AnySDK Huakai Rongcheng Beauty Main Program Reveals the Best Local Packaging Tool

AnySDK Huakai Rongcheng Beauty Main Program Reveals the Best Local Packaging Tool

The Cocos Developer Platform theme salon "Transformation and Subversion, Breaking through the Red Sea" kicked off in Fuzhou, Rongcheng, at the end of November, attracting hundreds of enthusiastic participants. The salon covered all aspects of mobile game development, operation, and promotion. The practical sharing brought by AnySDK beauty lead Huang Yanli was unanimously recognized by the audience, and the number of questions continued to rise.

As the most popular local packaging tool AnySDK, what are its unique advantages and highlights? Let us go back to the salon and find out the answer.

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Beautiful programmer Huang Yanli introduced AnySDK, which is known as the "magic tool for mobile game channel access"

From 12 months to 1 week AnySDK effectively speeds up packaging efficiency

Traditionally, it takes 12 months to access 52 SDKs

Recently, AnySDK launched an online survey on channel access: more than half of the practitioners believe that the traditional manual access channel has caused a lot of waste of time and human resources. According to incomplete statistics, there are more than 50 single-channel SDKs on the market, and there are countless SDKs with other third-party functions. If a game is ready to access 52 channels, according to the industry average speed of one channel per week, 52 SDKs will take 52 weeks, or 12 months, to complete the configuration and launch work.

Except for rare masterpieces, the standard development cycle of a mobile game is only eight months to one year, that is, the SDK access time is almost equal to the game development cycle. This has seriously slowed down the efficiency of the industry, and both large game companies and small independent developers have expressed that they are overwhelmed.

It only takes one week to access using AnySDK

As the current "best local packaging tool", AnySDK effectively solves the industry's common "difficult packaging" problem, greatly shortening the packaging time of each SDK to less than 5 minutes. 52 SDKs can be completed in just one week, and the efficiency is increased by 52 times. This is the greatest value that AnySDK brings to developers.

Many programmers used to complain: Why are there still channels to access? Maybe programmers will complain again now, but the content has changed: Why are there no channels to access?

Supports 5 languages ​​and 6 types of SDKs Enterprise Edition protects information security

AnySDK supports 5 major languages

Currently, AnySDK already supports five mainstream languages, including C++, JAVA, JS, Lua, and C#. In addition, AnySDK also supports six major categories of SDKs, including user system, payment system, advertising SDK, push SDL, statistical analysis SDK, and social sharing SDK, covering many mainstream channels in the current market and meeting the SDK access needs of most CPs.

Covering 60+SDKs 8SDKs/week

In response to the information security issues that many developers are concerned about, Chen Feng, the head of AnySDK, also gave a satisfactory answer on the spot. It is reported that AnySDK has launched an enterprise version, and enterprise users can build their own servers and deploy transit services. All login messages and payment messages are controlled by the game developers themselves, which solves the developers' concerns about the leakage of operating data and the stability of transit servers from the source; secondly, combined with custom plug-in development and the enterprise version, users can also fully control the progress, quality, and security of SDK access, and completely solve all problems encountered in accessing various SDKs.

In addition, Chen Feng also revealed that the much-anticipated AnySDK iOS version will be launched as early as December this year, and will also support most of the Apple jailbreak channels currently on the market.

Dynamic update one-click access to the latest SDK

The survey shows that the irregular version updates of SDKs in various channels have caused troubles for nearly 30% of developers in changing codes. To address this problem, AnySDK provides a worry-free and labor-saving "dynamic upgrade" function. Every time you start the desktop client tool, AnySDK will automatically scan the SDK version and prompt you to update to the latest SDK version. From then on, staff can easily upgrade the SDK with a click of the mouse without manual search, ensuring that the latest SDK version can be used every time you package.

As a key strategic product of the "Cocos Developer Platform", AnySDK has been recognized by many game developers for its perfect service and excellent product quality since its release in May this year. It is reported that more than 100 mobile game manufacturers have successfully launched their channels through the AnySDK solution, including many high-quality masterpieces with monthly turnover of over 10 million.

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