[2014 WOT Shenzhen Station Lecturer Interview] Huo Dianyan: New technology is the core value of mobile games

[2014 WOT Shenzhen Station Lecturer Interview] Huo Dianyan: New technology is the core value of mobile games

From November 21 to 22, 2014, the 2014 WOT Global Software Technology Summit Shenzhen Station hosted by 51CTO Media will be held in Shenzhen, and technical personnel and corporate practice users will gather in Shenzhen.

WOT is the most influential technology summit in China hosted by 51CTO Media. Since 2012, it has been adhering to the concept of focusing on technology and serving technical personnel, and has won unanimous recognition from the majority of IT practitioners and technology enthusiasts, becoming an important technology sharing and exchange platform as well as a network expansion platform in the industry.

The 2014 WOT Shenzhen Station will invite the most famous Internet and innovative enterprise technology leaders from home and abroad to publicly share their most popular technologies. The sharing covers six major themes, with a total of 30+ courses, including mobile game operations, operation and maintenance development, Web security, data mining, team management, etc., as well as the technology trends in the next two to three years. Click to register >>


The interviewee of this interview is Huo Dianyan , the speaker of the 2014 WOT Shenzhen Station <Mobile Game Development and Operation> Forum, who is currently the CTO of Beijing Chengtian Space-Time Information Technology Co., Ltd.

Huo Dianyan_CTO of Beijing Chengtian Space-Time Information Technology Co., Ltd.

Huo Dianyan's speech at this forum is titled "Game Engine Architecture Based on Aggregate State Machine". The speech will introduce the aggregate object architecture of the game engine, the finite state machine architecture of the game engine, the mechanism and advantages of the aggregate state machine, and the analysis of the aggregate state machine game example based on the Unity3D engine. In order to let everyone know more about Huo Dianyan's thoughts on mobile games in advance, 51CTO has specially conducted this interview. The interview transcript is as follows:

51CTO: What do you think of the current development trend of the domestic mobile game industry? What problems exist? What are the key factors affecting the development of the entire industry?

Huo Dianyan: The domestic mobile game industry is in the hatching stage after the budding stage. Stimulated by factors such as the demographic dividend, mature Internet platforms, and long-term product technology accumulation, it is bound to experience rapid growth. More external hot money is entering, the growth of developers and products is rapidly catalyzed, the market is overly focused on scale and ignores healthy growth, entrepreneurs are flocking to the dream of getting rich overnight, and the halo of industrial growth masks the decline of core values. When these key factors are exhausted or overdrawn, they will inevitably return to the normal form of input-output balance, and accumulate for a period of time waiting for the auxiliary explosion opportunity of new markets, new technologies, and new platforms.

51CTO: What are the inevitable factors behind a successful mobile game?

Huo Dianyan: Core key talents, long-term technological accumulation, moderate product innovation, and appropriate market timing.

51CTO: What is the current relationship between domestic channels and game developers?

Huo Dianyan: It is currently a channel buyer's market. Due to their own interests, channels are unwilling to support developers with brands and users. Instead, they are more likely to earn short-term profits by attracting users by laundering products.

51CTO: What do you think will be the trend of the mobile game market in the next two years?

Huo Dianyan: 1. Independent production. More good products come from independent production. Large companies will gradually lose their product advantages after releasing their early advantages. 2. Innovative experience. Only by seeking innovation in game themes, core gameplay, visual experience, control experience, and interactive experience can a product become a successful product. 3. Internationalization. More successful products started in the international market or even some emerging markets. 4. Games create IP. Through user brand accumulation and product serialization, the IP created by games will be more influential and vital.

51CTO: What experiences or suggestions would you share with entrepreneurs working in the mobile gaming industry?

Huo Dianyan: 1. Accumulate knowledge and then make a breakthrough, dig deep holes and store up food; 2. Stick to your instinct as a gamer; 3. Constantly renew and innovate; 4. Be able to endure loneliness.


The above is 51CTO’s interview with Huo Dianyan , the speaker of the forum <Mobile Game Development and Operation> at the WOT Software Technology Summit Shenzhen Station. More content can be found on the official website of the 51CTO Summit Shenzhen Station .

2014 WOT Global Software Technology Summit Shenzhen, what are you waiting for? In addition to hands-on experience, there are also technology trends for the next two to three years. Will you let yourself miss such a technology conference?

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