The Call of Duty series has always been one of the top FPS games. It can be said to be a weathervane for FPS game fans. For FPS enthusiasts, every year before and after the release of "Call of Duty", it will attract a large number of players to watch and discuss, or sigh at the repeated innovations in the graphics, or sigh at the dissatisfaction with the script. But no matter what the public opinion is about the quality of the game, players will still choose to try it themselves. The game series arrives as scheduled every year, just like a reunion of old friends. Netizens will more or less seize some slots to make fun of them, but the annual sales of the game really tell everyone that after years of companionship and precipitation of this series, the four words "Call of Duty" have become the golden signboard in FPS games, and occupy a certain weight in the hearts of players. It is a must-have for every FPS enthusiast! Is there really anything wrong with "Call of Duty 13" set in a sci-fi context? Looking back at the Call of Duty series, although the timeline is slightly interspersed, the overall trend from World War II to the Cold War to modern warfare and then to future warfare is foreseeable. Infinite Warfare, as expected by players, has taken the battlefield into outer space and into the solar system. The protagonists of the game have changed from old classic guns and equipment to conceptual exoskeleton armor like super soldiers. What kind of eye-catching sci-fi equipment will appear in the new game is enough for players to look forward to. Perhaps until now, there are still players who are not happy with the increasingly sci-fi background settings of the game. With three games, Advanced Warfare, Black Ops 3, and Infinite Warfare, Call of Duty has been a sci-fi hit for three consecutive years. Since it has been a hit, the first thing to bear the brunt is the slow space battle. Because of the space, the movement speed of the characters is slow, and if you need to move quickly, you need the help of the grappling hook. Of course, the grappling hook can also grab the enemy and let the player beat him up. In addition to the thrilling space battles, the most fun thing is shooting down planes. You can win the battle by destroying enemy spaceships and ships. But if you think about it carefully, if the future "Call of Duty" series really wants to go futuristic and let space battles and air battles wreak havoc in multiplayer online modes, it is hard to imagine what strange chemical reactions will happen. However, it is not surprising that Call of Duty is moving towards a more sci-fi background. The reason why the Call of Duty series has such a vibrant vitality is that the production team is constantly trying to innovate. The success of Call of Duty 4 is partly due to the breakthrough from the cliché of World War II and the more realistic modern warfare. But when modern warfare has become a common theme, it is reasonable to take the road of science fiction. Judging from the evaluation of various media after the release, the science fiction background has little impact on the game. The consistent cinematic narrative techniques and carefully polished scripts of the Call of Duty series can bring players an unforgettable journey and experience a huge space battle. No noticeable changes to gameplay "Call of Duty 13" was released on all platforms on November 4, but it is worth mentioning that the capacity of this 3A-level work is too large. However, in comparison, the 47G of the PS4 version is better than the 51G of the Xbox One version and the 70G of the PC version. So for players whose hard drives are not particularly large, the PS4 version of "Call of Duty 13" will be your first choice. Although the capacity of "Call of Duty 13" is surprisingly large this time, there is still no big change in the gameplay. "Call of Duty 13" is divided into 3 modes, single-player mode, multiplayer mode and zombie mode. The single-player mode still uses the ancestral secret recipe of the "Call of Duty" series, the cinematic FPS, real-time calculation, film playback and popcorn, etc., which is very traditional. In fact, there is nothing wrong with it, but after "Battlefield 1" tried to tell a good story and "Titan 2" did not follow the single-player mode, the "Call of Duty" that was told slowly and slowly said that it was still fantasy, which seemed too ordinary. Compared with the inexplicable plot of "Call of Duty 12", the coherence and completeness of this time are still some touching bridges. The main line can be cleared in about 6 to 8 hours, and new difficulties will be unlocked after the clearance. In addition to the main line, it also provides a wealth of side lines, which can ensure the coherence of the main plot while adding some weight to the playability of the single-player mode. However, if you want to fully understand the plot and character personality, you need to go through the side quests. In terms of multiplayer mode, there are no major changes. The battle rhythm is the standard rhythm of FPS, neither fast nor slow. Although "Call of Duty 13" still has double jumps and wall running, the overall speed is still much slower than "Titanium 2". In terms of network, it is still the same as before. It is common to be disconnected or unable to connect. In addition, the matching speed is a bit too slow. I can understand the server partition, but the "Call of Duty" series is a hall-level game with sales of more than 20 million for 7 consecutive years. How can the matching speed be slower than the niche "Titanium 2"? If you are in a hurry to play a few multiplayer modes, you should play the modern warfare next to it! After finding the feeling in "Call of Duty 12", "Call of Duty 13" still has a zombie mode, supporting four players online and two players in local split screen. The whole map is relatively large and the style is spoof, and each area has some good designs. But in addition to the mindless fight against waves of stronger zombies, players need to understand the routines of the map, keep going to the next area, use money and skills reasonably, and complete some challenges appropriately. The content arrangement is quite substantial. It can be said that if you want to pass the level, you need to play it many times. Although you will start from scratch after death, why not chat with a few friends, discover the unknown, and uncover the mystery? Even if the zombie mode is relatively good, it is still unknown whether the subsequent maps will be updated for free. Looking at the price of the season pass of "Call of Duty 13", most of them can go to bed. Summary: COD is still COD You can say that the plot of "Call of Duty 13" is too cliché, you can say that you don't like its sci-fi theme, or you can say that the current "Call of Duty" has no gun feeling, but in fact these views are too subjective. Does everyone hate FPS with futuristic and sci-fi themes? In fact, not necessarily. "Call of Duty 13" is "Call of Duty 13", which is reasonable, expected, and very traditional. From the perspective of FPS games alone, "Call of Duty 13" as a whole has no flaws. If you ask what the most standard FPS game looks like today? The answer is "Call of Duty", and its high quality is beyond doubt. Then why has a game without any flaws been repeatedly criticized and scolded by players since the beginning of its promotion? In fact, if you think about it carefully, it is not difficult to find that in addition to the unchanged theme for three consecutive years and the copying and pasting for N consecutive years, there is a more important opportunity in "Call of Duty". In fact, there are many games that players buy while criticizing every year. On the one hand, the quality of the game itself is high, and on the other hand, they hope that after supporting it, the manufacturer can come up with satisfactory works later. This is a common mentality of players. However, such tolerance has a certain limit. If this limit is not reached, the manufacturer will happily release it and the players will buy it in a rush. But what will happen once that limit is reached? Take the recent examples, the Final Fantasy series went through 13 and 14, Assassin's Creed went through a revolution, and even the toothpaste squeezing maniac Koei Tecmo didn't produce Dynasty Warriors 8 in the past two years. Many well-known works have had their own painful periods, but after that, we have seen the return of the king after closed-door development, and we have also seen the regret of being reduced to passers-by. But I hope that after experiencing a series of Waterloo, Call of Duty 13 will make its own changes in today's FPS game where homogeneity is too serious. After all, the up-and-coming players are changing, the returnees are changing, and the old opponents are also changing. Although Call of Duty is also slowly exploring the road to change, no one knows how long the players can wait. As a winner of Toutiao's Qingyun Plan and Baijiahao's Bai+ Plan, the 2019 Baidu Digital Author of the Year, the Baijiahao's Most Popular Author in the Technology Field, the 2019 Sogou Technology and Culture Author, and the 2021 Baijiahao Quarterly Influential Creator, he has won many awards, including the 2013 Sohu Best Industry Media Person, the 2015 China New Media Entrepreneurship Competition Beijing Third Place, the 2015 Guangmang Experience Award, the 2015 China New Media Entrepreneurship Competition Finals Third Place, and the 2018 Baidu Dynamic Annual Powerful Celebrity. |
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