Revealing the most powerful console on earth, Xbox Scorpio will be more fun to play old games

Revealing the most powerful console on earth, Xbox Scorpio will be more fun to play old games
We now know that in order to ensure that PS4 Pro is compatible with past PS4 games, Sony has created a special butterfly-shaped GPU design that allows the former to only enable half of the GPU function when running past games. Only when developers optimize specifically for PS4 Pro can games be played at their maximum efficiency on the new machine, otherwise they can only use the so-called enhanced mode newly added in version 4.5 firmware, and the improvement effect cannot be guaranteed. Now that the hardware specifications of Microsoft's new Xbox Scorpio have finally been released, its performance is even stronger than that of PS4 Pro, making it about to become the most powerful console worthy of its name. However, the powerful performance of the new machine is one thing, and whether it can have a good improvement on those past Xbox One games is also a point of concern for players. After all, the lack of performance of Xbox One is a regret for many fans. What excites players is that Microsoft promises that the new machine will comprehensively improve the experience of all games, regardless of whether the works are new or old, while ensuring compatibility. "We are about to fully open the performance and solve all the problems we encounter," said Andrew Goosen, an engineer at Microsoft Technology Research Institute. The Microsoft engineer doesn't intend to reveal all the details right now, but promises that all Xbox games will benefit from the 40 computing units, 2.3GHz processor and 1172MHz GPU of the Xbox Scorpio. Because the Xbox One has a significant gap in performance compared to the PS4, the former has a poor experience when running many games. Microsoft's promise means that when the Xbox Scorpio runs these works, the latter will at least have a more stable performance in terms of frame rate. Of course, we have to remember that those games that are originally locked at 30 frames will not become 60 frames because of the Xbox Scorpio. Maximized resolution This subtitle does not mean that the Xbox Scorpio can automatically increase the resolution of all games to 4K when running them. It involves a technology called dynamic resolution. Simply put, when the game reaches some scenes that are likely to greatly affect its performance standards, the system will automatically reduce the resolution of the picture to ensure a smooth frame rate. Such as "Halo 5", "Gears of War 4", "Battlefield 1", "Call of Duty: Infinite Warfare" are all masterpieces that apply this technology. Because of the lack of power on Xbox One, "dynamic resolution" is one of the five words you often see in game information. As you can imagine, this compromise will no longer exist on Xbox Scorpio. Andrew Goossen said: "With the extra performance provided by the 'Scorpio Engine', those works will most likely reach the maximum rendering resolution they can support. As you know, we can't mention 4K, but it will definitely be the maximum resolution they support." This means that those games that support the dynamic resolution mechanism will always be able to reach the maximum value of the dynamic resolution it supports with the support of the powerful performance of Xbox Scorpio, and there will be no degradation. For example, a game can reach a maximum of 1080p, but it often fluctuates between different resolutions in the Xbox One environment. Xbox Scorpio will stabilize the resolution at 1080p, which is actually equivalent to a fixed resolution. Better texture filtering The resolution is no longer dynamic, which will definitely improve the game screen, but we all know that resolution is not everything. It is worth mentioning that Xbox Scorpio will be able to bring a significant improvement to the texture filtering performance of those old games. The so-called texture filtering, from the player's own perspective, is a technology that can make the material textures in the game screen clearer and more delicate, especially making the textures in the distance more clearly discernible. It can improve the overall feeling of the game screen, and it is also a major disadvantage of Xbox One and PS4 compared to PC. If you also feel sorry for this, then Microsoft will bring very good news. Goosen said: "We have integrated new capabilities into the hardware, which can cover all bilinear filtering and trilinear filtering, all upgraded to anisotropic filtering, and then upgraded to the highest in one go. All our games running on Scorpio, it defaults to full anisotropic filtering settings." So it is conceivable that in the future, when Xbox Scorpio is running games, we will also be able to see very clear and delicate texture performance in the distance - of course, this is just the most significant change brought about by high texture filtering. Interestingly, Xbox 360 games will also benefit from this!

Faster Loading Times How important are loading times? You'll learn this the hard way when you finally read the progress bar and enter the Battlefield series, only to find that all your favorite vehicles have been taken. Of course, loading times are similar on consoles, so it's more about mood. The good news is that Xbox Scorpio can improve loading times for older games. "We can say that game loading times are significantly faster," said a Microsoft engineer. He said three factors affect Xbox Scorpio's loading times. The first is the 31% increase in CPU frequency compared to Xbox One. Why does the CPU affect loading times? Because game content is compressed when it is transferred from the hard drive, and the CPU needs to decompress it. The faster the main frequency, the faster the decompression. In addition, Microsoft has improved the speed of the Xbox Scorpio's internal hard drive. In order to be able to deliver 4K textures, Microsoft has improved the overall bandwidth of the new machine by a full 50%, which also affects games that are not specially optimized for Xbox Scorpio. Both Xbox One games and Xbox 360 games can benefit from this. The last point is the new 12GB GDDR5 memory of Xbox Scorpio. In the past, game developers of Xbox One could only really use 5GB of memory, but now they can use 8GB thanks to the increase in total memory. From this information, Xbox Scorpio is really tempting. For core players, the powerful performance alone is enough to make them excited. Considering that Sony is much better than Microsoft in the exclusive lineup, many people are also worried that the lack of exclusive works will offset the powerful advantages of Xbox Scorpio. However, as the second largest console platform, Xbox One cannot be said to have failed. It still has a solid user and developer base. As long as you pay attention to it, good games will be there.

As a winner of Toutiao's Qingyun Plan and Baijiahao's Bai+ Plan, the 2019 Baidu Digital Author of the Year, the Baijiahao's Most Popular Author in the Technology Field, the 2019 Sogou Technology and Culture Author, and the 2021 Baijiahao Quarterly Influential Creator, he has won many awards, including the 2013 Sohu Best Industry Media Person, the 2015 China New Media Entrepreneurship Competition Beijing Third Place, the 2015 Guangmang Experience Award, the 2015 China New Media Entrepreneurship Competition Finals Third Place, and the 2018 Baidu Dynamic Annual Powerful Celebrity.

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