV card game craze? Eye-catching UI interface is a real benefit for geeks to lick the screen For a card strategy game, how to make players attracted by the style of painting as soon as they enter the game is what all manufacturers are thinking about. The UI design of "Valkyrie" has a variety of high-value Valkyrie characters that catch the eye from the moment you log in to the game. Various controls appear in turn, which is overwhelming. It can be said that a lot of effort has been put in. The main interface of the game is eye-catching, and the game's major elements are clearly visible. Of course, the alternative naming of each section is enough to make the otakus excited. The most pleasing scenes are undoubtedly the cutscenes at the beginning of the war and the gameplay reminders after the battle. The special angle close-ups brought by those war girls really take into full consideration the feelings of otakus. The battle scene is a bit ordinary. Tactical formation is the key. As a card strategy game, the battle scenes of this game are not like those in Hearthstone, where battles are fought in a card-based manner. Instead, the theme of this game is the siege battle between the two sides. The battle scenes and fighting methods are mostly similar to those in Three Kingdoms, with the only difference perhaps being the addition of two-dimensional girls. At the same time, the style changes instantly after entering the battle, the music becomes intense and tense, and the sound effects of the artillery fire when launching the attack make you feel immersed. However, although it is advertised as a screen-licking game for otakus, the battle process lacks gorgeous special effects, the battle scenes are a bit ordinary, the miniature war girls and the somewhat boring battle process cannot arouse any interest, which is precisely a major drawback of today's card strategy games. However, perhaps taking players' feelings into consideration, there is a fast-forward option during battle, and you can choose up to 4 times the speed. This can be said to be very considerate of the manufacturer. Since it is a card strategy game, in addition to the previous elements of collecting, training and fighting copies of war girls, the game also adds lineups and arms. The correct combination will achieve significant results on the battlefield, which greatly increases the playability of the game. In terms of battles, "War Girl Legend" integrates the story and the game very well. Players start from the uprising of the military academy and go all the way from south to north. It is worth mentioning that the game interface is clean and tidy, and the few function keys are very easy for players to click. It can be said that it is perfectly adapted to the operation of the TV screen and remote control. Even the TV remote control with few buttons is more than enough to control it. The effect of broken clothes needs to strengthen the feeding system to attract attention As a TV game with rags and breeding as its selling point, "Raising (adjusting) and teaching" is a major feature of "Saga of the War Girls". Players can collect and train more than 20 war girls, and can also raise maids. Players can increase their affection for the maid through training. When the affection reaches a certain level, the maid will appear from behind the curtain. The rest is self-evident, and it may even make people have wild thoughts. This really draws on the essence of development games. In addition, the torn clothes are also a highlight that attracts people's attention. The literal meaning of torn clothes is that if the warriors obtained by the players in the game are attacked and lose a certain amount of blood in the battle, they will appear injured. The appearance of the warriors in this state will also be damaged, such as the clothes on the chest have several big holes, the stockings on the thighs are torn, the skirt is damaged to a certain extent, etc. This setting can be said to have deeply grasped the psychology of otaku players. But I have to say that the effect of torn clothes is really average. If we can learn from the torn clothes effect of "Senran Kagura", it would be a real benefit for otakus. Card collection and gameplay are diverse, with a large collection of Chinese and foreign war girls Different from the monotonous character settings of other card strategy games, "Valenza Girls" not only has traditional Three Kingdoms characters, but also a variety of charming female characters, such as Cang Teacher and Zhen Huan, etc. There are more than 20 types of Valenza Girls cards. Cards in the game can be collected through self-cultivation, battles, and draws (which is what we often call ten consecutive draws). In terms of training the war girls, in addition to the traditional collection of cards to upgrade, you can also dress up items, learn skills, and even speed up the training of war girls through breakthroughs and promotions. Players can buy various items from the market and temple fairs to build their own army of war girls. When talking about purchasing, we have to mention the emergence of stores. For two-dimensional players, shopping for girls is an inevitable pursuit. Like other TV games, "War Girls" supports common payment methods such as Alipay and WeChat, which is very convenient for rich players. In general, on the TV platform where software is scarce, a game like "Saga of the Girls" with the selling points of two-dimensional + cultivation has successfully attracted the otaku group. If "Valkyrie Legend" can improve its shortcomings and incorporate more elements, it will become a successful two-dimensional fan economy game. However, it should be noted that the current TV audience is generally children, and such images are still not suitable for children. However, as a new soil for the game industry, the TV game platform is bound to develop rapidly, and the audience group will gradually become more adult. The game "Valkyrie Legend" has attracted a large number of two-dimensional otakus and has taken the route of fan economy. It can be regarded as adapting to the trend. As a winner of Toutiao's Qingyun Plan and Baijiahao's Bai+ Plan, the 2019 Baidu Digital Author of the Year, the Baijiahao's Most Popular Author in the Technology Field, the 2019 Sogou Technology and Culture Author, and the 2021 Baijiahao Quarterly Influential Creator, he has won many awards, including the 2013 Sohu Best Industry Media Person, the 2015 China New Media Entrepreneurship Competition Beijing Third Place, the 2015 Guangmang Experience Award, the 2015 China New Media Entrepreneurship Competition Finals Third Place, and the 2018 Baidu Dynamic Annual Powerful Celebrity. |
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